Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
1 bomber moved from Szechwan to Kazakhstan
1 fighter moved from Southern Italy to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Rostov
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour and 1 artillery moved from Tobruk to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 armour and 1 artillery
Americans defend with 1 airfield and 1 mech_infantry
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 infantry moved from Yugoslavia to Bulgaria
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,4,1,6,6,6,4,1,1
Italians collect 7 PUs (8 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 carrier and 1 transport
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 carrier and 1 transport
ANZAC roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Kazakhstan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Timguska from Russians
Germans take Evenkiyskiy from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
9 armour and 7 mech_infantrys moved from Novosibirsk to Kazakhstan
3 bombers moved from Novgorod to Russia
2 fighters moved from Belarus to Russia
1 fighter moved from Belarus to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Western Germany to United Kingdom
intercept orders in russia?
Best regards
MrCunego
no intercept, thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 21 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 bomber moved from India to Sumatra
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 3 fighters moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 3 fighters, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 3 fighters, 1 infantry and 1 marine in Philippines, round 2 : 3/5 hits, 2,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
retreated to 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Sumatra to India
1 fighter moved from Sumatra to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from South West Africa to Rhodesia
1 fighter moved from 71 Sea Zone to Rhodesia
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports moved from 71 Sea Zone to 79 Sea Zone
9 mech_infantrys moved from West India to Turkmenistan
1 armour and 3 mech_infantrys moved from India to West India
9 mech_infantrys moved from Szechwan to Kazakhstan
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Chahar to Anhwe
1 infantry moved from Szechwan to Kweichow
2 fighters moved from 55 Sea Zone to 35 Sea Zone
6 carriers, 4 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Kazakhstan
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
Place Units - Japanese
3 fighters placed in Japan
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 infantry placed in Union of South Africa
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,5,6,4,4,2,1,1,5,4,4,2
Japanese collect 65 PUs (11 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 1,00
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Libya
1 bomber moved from Morocco to Libya
1 fighter moved from Gibraltar to Libya
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Libya
Americans attack with 2 bombers and 1 fighter
Italians defend with 1 airfield, 1 armour and 1 artillery
Americans roll dice for 2 bombers and 1 fighter in Libya, round 2 : 0/3 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Libya
Americans roll dice for 2 bombers in Libya, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Libya
Americans roll dice for 2 bombers in Libya, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 armour owned by the Italians lost in Libya
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Americans
1 bomber moved from Libya to Egypt
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 artilleries, 2 carriers, 7 infantry, 1 marine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
7 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Alaska to Hawaiian Islands
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
Americans : 2.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
4 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
14 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Libya
1 bomber moved from Morocco to Libya
1 fighter moved from Gibraltar to Libya
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Libya
Americans attack with 2 bombers and 1 fighter
Italians defend with 1 airfield, 1 armour and 1 artillery
Americans roll dice for 2 bombers and 1 fighter in Libya, round 2 : 0/3 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Libya
Americans roll dice for 2 bombers in Libya, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Libya
Americans roll dice for 2 bombers in Libya, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 armour owned by the Italians lost in Libya
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber and 1 fighter
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Americans
1 bomber moved from Libya to Egypt
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 2 artilleries, 2 carriers, 7 infantry, 1 marine and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
7 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Alaska to Hawaiian Islands
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
4 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
14 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 26 PUs;
British buy 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to 126 Sea Zone
Combat - British
Battle in 126 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from 126 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
2 fighters moved from 91 Sea Zone to United Kingdom
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
3 fighters moved from Egypt to Persia
1 armour and 9 mech_infantrys moved from Caucasus to Persia
Place Units - British
1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
Americans : 2.33
Chinese : -0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Southern Italy to Western Germany
10 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Bulgaria to Romania
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,3,3,5,2,6,3,6,6,2
Italians collect 7 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 armour moved from Kazakhstan to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
7 armour and 4 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Volgograd
2 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 7 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 7 armour, 1 infantry and 4 mech_infantrys in Volgograd, round 2 : 6/12 hits, 4,33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 armour and 4 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
1 infantry moved from Belarus to Smolensk
4 artilleries and 1 infantry moved from Belarus to Archangel
1 submarine moved from 125 Sea Zone to 127 Sea Zone
3 bombers moved from Holland Belgium to Western Germany
2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun and 1 infantry moved from Western Germany to Denmark
2 aaGuns moved from France to Western Germany
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from France to Western Germany
3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 infantry placed in Germany
1 fighter and 1 mech_infantry placed in Germany
4 mech_infantrys placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,4,6,1,5,4,6,2,5
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Anhwe to Szechwan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
1 fighter and 1 tactical_bomber moved from Tsinghai to Tambov
1 armour and 7 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Turkmenistan to Volgograd
1 mech_infantry moved from Turkmenistan to Volgograd
2 mech_infantrys moved from Turkmenistan to Volgograd
6 mech_infantrys moved from Turkmenistan to West India
1 battleship, 2 carriers, 1 destroyer and 4 transports moved from 79 Sea Zone to 39 Sea Zone
4 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
4 fighters moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Sakha
3 mech_infantrys moved from French Indo China to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
3 mech_infantrys moved from Kwangtung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Union of South Africa to Rhodesia
Place Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 bomber and 2 fighters placed in Japan
Japanese undo move 2.
2 mech_infantrys placed in India
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,83
Chinese : -1,00
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 marine moved from 125 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
2 carriers moved from 110 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Egypt to Northwest Persia
Combat - Americans
Battle in Norway
Battle in Northwest Persia
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Northwest Persia
Germans win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
2 battleships moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns moved from 125 Sea Zone to Norway
2 infantry moved from 125 Sea Zone to Norway
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 110 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Morocco to Algeria
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
1 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to British Columbia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Americans undo move 6.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -1.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Anhwe
2 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
9 infantry moved from Hopei to Anhwe
2 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Anhwe, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : 1.33