@koala
Done. You can go ahead
18L Deimos (Axis) vs dawgoneit (Allies +24) G40
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Due to a debating tournament this weekend, I have again been slow to respond. Don’t worry, such competitions are far and few between (about twice a year, in fact). Just keeping you updated.
I’ll try and get back to you tomorrow afternoon. Italy shouldn’t require too too much time after all.
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cool
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Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to 91 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yugoslavia
Italians attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
Russians defend with 1 artillery
Italians roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 2 : 2/10 hits, 3.67 expected hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
3 aaGuns moved from Northern Italy to Yugoslavia
1 fighter moved from Yugoslavia to Southern ItalyPlace Units - Italians
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -1.67
Russians : -0.33 -
Unfortunately apparently I accidentally had the wrong password entered (I changed mine recently) so the automatic gamesave post isn’t working. I’ll just redo my move and edit to fix anything that goes differently.
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Test summary from TripleA, engine version: 1.9, time: 00:43:41
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to 91 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yugoslavia
Italians attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
Russians defend with 1 artillery
Italians roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 2 : 4/10 hits, 3.67 expected hits
Russians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
3 aaGuns moved from Northern Italy to Yugoslavia
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Italians
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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more Exams?
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Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 artilleries and 4 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 armour moved from Germany to Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Normandy Bordeaux to Romania
1 bomber moved from Western Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
3 armour and 2 artilleries moved from Slovakia Hungary to Poland
1 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 tactical_bomber moved from United Kingdom to FinlandCombat - Germans
Battle in Bulgaria
Germans attack with 2 armour and 1 bomber
Russians defend with 1 artillery
Germans roll dice for 2 armour and 1 bomber in Bulgaria, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 5 armour, 6 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour, 6 artilleries and 4 infantry in Poland, round 2 : 7/15 hits, 5.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 5 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Finland to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 aaGuns moved from Normandy Bordeaux to Southern France
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
3 aaGuns moved from Slovakia Hungary to Poland
1 bomber moved from Romania to Germany
1 bomber moved from Bulgaria to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Finland to Western GermanyPlace Units - Germans
2 armour, 4 artilleries and 4 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -1.33 -
I’ve emailed you the file, as the server is currently full and won’t accept gamesave posts (see General Discussion if you haven’t already).
And no, no exams. In fact, we have autumn break this next week. -
i cant get in to my email for some reason.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
3 fighters moved from Baltic States to Romania
1 artillery and 1 mech_infantry moved from Bessarabia to Romania
1 mech_infantry moved from Bessarabia to Romania
1 fighter moved from Baltic States to Eastern Poland
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
8 infantry moved from Manchuria to Korea
1 infantry moved from Eastern Persia to PersiaCombat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 armour and 2 artilleries
Russians roll dice for 8 infantry in Korea, round 2 : 1/8 hits
Japanese roll dice for 1 armour and 2 artilleries in Korea, round 2 : 0/3 hits
1 artillery owned by the Japanese lost in Korea
Russians roll dice for 8 infantry in Korea, round 3 : 1/8 hits
Japanese roll dice for 1 armour and 1 artillery in Korea, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Korea
Russians roll dice for 8 infantry in Korea, round 4 : 2/8 hits
Japanese roll dice for 1 armour in Korea, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 2 artilleries
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 3 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 3 fighters and 2 mech_infantrys in Romania, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 3/3 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 fighters in Romania, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Romania, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Romania
Russians win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery, 1 fighter and 2 mech_infantrysNon Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
4 aaGuns moved from Baltic States to Novgorod
2 fighters moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Smolensk to Belarus
2 armour and 5 infantry moved from Karelia to Novgorod
2 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter moved from Eastern Poland to Belarus
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Manchuria to JeholPlace Units - Russians
1 armour, 1 artillery and 1 fighter placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6
Russians collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
1 bomber moved from Japan to Korea
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 bomber moved from Japan to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Sikang to Kansu
Japanese take Kansu from Chinese
2 fighters moved from Chahar to Tsinghai
3 artilleries and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to Java
1 fighter moved from India to Java
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Manchuria
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Manchuria from Chinese with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 : 2/6 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 7 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Korea, round 2 : 4/9 hits, 3.83 expected hits
Russians roll dice for 7 infantry in Korea, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 3 : 3/8 hits, 3.50 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Russians: 7 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 1 infantry
AA fire in Jehol : 1/2 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians lost in Jehol
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries, 2 fighters and 1 infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 1 infantry in Tsinghai, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 artilleries, 2 fighters and 1 infantry in Tsinghai, round 3 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 fighters moved from Tsinghai to Shensi
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 36 Sea Zone to India
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 bomber moved from Korea to French Indo China
1 bomber moved from Jehol to French Indo China
1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
1 fighter and 1 submarine placed in 36 Sea Zone
3 infantry placed in India
1 artillery and 1 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Jehol : : 0.67
ANZAC : -0.67
Chinese : -1.33
Russians : -2.33
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers and 2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers and 2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUsCombat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 2 mech_infantrys moved from Egypt to IraqNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Yugoslavia to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 bomber moved from Southern France to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Poland, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Italians lost in Eastern Poland
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 2 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Poland
1 bomber moved from Eastern Poland to Germany
3 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
3 artilleries and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0.17
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French