18L MrRoboto (Axis) vs Sovietishcat (Allies)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
                1 fighter moved from 96 Sea Zone to 91 Sea Zone
                1 infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 artilleries and 3 infantry moved from Bryansk to Rostov

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries and 4 infantry
                    Americans defend with 1 aaGun, 1 artillery and 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits
                        Italians roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 3/6 hits, 1,67 expected hits
                        Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits, 1,00 expected hits
                        1 aaGun owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 11 submarines and 2 transports
                    11 submarines owned by the Americans Submerged
                        Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Rostov
                    Italians attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 3/5 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to France
                2 aaGuns and 2 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France

    Place Units - Italians
                2 bombers and 1 fighter placed in Southern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Italians : 3,17
        Americans : -1,00
        Russians : -0,33

    triplea_42396_Ita9.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Burma to 41 Sea Zone

    triplea_42396_ANZ9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Burma to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to India
                1 aaGun and 1 fighter moved from Burma to India
                1 artillery and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 mech_infantrys placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

    triplea_42396_ANZ9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Burma to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to India
                1 aaGun and 1 fighter moved from Burma to India
                1 artillery and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 mech_infantrys placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42396_Fre9.tsvg

  • '19 '18

    Forgot Archangelsk

    Attack: 2 inf, 1 art

    DiceRolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 5)

    defender 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '19 '18

    okay, again

    DiceRolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (6, 3)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 armour moved from Tsinghai to Novosibirsk
                12 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                4 armour moved from Bryansk to Volgograd
                11 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                5 armour moved from Bryansk to Caucasus
                3 armour moved from Bryansk to Caucasus
                2 armour moved from Bryansk to Volgograd
                1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                1 armour moved from 109 Sea Zone to Eire
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                1 infantry moved from 109 Sea Zone to Eire
                1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in Eire
                Battle in Scotland
                Battle in Volgograd
                    Germans attack with 18 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 18 armour and 2 mech_infantrys in Volgograd, round 2 : 10/20 hits, 9,33 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Eire from British, taking Scotland from British, taking Volgograd from Russians with 18 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 1 armour
                    Americans defend with 1 bomber
                        Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
                        Russians roll dice for 1 bomber in Novosibirsk, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
                        Russians roll dice for 1 bomber in Novosibirsk, round 3 : 0/1 hits, 0,17 expected hits
                        1 bomber owned by the Americans lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 19 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                        Germans roll dice for 19 armour and 2 mech_infantrys in Caucasus, round 2 : 11/21 hits, 9,83 expected hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 19 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 infantry
                EDIT: Changing ownership of Archangel from Russians to Germans
                EDIT: Turning off Edit Mode
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 battleship, 3 carriers, 1 cruiser and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
                4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
                6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 2 infantry moved from Novgorod to Archangel
                2 armour, 8 artilleries and 18 infantry moved from Bryansk to Rostov
                4 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Belarus to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 destroyer placed in 127 Sea Zone
                Germans undo move 2.
                1 destroyer placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                7 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Germans : 3,83
        Americans : -0,33
        Russians : -1,00

    triplea_42396_Ger10.tsvg

  • '19

    The allies surrender, well done and GG

  • '19

    I have posted.

  • '19 '18

    Oh, that’s a little surprising at this point. But I figure you’re right, it’s hard to turn this around. The all-bomber-strategy might have been annoying, but without transports the US is not really threatening anything.

    Thanks for the game, it was quite different due to the bombers.

    you want a rematch?

  • '19

    Sure, same rules please and I still take allies  :-)

  • '19 '18

    Okay. I’ll do the same opening later. Scramble?

  • '19

    If same opening; no scrambles!

  • '19 '18

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