Keep UK fighter.
18L MrRoboto (Axis) vs Sovietishcat (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to Sikang
5 bombers moved from Tambov to Sikang
2 fighters moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 fighter moved from French Central Africa to Egypt
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 bomber moved from Amur to SuiyuyanCombat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Morocco
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Sikang
Americans attack with 6 bombers
Germans defend with 3 armour and 2 mech_infantrys
Americans roll dice for 6 bombers in Sikang, round 2 : 5/6 hits
Germans roll dice for 3 armour and 2 mech_infantrys in Sikang, round 2 : 4/5 hits
2 mech_infantrys owned by the Germans, 4 bombers owned by the Americans and 3 armour owned by the Germans lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is -22
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Americans: 4 bombersNon Combat Move - Americans
2 bombers moved from Sikang to Russia
1 bomber moved from Suiyuyan to Novosibirsk
5 bombers moved from United Kingdom to Urals
4 bombers moved from Western United States to United Kingdom
1 fighter moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Central United States
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
10 submarines moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
3 bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3
Americans collect 48 PUs (5 lost to blockades); end with 48 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 fighters moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Yunnan, round 4 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
3 aaGuns moved from Burma to India
1 armour and 2 mech_infantrys moved from West India to India
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Persia to Northwest Persia
6 armour and 4 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Persia to Eastern PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 29 PUs (6 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 96 Sea Zone to 91 Sea Zone
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
2 artilleries and 3 infantry moved from Bryansk to RostovCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 aaGun, 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 3/6 hits, 1,67 expected hits
Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 11 submarines and 2 transports
11 submarines owned by the Americans Submerged
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Rostov
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 3/5 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to France
2 aaGuns and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
2 bombers and 1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians : 3,17
Americans : -1,00
Russians : -0,33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Burma to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Burma to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 aaGun and 1 fighter moved from Burma to India
1 artillery and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 mech_infantrys placed in Queensland
1 destroyer placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Burma to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 aaGun and 1 fighter moved from Burma to India
1 artillery and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 mech_infantrys placed in Queensland
1 destroyer placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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Forgot Archangelsk
Attack: 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 5)
defender 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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okay, again
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (4)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 artilleries, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 armour moved from Tsinghai to Novosibirsk
12 armour and 2 mech_infantrys moved from Bryansk to Volgograd
4 armour moved from Bryansk to Volgograd
11 armour and 2 mech_infantrys moved from Bryansk to Caucasus
5 armour moved from Bryansk to Caucasus
3 armour moved from Bryansk to Caucasus
2 armour moved from Bryansk to Volgograd
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Eire
1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Eire
Battle in Scotland
Battle in Volgograd
Germans attack with 18 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 18 armour and 2 mech_infantrys in Volgograd, round 2 : 10/20 hits, 9,33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Eire from British, taking Scotland from British, taking Volgograd from Russians with 18 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour
Americans defend with 1 bomber
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 bomber in Novosibirsk, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 bomber in Novosibirsk, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 19 armour and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 19 armour and 2 mech_infantrys in Caucasus, round 2 : 11/21 hits, 9,83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 19 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Turning off Edit Mode
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Archangel
2 armour, 8 artilleries and 18 infantry moved from Bryansk to Rostov
4 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Belarus to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer placed in 127 Sea Zone
Germans undo move 2.
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
7 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 3,83
Americans : -0,33
Russians : -1,00 -
The allies surrender, well done and GG
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I have posted.
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Oh, that’s a little surprising at this point. But I figure you’re right, it’s hard to turn this around. The all-bomber-strategy might have been annoying, but without transports the US is not really threatening anything.
Thanks for the game, it was quite different due to the bombers.
you want a rematch?
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Sure, same rules please and I still take allies :-)
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Okay. I’ll do the same opening later. Scramble?
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If same opening; no scrambles!
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thread started:
https://www.axisandallies.org/forums/index.php?topic=42437.0