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OvenToo (allies) vs MrCunego (Axis) BM3 League2018
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Timguska to YeniseyCombat - Russians
Battle in Yenisey
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Yenisey
Russians roll dice for 2 armour in Yenisey, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
2 armour, 3 artilleries and 4 infantry moved from Samara to Russia
4 aaGuns, 6 artilleries and 12 infantry moved from Smolensk to Russia
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -0.67
Japanese : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 1 infantry, 1 marine, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Yakut S.S.R. to Chahar
1 bomber moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
1 armour moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to South West Africa
Japanese take South West Africa from British
1 armour moved from Tanganyika Territory to Union of South Africa
1 artillery and 3 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 artilleries and 4 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship moved from 72 Sea Zone to 71 Sea Zone
3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Union of South AfricaCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 5/9 hits, 4,00 expected hits
ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in Soviet Far East
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 bomber in Soviet Far East, round 3 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Union of South Africa
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in Union of South Africa, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 5/11 hits, 4,33 expected hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Union of South Africa, round 2 : 3/5 hits, 1,83 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from India to West India
4 infantry and 9 mech_infantrys moved from India to West India
1 aaGun moved from India to West India
6 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier and 4 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
4 mech_infantrys moved from Anhwe to Szechwan
1 mech_infantry moved from Kwangtung to Anhwe
2 fighters and 2 tactical_bombers moved from Hopei to Szechwan
1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Szechwan
1 tactical_bomber moved from Chahar to Anhwe
1 armour moved from Kwangtung to Anhwe
1 carrier moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in India
1 factory_minor placed in Kiangsu
1 transport placed in 36 Sea Zone
1 infantry and 1 marine placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
British : 1,17
ANZAC : 0,67
Chinese : 0,33
Russians : 1,67
Japanese : 2,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Egypt to Libya
1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Gibraltar to Libya
1 bomber moved from Western United States to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Hawaiian Islands to 3 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 3 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 2 bombers and 1 mech_infantry
Italians defend with 1 airfield and 1 infantry
Americans roll dice for 2 bombers and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber moved from Libya to Gibraltar
1 bomber moved from Libya to Morocco
5 infantry moved from Algeria to Morocco
2 artilleries moved from Algeria to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 1 marine moved from French West Africa to 87 Sea Zone
3 infantry, 1 marine and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from 3 Sea Zone to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Americans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Egypt to Libya
1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Gibraltar to Libya
1 bomber moved from Western United States to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Hawaiian Islands to 3 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 3 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 2 bombers and 1 mech_infantry
Italians defend with 1 airfield and 1 infantry
Americans roll dice for 2 bombers and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber moved from Libya to Gibraltar
1 bomber moved from Libya to Morocco
5 infantry moved from Algeria to Morocco
2 artilleries moved from Algeria to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 infantry and 1 marine moved from French West Africa to 87 Sea Zone
3 infantry, 1 marine and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from 3 Sea Zone to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Americans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
6 fighters moved from Egypt to TobrukCombat - British
Battle in Caucasus
British attack with 1 bomber and 3 mech_infantrys
Italians defend with 1 fighter
British roll dice for 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.17 expected hits
Germans roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter
Battle in Tobruk
British attack with 1 armour, 6 fighters and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
British roll dice for 1 armour, 6 fighters and 1 mech_infantry in Tobruk, round 2 : 2/8 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the British lost in Tobruk
retreated to Tobruk
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - British
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to 98 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
1 fighter moved from Tobruk to Egypt
4 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Caucasus to Russia
1 armour and 3 mech_infantrys moved from Persia to Caucasus
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Egypt
1 infantry placed in QuebecTurn Complete - British
British collect 29 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.17
British : -0.83
Americans : -0.17
Chinese : 0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 bomber moved from Szechwan to Kazakhstan
1 fighter moved from Southern Italy to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Rostov
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour and 1 artillery moved from Tobruk to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour and 1 artillery
Americans defend with 1 airfield and 1 mech_infantry
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 infantry moved from Yugoslavia to BulgariaTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,4,1,6,6,6,4,1,1
Italians collect 7 PUs (8 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians : 0,33
Americans : -0,33
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 carrier and 1 transport
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 carrier and 1 transport
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to KazakhstanNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Timguska from Russians
Germans take Evenkiyskiy from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
9 armour and 7 mech_infantrys moved from Novosibirsk to Kazakhstan
3 bombers moved from Novgorod to Russia
2 fighters moved from Belarus to Russia
1 fighter moved from Belarus to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Western Germany to United Kingdom -
intercept orders in russia?
Best regards
MrCunego -
no intercept, thanks
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 21 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 bomber moved from India to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 3 fighters moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 3 fighters, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 3 fighters, 1 infantry and 1 marine in Philippines, round 2 : 3/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
retreated to 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 bomber moved from Sumatra to India
1 fighter moved from Sumatra to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from South West Africa to Rhodesia
1 fighter moved from 71 Sea Zone to Rhodesia
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports moved from 71 Sea Zone to 79 Sea Zone
9 mech_infantrys moved from West India to Turkmenistan
1 armour and 3 mech_infantrys moved from India to West India
9 mech_infantrys moved from Szechwan to Kazakhstan
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Chahar to Anhwe
1 infantry moved from Szechwan to Kweichow
2 fighters moved from 55 Sea Zone to 35 Sea Zone
6 carriers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kazakhstan
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to AnhwePlace Units - Japanese
3 fighters placed in Japan
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 infantry placed in Union of South Africa
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,5,6,4,4,2,1,1,5,4,4,2
Japanese collect 65 PUs (11 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 1,00
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Libya
1 bomber moved from Morocco to Libya
1 fighter moved from Gibraltar to Libya
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Libya
Americans attack with 2 bombers and 1 fighter
Italians defend with 1 airfield, 1 armour and 1 artillery
Americans roll dice for 2 bombers and 1 fighter in Libya, round 2 : 0/3 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Libya
Americans roll dice for 2 bombers in Libya, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Libya
Americans roll dice for 2 bombers in Libya, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 armour owned by the Italians lost in Libya
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - Americans
1 bomber moved from Libya to Egypt
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 artilleries, 2 carriers, 7 infantry, 1 marine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
7 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Alaska to Hawaiian Islands
1 bomber moved from Western United States to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
Americans : 2.33
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
4 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Libya
1 bomber moved from Morocco to Libya
1 fighter moved from Gibraltar to Libya
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Libya
Americans attack with 2 bombers and 1 fighter
Italians defend with 1 airfield, 1 armour and 1 artillery
Americans roll dice for 2 bombers and 1 fighter in Libya, round 2 : 0/3 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Libya
Americans roll dice for 2 bombers in Libya, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Libya
Americans roll dice for 2 bombers in Libya, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 armour owned by the Italians lost in Libya
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - Americans
1 bomber moved from Libya to Egypt
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 artilleries, 2 carriers, 7 infantry, 1 marine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
7 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Alaska to Hawaiian Islands
1 bomber moved from Western United States to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
4 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British repair damage of 13x factory_major; Remaining resources: 26 PUs;
British buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to 126 Sea ZoneCombat - British
Battle in 126 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 bomber moved from 126 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from 91 Sea Zone to United Kingdom
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
3 fighters moved from Egypt to Persia
1 armour and 9 mech_infantrys moved from Caucasus to PersiaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
Americans : 2.33
Chinese : -0.33
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to BelarusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Southern Italy to Western Germany
10 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,3,3,5,2,6,3,6,6,2
Italians collect 7 PUs (10 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians : -0,17
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33