@dawgoneit may the Heavy Bombers be with you … … not! :-) Good luck and have fun!
Battle of the Terror Drome: Karl7 Axis+10 vs JuanSpain! BM3, Part 1 of 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 42 PUs;
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 bomber moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
5 armour moved from Germany to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 fighters moved from Germany to Western Germany
3 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to FrancePlace Units - Germans
10 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 0.83
Russians : -1.00
AA fire in Novgorod : : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Russia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Novgorod to Russia
3 fighters moved from Novgorod to Belarus
10 artilleries moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to BryanskPlace Units - Russians
6 mech_infantrys placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Shantung to Hopei
1 bomber moved from French Indo China to Hopei
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
4 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 mech_infantry moved from Shantung to Chahar
2 armour moved from Hunan to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Hunan
2 fighters moved from 43 Sea Zone to Java
1 fighter moved from Philippines to Java
1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 43 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Borneo
1 aaGun, 3 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Persia to Iraq
1 bomber moved from Hopei to French Indo China
2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 armour placed in Shantung
1 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in India
1 carrier placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Shantung to Hopei
1 bomber moved from French Indo China to Hopei
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
4 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 mech_infantry moved from Shantung to Chahar
2 armour moved from Hunan to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Hunan
2 fighters moved from 43 Sea Zone to Java
1 fighter moved from Philippines to Java
1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 43 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Borneo
1 aaGun, 3 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Persia to Iraq
1 bomber moved from Hopei to French Indo China
2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 armour placed in Shantung
1 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in India
1 carrier placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 5 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Norway to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 marine moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 marine
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 marine in Holland Belgium, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 8 submarines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
1 aaGun moved from Tunisia to Libya
1 infantry moved from 92 Sea Zone to Algeria
4 carriers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
12 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Northern Territory to Queensland
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Queensland
6 fighters moved from Celebes to 33 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea ZonePlace Units - Americans
1 airfield placed in Normandy Bordeaux
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
5 destroyers and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 5 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Norway to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 marine moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 marine
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 marine in Holland Belgium, round 2 : 2/7 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 8 submarines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
1 aaGun moved from Tunisia to Libya
1 infantry moved from 92 Sea Zone to Algeria
4 carriers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
12 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Northern Territory to Queensland
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Queensland
6 fighters moved from Celebes to 33 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea ZonePlace Units - Americans
1 airfield placed in Normandy Bordeaux
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
5 destroyers and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 3 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
EDIT: Turning off Edit Mode
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 bomber, 14 fighters, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to France
4 fighters and 2 tactical_bombers moved from Norway to FranceCombat - British
Battle in France
British attack with 1 bomber, 20 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 13 infantry
AA fire in France : 0/3 hits
British roll dice for 1 bomber, 20 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 15/27 hits
Germans roll dice for 1 aaGun, 3 artilleries and 13 infantry in France, round 2 : 2/16 hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans, 13 infantry owned by the Germans and 2 infantry owned by the British lost in France
1 mech_infantry owned by the British and 1 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 2 artilleries remaining. Battle score for attacker is 42
Casualties for Germans: 1 aaGun, 1 artillery and 13 infantry
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 3 fighters
EDIT: Turning off Edit Mode
1 bomber and 14 fighters moved from France to Libya
2 fighters moved from France to Southern France
4 fighters moved from France to Southern France
2 tactical_bombers moved from France to Southern France
1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
6 infantry placed in United Kingdom
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,5,3
British collect 30 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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Germans roll dice for 1 aaGun, 3 artilleries and 13 infantry in France, round 2 : 2/16 hits
wow
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Blah, you win. You’ll get Egypt with that and that’s the end of the Euro-Axis
Never seen the UK fighter strategy like that.
GG
I’ll post
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Dice helped me again latelly. With a successfull sea lion in G3 it would have been really hard to revert.
Yeah the fighter strategy worked better than I tought. This game + the strong opposition you are doing with Allies in the other game gives me more confidence to play with Allies in BM.
I think the 2 europe airfields and the 4 carriers penalised the europe Axis too much on land, for example allowing Normandy beaches occupation too soon.
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GG Sir!