18L G40 Ichabod (X) vs. Patryn (A) w/ 17

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 bomber moved from Caroline Islands to 43 Sea Zone
                1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Sumatra
                Battle in Malaya

    Non Combat Move - ANZAC
                1 bomber moved from 43 Sea Zone to Northern Territory
                1 fighter moved from 62 Sea Zone to Caroline Islands
                2 infantry moved from New South Wales to Queensland
                1 carrier moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Belgian Congo to Kenya
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42712_Fre9.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Archangel to Nenetsia
                1 mech_infantry moved from Archangel to Vologda
                2 infantry moved from Bryansk to Tambov
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
                1 bomber and 2 fighters moved from Bryansk to Russia
                1 bomber moved from Bryansk to Nenetsia
                1 mech_infantry moved from Archangel to Vologda
                1 bomber moved from Bryansk to Vologda
                1 artillery and 1 infantry moved from Novgorod to Archangel
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 fighters moved from 113 Sea Zone to Holland Belgium
                9 infantry moved from Western Germany to Northern Italy
                2 mech_infantrys moved from Germany to Western Germany

    triplea_42712_Ger10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Archangel to Nenetsia
                1 mech_infantry moved from Archangel to Vologda
                2 infantry moved from Bryansk to Tambov
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
                1 bomber and 2 fighters moved from Bryansk to Russia
                1 bomber moved from Bryansk to Nenetsia
                1 mech_infantry moved from Archangel to Vologda
                1 bomber moved from Bryansk to Vologda
                1 artillery and 1 infantry moved from Novgorod to Archangel
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 fighters moved from 113 Sea Zone to Holland Belgium
                9 infantry moved from Western Germany to Northern Italy
                2 mech_infantrys moved from Germany to Western Germany

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/1 hits, 0.17 expected hits
                    Bombing raid in Russia rolls: 7 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Holland Belgium
                    Germans attack with 5 fighters and 2 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Tambov
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits, 2.67 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 3/5 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Nenetsia, round 2 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.17 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Vologda to Bryansk
                1 fighter moved from Vologda to Bryansk
                1 bomber moved from Vologda to Bryansk
                1 bomber moved from Nenetsia to Bryansk
                2 fighters moved from Tambov to Bryansk
                2 tactical_bombers moved from Tambov to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                2 fighters moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 aaGun moved from Western Germany to Northern Italy
                2 fighters moved from Holland Belgium to 113 Sea Zone
                3 fighters moved from Holland Belgium to Western Germany
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 fighter and 9 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
                EDIT: Adding units owned by Germans to Western Germany: 1 armour
                EDIT: Turning off Edit Mode
                1 destroyer placed in 113 Sea Zone
                2 artilleries and 1 infantry placed in Ukraine
                1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
        Germans : 3.00
        Americans : 0.33
        Russians : -1.33

    triplea_42712_Ger10.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Volgograd to Tambov
                2 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                5 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                3 artilleries moved from Russia to Vologda

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits
                        Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 2 infantry
                Battle in Vologda
                    Russians attack with 3 artilleries and 7 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 3 artilleries and 7 infantry in Vologda, round 2 : 2/10 hits, 2.67 expected hits
                        Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                1 aaGun moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Tambov to Russia
                1 infantry moved from Russia to Vologda
                2 aaGuns and 10 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                4 infantry moved from Caucasus to Kazakhstan

    Place Units - Russians
                3 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
                Russians collect 25 PUs (1 lost to blockades); end with 25 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : -1.17

    triplea_42712_Rus10.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Persia to 41 Sea Zone
                1 bomber moved from Persia to 37 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 carrier moved from 22 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                3 fighters moved from Marianas to 33 Sea Zone
                1 tactical_bomber moved from Marianas to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Hunan to Kiangsi
                7 infantry and 3 mech_infantrys moved from Anhwe to Kiangsi

    triplea_42712_Jap10.tsvg

  • '17

    Do you wish to scramble your ANZAC fighter into the sea battle at the Carolines (SZ 33)?

