@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
2018L Shin-Ji (Axis, no IJ) vs AeV
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Smolensk to Archangel 1 fighter moved from Bryansk to Archangel 1 tactical_bomber moved from Smolensk to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 1 armour, 1 artillery, 25 infantry and 1 mech_infantry moved from Smolensk to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Shensi to Kweichow Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 5 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships and 3 carriers moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 armour moved from Dutch New Guinea to New Guinea 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Shantung 1 armour moved from Manchuria to Buryatia 1 mech_infantry moved from Soviet Far East to Amur Combat - Japanese Non Combat Move - Japanese 1 fighter moved from Java to New Guinea 4 fighters and 5 tactical_bombers moved from Philippines to New Guinea 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 3 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters moved from Philippines to Yunnan 1 bomber moved from Java to Yunnan Place Units - Japanese 2 armour and 1 mech_infantry placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone 3 armour placed in French Indo China 1 airfield placed in New Guinea Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 68 to 65 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 5 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships and 3 carriers moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 armour moved from Dutch New Guinea to New Guinea 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Shantung 1 armour moved from Manchuria to Buryatia 1 mech_infantry moved from Soviet Far East to Amur Combat - Japanese Non Combat Move - Japanese 1 fighter moved from Java to New Guinea 4 fighters and 5 tactical_bombers moved from Philippines to New Guinea 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 3 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters moved from Philippines to Yunnan 1 bomber moved from Java to Yunnan Place Units - Japanese 2 armour and 1 mech_infantry placed in Manchuria 1 destroyer and 1 transport placed in 6 Sea Zone 3 armour placed in French Indo China 1 airfield placed in New Guinea Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 68 to 65 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry EDIT: Changing PUs for Japanese from 65 to 66 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 3 fighters moved from Morocco to 98 Sea Zone 1 bomber moved from Kenya to 98 Sea Zone 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 5 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 98 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 73 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transports Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from 98 Sea Zone to Persia 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eire to Scotland 1 bomber moved from India to Persia 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone Place Units - British 2 armour and 1 infantry placed in Persia 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
British : 1,17 Italians : -2,00
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 4 fighters moved from Southern Italy to 110 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 3 infantry moved from Trans-Jordan to Egypt
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I’ll need your scramble orders over the British Channel.
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@Shin-Ji no scramble.
Thank you. -
That’s odd, did the turn not post? Hang on, I’ll post it again.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 4 fighters moved from Southern Italy to 110 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 3 infantry moved from Trans-Jordan to Egypt Combat - Italians Battle in 110 Sea Zone Germans loiter and taunt; Italians attack with 1 bomber and 4 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 110 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 3 fighters could not land in 110 Sea Zone and were removed Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Holland Belgium: 1 bomber and 4 fighters EDIT: Turning off Edit Mode 2 fighters placed in Southern Italy 2 artilleries and 1 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Changing PUs for Italians from 22 to 25 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 British : 0.67
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Went with the original die rolls for the convoy and the Dst defense.
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???I received a Marti e mail this morning 10:07 and at 17:24.
Didn’t you saved the game the first time?
Because this looks like a new map?
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I didn’t save it after this morning, because I thought it had posted. But the power was out and I was using my cellphone for internet, so I was in kinda a hurry - I must have missed something. If you check those first dice emails, they are the ones I used. But since I shut down (obviously, since no power) and logged back in now to find nothing posted, I just had to do it all again.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5 Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Belarus to Archangel 1 armour moved from Belarus to Archangel 1 mech_infantry moved from Belarus to Archangel 8 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Bessarabia 2 fighters moved from Egypt to Southern Italy 1 bomber moved from Egypt to Western Ukraine 1 bomber moved from Egypt to Bessarabia 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Archangel
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Scramble orders?
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No thank you.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Belarus to Archangel 1 armour moved from Belarus to Archangel 1 mech_infantry moved from Belarus to Archangel 8 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Bessarabia 2 fighters moved from Egypt to Southern Italy 1 bomber moved from Egypt to Western Ukraine 1 bomber moved from Egypt to Bessarabia 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Archangel Combat - Germans Battle in 91 Sea Zone Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Germans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Gibraltar Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Archangel Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland 1 bomber moved from Archangel to Eastern Poland 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone Place Units - Germans 3 artilleries placed in Novgorod 1 bomber placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Russia to Bessarabia 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Bessarabia Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Bessarabia retreated to Bessarabia Germans win with 2 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Bessarabia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 2 aaGuns and 22 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Russia to Bryansk 3 artilleries moved from Russia to Bryansk Place Units - Russians 1 armour and 9 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -1,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 units repaired. 1 mech_infantry moved from Manchuria to Anhwe 3 armour moved from French Indo China to Yunnan 1 bomber moved from Yunnan to India 5 fighters moved from Yunnan to Anhwe 2 artilleries and 11 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Amur to Yakut S.S.R. 5 armour moved from Buryatia to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 armour moved from Manchuria to Chahar 2 artilleries and 3 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 battleships, 5 carriers, 1 destroyer, 3 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Victoria 2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales 5 fighters and 5 tactical_bombers moved from New Guinea to New South Wales Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Victoria Battle in New South Wales Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers ANZAC defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 2 battleships in New South Wales, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in New South Wales, round 2 : 5/14 hits, 7.17 expected hits ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese captures 13PUs while taking ANZAC capital Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour, 1 infantry and 1 mech_infantry Battle in Anhwe Japanese attack with 5 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 5 fighters and 1 mech_infantry in Anhwe, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 5 fighters moved from Anhwe to Yunnan 1 bomber moved from India to Yunnan 5 fighters moved from New South Wales to 62 Sea Zone 5 tactical_bombers moved from New South Wales to 62 Sea Zone 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from Buryatia to Yakut S.S.R. Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.33 AA fire in India : : -0.17 Japanese : -5.17
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Test summary from TripleA, engine version: 1.9, time: 9:45:43 AM
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