Indeed it has always been part of the official FAQ-sheet:
http://media.wizards.com/2015/downloads/ah/AA_1942_2nd_Edition_FAQ.pdf
German mass tank build - how to counter?
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@vodot Well, I bought the game 10 months ago on a second hand market for only 10 euro. it was unplayed. Later I start reading about the different A&A games and I found out about the prices for the anniversary edition untill… they brought the game back on the market. But maybe there are still collectors interested ?
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@Panther ok I’ve read everything on both links. I do not understand much about the discussions of “thread”, “censored text” and “chime in but if your off subject “ping” I delete you…”…
Most important is the 42.3 patch. I suppose DD is a destroyer (why 2 “D’s” ?).
And what is the OOB game ?
Much appreciate -
@vodot about the shipping efficiency (KGF = ?), I’ve asked some questions about transport ships to the helpdesk of Wizards of the Coast (see attachment). [0_1544263130042_Wizards of the Coast Re Question about AxisAllies 1942 2nd edition World at war.msg](Uploading 100%)
Their answer is even in favor for the japs who can even faster get some troops on Asian grounds… -
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@COJOH said in German mass tank build - how to counter?:
Most important is the 42.3 patch. I suppose DD is a destroyer (why 2 “D’s” ?).
And what is the OOB game ?DD indeed is destroyer
OOB means “Out of box” - play according to the rulebook/official FAQ (no house rules)See
https://www.axisandallies.org/forums/topic/17402/axis-and-allies-acronyms-commonly-used/
and
https://www.axisandallies.org/forums/topic/4193/list-of-standard-acronyms-noob-confused-by-ipc-ic-fig-kjf-etc/ -
@Panther Thanks. And is this 42.3 patch effective for a more balanced game ?
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@COJOH Some say it is a step towards more balance. Just try it out. This setup is included in the respective map for TripleA - so maybe look for an opponent in the “Play A&A Online” - section to test it.
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Yes, it makes the game much more balanced. The opening decisions are much the same, but the Allies don’t get blasted off the map by a simple Germany Dark Skies strategy anymore. Previously, the imbalance was bad enough that we wondered whether anything under BB level (24) would make a difference–a BB probably would so 23 was the max bid.
Now its 7 to play the Axis.
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@COJOH said in German mass tank build - how to counter?:
@vodot about the shipping efficiency (KGF = ?)
KGF = Kill Germany First (as opposed to KJF, Kill Japan First). Most Allied sides will agree before or during the game to focus primarily on either Germany or Japan to focus on eliminating first, electing to simply ‘contain’ the other of the two Axis powers. KGF has essentially always been the de facto A&A strategy for the main games (of which AA42.2 is the latest), since it has always been harder to KJF because of design decisions made by the game’s creator.
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@taamvan Many thanks to all of you Guys !
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@taamvan In your opinion, with the 42.3 patch, how much of a bid is still required, and what do you buy with it, and where do you place it? Im trying to get a gage on this.
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Karl took 7, and put 1 inf and 1 artillery on Caucasus, then destroyed the 6 german units on Ukraine taking I believe, 1 casualty.
Up to 19, I’d put a combination of Russian Artillery and British Subs within reach of the opener targets.
The “Black Queen Gambit” (Attacking the southern Japanese fleet) is crippling to Japan. 1-2 more subs dramatically improve the odds, though, Karl again destroyed all the Axis units without any bid, taking a grand 2 casualties.
Those two battles are pivotal. Attack and win, the game is yours as the Axis. Attack and retreat, or lose 1:1, the Allies have a good chance of winning. Luck in the opener means alot here, and that’s why as little as 1-2 artillery or subs really distort and increase the chances of you doing well.