  • '18 '16

    Yes scramble it please.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Persia to 41 Sea Zone
                1 bomber moved from Persia to 37 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 carrier moved from 22 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                3 fighters moved from Marianas to 33 Sea Zone
                1 tactical_bomber moved from Marianas to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Hunan to Kiangsi
                7 infantry and 3 mech_infantrys moved from Anhwe to Kiangsi

    Combat - Japanese
                Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 8 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 8 infantry and 3 mech_infantrys in Kiangsi, round 2 : 3/11 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 carrier, 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer and 2 fighters; ANZAC defend with 1 fighter
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 carrier, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                        Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                        1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 2.83 expected hits
                        Americans roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                        2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 carrier, 3 fighters and 1 submarine
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters

    Non Combat Move - Japanese
                3 tactical_bombers moved from 33 Sea Zone to Marianas
                1 bomber moved from 37 Sea Zone to Siam
                1 bomber moved from 41 Sea Zone to Siam
                2 mech_infantrys moved from Yunnan to Siam
                2 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
                1 mech_infantry placed in French Indo China
                1 artillery and 1 infantry placed in India
                Japanese undo move 1.
                1 carrier and 1 destroyer placed in 36 Sea Zone
                Japanese undo move 1.
                1 fighter placed in 36 Sea Zone
                1 mech_infantry placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
                Japanese collect 46 PUs; end with 46 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Americans : 2.00
        Chinese : -0.33
        Japanese : 3.50

    triplea_42712_Jap10.tsvg

  • '17

    Whatever good dice I’ve had in the beginning…it’s definitely been reversed several times. Just now, expected TUV for the Attacker, 18, but it ended up being 2!

    I remember a Sea Battle that the US did well in…and Japan had the odds to even defend and win against an ANZAC clean up attempt…but ANZAC didn’t even have to. I ran that scenario 2x before the US attacked and Japan defended both times. I thought I was completely safe. Nope!

    Looking pretty grim for the Axis now…think we’re close to the point that the game goes the Allies’ way. You’ve hung in the game really well!

  • '18 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                6 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Denmark
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                6 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone

    triplea_42712_Ame10.tsvg

  • '18 '16

    Scramble SZ 112?

  • '18 '16

    @Ichabod:

    Whatever good dice I’ve had in the beginning…it’s definitely been reversed several times. Just now, expected TUV for the Attacker, 18, but it ended up being 2!

    I remember a Sea Battle that the US did well in…and Japan had the odds to even defend and win against an ANZAC clean up attempt…but ANZAC didn’t even have to. I ran that scenario 2x before the US attacked and Japan defended both times. I thought I was completely safe. Nope!

    Looking pretty grim for the Axis now…think we’re close to the point that the game goes the Allies’ way. You’ve hung in the game really well!

    Yeah the dice have definitely gone the Allies way lately.  I was expecting to just do a slow war of attrition in the Pacific and deny the money islands, while pushing into Europe and Africa steadily and holding out as long as possible in Moscow.  Now it may be possible to pursue a full Pacific War along with the Atlantic fight.

  • '17

    @Patryn:

    Scramble SZ 112?

    No scramble for sure.

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                6 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Denmark
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                6 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in Denmark
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win, taking Norway from Germans, taking Denmark from Germans with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 2 fighters and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                2 infantry moved from Johnston Island to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
                2 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 artilleries placed in Normandy Bordeaux
                3 artilleries placed in Southern France
                1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Italians
                1 infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Japanese
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - British

    Non Combat Move - British
                1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 carriers, 1 destroyer, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 7 infantry moved from 112 Sea Zone to Norway
                2 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Libya to Tobruk
                1 artillery and 3 infantry moved from Tunisia to Libya
                1 infantry moved from Nigeria to French West Africa
                1 bomber moved from Gibraltar to French West Africa
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from French West Africa to French Equatorial Africa

    Place Units - British
                2 infantry placed in Union of South Africa
                1 infantry placed in Union of South Africa
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 0.33
        Americans : -1.33

    triplea_42712_UK_10.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 armour moved from Gold Coast to French West Africa
                1 mech_infantry moved from Bessarabia to Bryansk
                1 mech_infantry moved from Yugoslavia to Northern Italy

    triplea_42712_Ita10.tsvg

  • '17

    Scramble SZ 92?

  • '18 '16

    No Scramble.

  • '17

    Game file emailed to you.

  • '18 '16

    Anzac and French 10 emailed.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 7 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
                1 fighter moved from Southern Italy to Alexandria
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                1 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 armour moved from Caucasus to Bryansk
                2 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 carrier moved from 97 Sea Zone to 92 Sea Zone

    triplea_42712_Ita12.tsvg

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