@Elf491 Thank you! I will be willing to repay the favour any day!
Simon33 (Axis+3) vs BSD (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Finland to Norway
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
1 armour, 21 artilleries, 5 infantry, 1 marine and 5 mech_infantrys moved from France to Normandy Bordeaux
5 bombers, 2 fighters and 14 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 carrier and 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier and 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 armour, 21 artilleries, 5 bombers, 2 fighters, 5 infantry, 1 marine, 19 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 armour, 3 artilleries, 4 fighters, 16 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
AA fire in Normandy Bordeaux : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 21 artilleries, 5 bombers, 5 infantry, 1 marine, 19 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 15/54 hits, 19.67 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 5 artilleries, 7 fighters, 21 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 12/37 hits, 14.83 expected hits
1 aaGun owned by the British, 4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 2 mech_infantrys owned by the Germans, 11 infantry owned by the British and 1 marine owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 17 artilleries, 5 bombers, 17 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 19/42 hits, 16.33 expected hits
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 8 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 9/24 hits, 10.50 expected hits
1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 3 artilleries owned by the British, 5 mech_infantrys owned by the Germans, 2 fighters owned by the British, 5 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 13 artilleries, 5 bombers, 12 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 4 : 13/33 hits, 13.33 expected hits
Americans roll dice for 5 fighters in Normandy Bordeaux, round 4 : 1/5 hits, 3.33 expected hits
1 artillery owned by the Germans, 2 fighters owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 12 artilleries, 5 bombers, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Germans: 9 artilleries, 2 fighters, 5 infantry, 1 marine and 7 mech_infantrys
Casualties for Americans: 1 aaGun, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 3 artilleries, 4 fighters, 16 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Battle in Norway
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Norway, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 109 Sea Zone
5 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun, 5 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Western Germany to FrancePlace Units - Germans
4 transports placed in 112 Sea Zone
2 artilleries and 4 infantry placed in Western Germany
1 fighter placed in France
1 artillery and 1 infantry placed in Volgograd
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : -1.83
British : -0.33
Americans : -6.67
AA fire in Normandy Bordeaux : : 1.00
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 carriers and 9 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kansu to Chahar
Japanese take Suiyuyan from Chinese
Japanese take Chahar from Chinese
3 armour, 8 artilleries, 5 infantry and 2 mech_infantrys moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour, 10 artilleries and 17 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 fighter moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
British defend with 1 destroyer and 1 submarine; French defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
British roll dice for 2 destroyers in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 80 Sea Zone
retreated to 80 Sea Zone
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to French Indo China
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Szechwan to Tsinghai
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from French Indo China to Hunan
1 fighter moved from 80 Sea Zone to West India
1 artillery and 2 infantry moved from India to West India
2 bombers moved from Kiangsu to French Indo China
2 fighters moved from Philippines to French Indo China
4 artilleries and 4 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters, 7 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 68 PUs (1 lost to blockades); end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
British : 1.17
Japanese : -0.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
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Scramble and Kamis?
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Oh boy. Looks like a miscue there.
Full scramble. 1 kami on the cruiser. 1 on each of 5 DDs.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 2/13 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/31 hits -
Casualties?
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Dent all the CVs. Start losing subs until they’re gone. Then lose all but the last DD and go on to start losing CVs.
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Oh boy. Looks like a miscue there.
