Well truth be told I don’t really use the edit that much anyway (and it is very simplistic to use at any rate given the rare situations where it is justified or necessary). On the well designed games there is little to no need for edits anyway. In Triple A pretty much everything is now covered by the engine. So the only edits I encounter is when people forget things and personally I’m not particularly fond of people editing because they didn’t take the time to plan their moves properly. If you play a game and need to continually edit then you need to better learn how to play in i.m.o.
Anyway, thanks for the discussion. I was just curious why people would use the program given the apparent lack of aesthetic design.
From everything I’ve read here it doesn’t appear that there are any advantages other then a few different ways of accomplishing the same thing.
Appreciate you taking the time to discuss this with me.