• means to close and restart the abattlemap program itself.


  • Hey guys,

    I’ve been having a similar problem. My infobar keeps disappearing.

    Deleting the .ini file has not helped. So far, I have had to re-install the software each time I’ve wanted to see my infobar. I’d save my map, with all toolbars in plain sight. Once I re-open the program, the infoview window is once again gone.

    I’ve re-installed the program countless times, I’ve deleted the root folder after uninstallation, still to no avail.

    It’s almost like I need a completely different piece of software =(


  • Heh, just fixed it by renaming the directory in which I re-installed the program to “ABattleMap2”. Weird, as I have deleted old directories before. Ah well, I guess this works too.


  • I don’t think this thread will help anyone anymore……
    Time to delete?

  • Customizer

    please help

    which of these units is a fighter, and which is a tactical bomber, and which is a normal bomber?  (global 1940 here)

    i assumed that the fighter was the first one on the left (the one that looks like a plane doing a turn)

    while the tactical is in the middle and looks like a slightly smaller bomber

    i find it very difficult to tell the 2nd two apart actually

    (please ignore the entire right half, it is just me doodling)

    unit_list.png

  • '18 '17 '16 '11 Moderator

    personally I always like the OLD tool icons.  But that’s just me.

    You can always check by putting a new icon on the board and looking to see how much more air power you have.  If it goes up by 10, its a fighter!  Etc.

    Fighter is the furthest on the left, then tactical bomber in the middle (if you are playing with them) and strategic bomber (ie bomber) on the right side.

  • Customizer

    how about this one?

    i made the bombers fatter, what do think?

    unit_list.png

  • '18 '17 '16 '11 Moderator

    I like the old tiles still.  Classic, refined, upper crust. :P


  • Not for not, I’m just curious.  I’m sure there must be some advantage to using ABattlemap, but why on earth would anyone want to play with such rudimentary graphics?   The units look like they are being made for an old Atari gaming system from the 1970s.

  • '18 '17 '16 '11 Moderator

    No overhead for the computer
    Its much faster to move the pieces on the board
    More customability
    Faster game play
    Less complicated interface
    Not as gunked up with prettiness
    You can see all or most of the map at a time without degredation of graphics

    The only thing battlemap is lacking are dice, and let’s face it, using the house dicey works JUST fine, so it’s not really LACKING as it isnt in the way of a simple gaming utility.  Life really sucked before Battlemap to track what was going on.


  • I would honestly never play it just based on the graphics.  Just my opinion though.


  • @Hepps01:

    I would honestly never play it just based on the graphics.  Just my opinion though.

    You are probably under 30?

    Gameplay > graphics

    Every single time


  • Nope, well past my 30 mark.  It’s not an issue of only playing games for graphics.  I think game play trumps graphics every time, in that if a games mechanics are good they are more important than the visuals.  That being said, I also think that given the availability of far superior graphics, I’d play the better looking game 100% of the time.

  • '18 '17 '16 '11 Moderator

    @Gamerman01:

    @Hepps01:

    I would honestly never play it just based on the graphics.  Just my opinion though.

    You are probably under 30?

    Gameplay > graphics

    Every single time

    It was just one of the many reasons battlemap is superior to tripleA.  WoW is better than DAOC, but graphics are only one reason it is so.


  • Yeah,

    well it’s been fun talking, but it’s really pointless to do so.  We’ll all play and enjoy what we will, and there’s no need to sway others’ opinions on this…

    Happy gaming, all  :-)

  • '18 '17 '16 '11 Moderator

    Forgot one, easier to update maps with battlemap too.  So putting bid units and cash in, and fixing any dice errors or forgetting to put units on does not require a PhD to perform like it does on TripleA. (Fine, not that complicated, but sure is a LOT more tedious than it is in Battlemap.)


  • I wasn’t ever trying to convince anyone of anything.

    I was curious to understand what is good about Battlemap if the graphics are so horrific.


  • @Cmdr:

    Forgot one, easier to update maps with battlemap too.  So putting bid units and cash in, and fixing any dice errors or forgetting to put units on does not require a PhD to perform like it does on TripleA. (Fine, not that complicated, but sure is a LOT more tedious than it is in Battlemap.)

    Not sure what you mean.  I find editing with Triple A to be a very simple process.  maybe it’s just because I’m used to how it works.

    Maybe I’ll try to download Battlemap and see.  But with the way it looks I doubt I’d ever use it.

  • '18 '17 '16 '11 Moderator

    @Hepps01:

    @Cmdr:

    Forgot one, easier to update maps with battlemap too.  So putting bid units and cash in, and fixing any dice errors or forgetting to put units on does not require a PhD to perform like it does on TripleA. (Fine, not that complicated, but sure is a LOT more tedious than it is in Battlemap.)

    Not sure what you mean.  I find editing with Triple A to be a very simple process.  maybe it’s just because I’m used to how it works.

    Maybe I’ll try to download Battlemap and see.  But with the way it looks I doubt I’d ever use it.

    It is simple.  But it is also way more complicated than it is in battlemap.  In battlemap, you just click delete and delete them or click the tile and put more on as needed.  In TripleA, you have to go to edit mode, click zone, click country, click type of unit…way harder than clicking unit and dropping them as needed.


  • Well truth be told I don’t really use the edit that much anyway (and it is very simplistic to use at any rate given the rare situations where it is justified or necessary).  On the well designed games there is little to no need for edits anyway.  In Triple A pretty much everything is now covered by the engine.  So the only edits I encounter is when people forget things and personally I’m not particularly fond of people editing because they didn’t take the time to plan their moves properly.  If you play a game and need to continually edit then you need to better learn how to play in i.m.o.

    Anyway, thanks for the discussion.  I was just curious why people would use the program given the apparent lack of aesthetic design.

    From everything I’ve read here it doesn’t appear that there are any advantages other then a few different ways of accomplishing the same thing.

    Appreciate you taking the time to discuss this with me.

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