I see the miscue. There were supposed to be 3 more fighters available for this fight.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 2/13 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/31 hits
Units damaged: 8 carriers owned by the Japanese
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 13/33 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
6 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 13 submarines in 6 Sea Zone, round 3 : 3/13 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/31 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 15/33 hits
3 destroyers owned by the Japanese, 12 submarines owned by the Americans, 2 carriers owned by the Americans, 4 submarines owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 9 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 11/28 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 16/20 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 5 fighters owned by the Japanese, 8 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 5/13 hits
Japanese roll dice for 1 battleship, 8 fighters and 1 transport in 6 Sea Zone, round 5 : 7/9 hits
5 fighters owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 6 : 4/6 hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 6 : 3/4 hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is -26
Casualties for Americans: 8 carriers, 1 cruiser, 11 destroyers, 14 fighters, 13 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 13 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters, 13 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 2/13 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/31 hits
Units damaged: 8 carriers owned by the Japanese
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 13/33 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
6 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 13 submarines in 6 Sea Zone, round 3 : 3/13 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 11 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 14/31 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 15/33 hits
3 destroyers owned by the Japanese, 12 submarines owned by the Americans, 2 carriers owned by the Americans, 4 submarines owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 9 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 11/28 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 16/20 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 5 fighters owned by the Japanese, 8 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 5/13 hits
Japanese roll dice for 1 battleship, 8 fighters and 1 transport in 6 Sea Zone, round 5 : 7/9 hits
5 fighters owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 6 : 4/6 hits
Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 6 : 3/4 hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 2 fighters remaining. Battle score for attacker is -26
Casualties for Americans: 8 carriers, 1 cruiser, 11 destroyers, 14 fighters, 13 submarines and 2 tactical_bombers
Casualties for Japanese: 1 battleship, 9 carriers, 1 cruiser, 4 destroyers, 13 fighters, 7 submarines, 5 tactical_bombers and 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Algeria: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
3 fighters and 2 tactical_bombers moved from Alexandria to LibyaCombat - British
Battle in Libya
British attack with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 artilleries and 3 infantry
British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Libya, round 2 : 4/9 hits
Italians roll dice for 2 artilleries and 3 infantry in Libya, round 2 : 3/5 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Libya
British roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Libya, round 3 : 3/6 hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Libya
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries and 3 infantryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Libya to Alexandria
6 infantry moved from Iraq to Northwest Persia
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Northwest Persia
2 armour moved from Iraq to Northwest PersiaPlace Units - British
3 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,1
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Algeria
1 fighter moved from Western Germany to AlgeriaCombat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Algeria, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.50 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Algeria
Italians roll dice for 3 fighters and 2 infantry in Algeria, round 3 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Algeria to Libya
2 fighters moved from Algeria to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Ukraine to CaucasusPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 1.33
Americans : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 10 artilleries, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to EireCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5,8,4,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: airfield = 6, factory_major = 20
Battle in EireNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
5 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 infantry moved from Bulgaria to Romania
1 fighter moved from France to GibraltarPlace Units - Germans
1 artillery and 2 infantry placed in France
1 submarine placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
3 artilleries placed in Russia
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
2 fighters placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern FranceTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.83
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Szechwan to Shensi
1 armour moved from Chahar to Shensi
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 armour, 8 artilleries, 6 infantry and 2 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Hunan to Shensi
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 armour moved from Eastern Persia to Persia
Japanese take Persia from British
1 armour moved from Persia to Eastern Persia
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 bomber moved from French Indo China to Shensi
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to Shensi
1 bomber moved from French Indo China to ShensiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 battleship
Battle in Shensi
Japanese attack with 5 armour, 9 artilleries, 2 bombers, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 20 infantry
Japanese roll dice for 5 armour, 9 artilleries, 2 bombers, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 8/26 hits, 10.50 expected hits
Chinese roll dice for 20 infantry in Shensi, round 2 : 4/20 hits, 6.67 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 5 armour, 9 artilleries, 2 bombers, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 9/22 hits, 9.17 expected hits
Chinese roll dice for 12 infantry in Shensi, round 3 : 3/12 hits, 4.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 9 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 5 armour, 8 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 11/19 hits, 8.17 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 armour, 7 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for Chinese: 20 infantryNon Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Yunnan
1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
1 fighter moved from West India to India
3 infantry moved from India to West India
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from Shensi to Kweichow
2 bombers moved from Shensi to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
3 artilleries and 3 infantry moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to French Indo China
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,3,3
Japanese collect 61 PUs (6 lost to blockades); end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 0.33
Chinese : -3.67
Japanese : 0.50 -
I think the allies are fighting uphill from here.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Celebes
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 4 fighters and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 6/6 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/6 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Japanese win, taking Celebes from Japanese with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -68
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
4 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to QuebecPlace Units - Americans
2 carriers, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British repair damage of 16x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from JapaneseCombat - British
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Alexandria to Northwest Persia
2 infantry moved from Alexandria to Egypt
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 infantry placed in Egypt
2 infantry placed in Iraq
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4,4,4
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in MaltaNon Combat Move - Italians
1 fighter moved from Southern Italy to Caucasus
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Libya to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
4 infantry moved from France to Northern Italy
1 carrier moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier and 2 submarines placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :