You can scramble 1 plan to SZ 43
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Oh boy. Looks like a miscue there.
Full scramble. 1 kami on the cruiser. 1 on each of 5 DDs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 2/13 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/31 hits
Casualties?
Dent all the CVs. Start losing subs until they’re gone. Then lose all but the last DD and go on to start losing CVs.
Oh boy. Looks like a miscue there.
I see the miscue. There were supposed to be 3 more fighters available for this fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 2/13 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/31 hits
Units damaged: 8 carriers owned by the Japanese
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 13/33 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
6 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 13 submarines in 6 Sea Zone, round 3 : 3/13 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/31 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 15/33 hits
3 destroyers owned by the Japanese, 12 submarines owned by the Americans, 2 carriers owned by the Americans, 4 submarines owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 9 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 11/28 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 16/20 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 5 fighters owned by the Japanese, 8 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 5/13 hits
Japanese roll dice for 1 battleship, 8 fighters and 1 transport in 6 Sea Zone, round 5 : 7/9 hits
5 fighters owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 6 : 4/6 hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 6 : 3/4 hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is -26
Casualties for Americans: 8 carriers, 1 cruiser, 11 destroyers, 14 fighters, 13 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 2/13 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/31 hits
Units damaged: 8 carriers owned by the Japanese
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 13/33 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
6 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 13 submarines in 6 Sea Zone, round 3 : 3/13 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/31 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 15/33 hits
3 destroyers owned by the Japanese, 12 submarines owned by the Americans, 2 carriers owned by the Americans, 4 submarines owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 9 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 11/28 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 16/20 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 5 fighters owned by the Japanese, 8 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 5/13 hits
Japanese roll dice for 1 battleship, 8 fighters and 1 transport in 6 Sea Zone, round 5 : 7/9 hits
5 fighters owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 6 : 4/6 hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 6 : 3/4 hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is -26
Casualties for Americans: 8 carriers, 1 cruiser, 11 destroyers, 14 fighters, 13 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
3 fighters and 2 tactical_bombers moved from Alexandria to Libya
Combat - British
Battle in Libya
British attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 artilleries and 3 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Libya, round 2 : 4/9 hits
Italians roll dice for 2 artilleries and 3 infantry in Libya, round 2 : 3/5 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Libya
British roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Libya, round 3 : 3/6 hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Libya
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries and 3 infantry
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Libya to Alexandria
6 infantry moved from Iraq to Northwest Persia
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Northwest Persia
2 armour moved from Iraq to Northwest Persia
Place Units - British
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,1
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Algeria
1 fighter moved from Western Germany to Algeria
Combat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Algeria, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.50 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Algeria
Italians roll dice for 3 fighters and 2 infantry in Algeria, round 3 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Algeria to Libya
2 fighters moved from Algeria to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 10 artilleries, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to Eire
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5,8,4,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: airfield = 6, factory_major = 20
Battle in Eire
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
5 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 infantry moved from Bulgaria to Romania
1 fighter moved from France to Gibraltar
Place Units - Germans
1 artillery and 2 infantry placed in France
1 submarine placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
3 artilleries placed in Russia
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
2 fighters placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Szechwan to Shensi
1 armour moved from Chahar to Shensi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 armour, 8 artilleries, 6 infantry and 2 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Hunan to Shensi
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 armour moved from Eastern Persia to Persia
Japanese take Persia from British
1 armour moved from Persia to Eastern Persia
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 bomber moved from French Indo China to Shensi
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to Shensi
1 bomber moved from French Indo China to Shensi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 battleship
Battle in Shensi
Japanese attack with 5 armour, 9 artilleries, 2 bombers, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 20 infantry
Japanese roll dice for 5 armour, 9 artilleries, 2 bombers, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 8/26 hits, 10.50 expected hits
Chinese roll dice for 20 infantry in Shensi, round 2 : 4/20 hits, 6.67 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 5 armour, 9 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 9/22 hits, 9.17 expected hits
Chinese roll dice for 12 infantry in Shensi, round 3 : 3/12 hits, 4.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 9 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 5 armour, 8 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 11/19 hits, 8.17 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 armour, 7 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for Chinese: 20 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Yunnan
1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
1 fighter moved from West India to India
3 infantry moved from India to West India
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from Shensi to Kweichow
2 bombers moved from Shensi to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
3 artilleries and 3 infantry moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to French Indo China
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,3,3
Japanese collect 61 PUs (6 lost to blockades); end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -3.67
Japanese : 0.50
I think the allies are fighting uphill from here.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Celebes
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 4 fighters and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 6/6 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/6 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Japanese win, taking Celebes from Japanese with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -68
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
4 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
2 carriers, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Japanese
Combat - British
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Alexandria to Northwest Persia
2 infantry moved from Alexandria to Egypt
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
Place Units - British
1 infantry placed in Egypt
2 infantry placed in Iraq
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4,4,4
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 fighter moved from Southern Italy to Caucasus
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Libya to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
4 infantry moved from France to Northern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier and 2 submarines placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
:mrgreen:
Hi, sorry for the delay, I’ve been swamped with life stuff. I will take this turn tomorrow for sure. Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Alaska: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Battle in Malaya
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Philippines
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 27 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 12 infantry and 5 submarines; Remaining resources: 3 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 4,4,5 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 carriers, 1 destroyer, 2 tactical_bombers and 4 transports moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 artilleries moved from Ukraine to Rostov
3 artilleries moved from Russia to Samara
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
5 submarines placed in 112 Sea Zone
2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.50