@max334 yes was a nice xmas present for you!
Ichabod (X) vs dawgoneit (A) w/ 20
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Romania to Bessarabia
2 tactical_bombers moved from Romania to Bessarabia
1 artillery moved from France to Holland Belgium
1 bomber moved from Southern France to Holland Belgium
1 bomber moved from Western Germany to Karelia
6 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Poland to Karelia
2 fighters moved from Western Germany to Karelia
2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Eastern Poland
6 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Western Germany
1 tactical_bomber moved from Southern Italy to Holland Belgium
3 armour, 3 artilleries and 18 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Karelia
Germans attack with 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 5 infantry
Germans roll dice for 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber in Karelia, round 2 : 4/11 hits, 3.83 expected hits
Russians roll dice for 2 artilleries and 5 infantry in Karelia, round 2 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 3 : 4/9 hits, 3.50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Karelia, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Eastern Poland
Germans attack with 7 armour, 5 artilleries, 13 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 5 artilleries, 13 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 11/36 hits, 10.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 5 artilleries, 13 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 tactical_bomber
French defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artilleryNon Combat Move - Germans
1 aaGun and 1 artillery moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 bomber moved from Holland Belgium to Western Germany
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 fighter moved from Bessarabia to Germany
2 tactical_bombers moved from Bessarabia to Germany
1 tactical_bomber moved from Karelia to Finland
3 fighters moved from Karelia to Finland
1 bomber moved from Karelia to FinlandPlace Units - Germans
1 carrier placed in 113 Sea Zone
1 infantry placed in Western Germany
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 3.17
French : 0.67
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 fighters and 1 tactical_bomber moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 artillery and 9 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Bryansk to Smolensk
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Rostov to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Japan to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Kiangsi to 43 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Japan to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Kiangsi to 43 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 30 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 30 Sea Zone
Japanese win, taking French Indo China from French with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 2 submarines
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
2 fighters owned by the Japanese retreated
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 30 Sea Zone
3 transports moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to Yunnan
1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from 43 Sea Zone to Kiangsi
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 6 infantry moved from Manchuria to JeholPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : -1.50
ANZAC : 1.00
Japanese : 1.00 -
Baloney dice!
SZ 30, US got no defensive hist…forced me to move my carrier there. Complete baloney…
and then on Java where there wasn’t even 1 @3 dice, 2 for 2 hits.:-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Queensland to Malaya
1 bomber moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Morocco to Algeria
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to AlgeriaCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in 30 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 carrier, 1 destroyer and 1 tactical_bomber
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 30 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans lost in 30 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 30 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 3 : 2/3 hits
2 destroyers owned by the Americans lost in 30 Sea Zone
Americans roll dice for 2 fighters in 30 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 4 : 3/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 30 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -44
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 5/8 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Americans
5 fighters moved from Algeria to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
1 bomber moved from Northern Italy to MaltaPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
10 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Shensi, round 2 : 0/10 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 10 infantry in Shensi, round 3 : 1/10 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Queensland to Malaya
1 bomber moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Morocco to Algeria
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to AlgeriaCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in 30 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 carrier, 1 destroyer and 1 tactical_bomber
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 30 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans lost in 30 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 30 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 3 : 2/3 hits
2 destroyers owned by the Americans lost in 30 Sea Zone
Americans roll dice for 2 fighters in 30 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 4 : 3/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 30 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -44
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 5/8 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Americans
5 fighters moved from Algeria to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
1 bomber moved from Northern Italy to MaltaPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
10 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Shensi, round 2 : 0/10 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 10 infantry in Shensi, round 3 : 1/10 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Malta
1 bomber moved from Egypt to Malta
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
1 fighter moved from Burma to Malaya
1 fighter moved from Burma to Malaya
1 tactical_bomber moved from Burma to MalayaPlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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Battle in 30 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 carrier, 1 destroyer and 1 tactical_bomber
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 30 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans lost in 30 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 30 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 3 : 2/3 hits
2 destroyers owned by the Americans lost in 30 Sea Zone
Americans roll dice for 2 fighters in 30 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 30 Sea Zone, round 4 : 3/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 30 Sea Zone
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -44
Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Japanese: 1 destroyerWhat a bummer for you. Dice now has examples for both sides of being awful.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier and 1 tactical_bomber
ANZAC roll dice for 1 cruiser and 1 destroyer in 30 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 30 Sea Zone
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 30 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Japanese lost in 30 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier and 1 tactical_bomberNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2,6,2,5,6,2,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
France?
SZ 30: If I chose OOL of tip carrier first, (which means tac. bomber dies for sure), would you have retreated and left the wounded carrier?
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yes. if you wish to do that we can change it.
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Yeah, please change it back.
Honestly, I would have chose that OOL…trying to salvage something.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier and 1 tactical_bomber
ANZAC roll dice for 1 cruiser and 1 destroyer in 30 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 30 Sea Zone
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 30 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Japanese lost in 30 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier and 1 tactical_bomberNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2,6,2,5,6,2,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Adding units owned by ANZAC to 49 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier and 1 tactical_bomber
ANZAC roll dice for 1 cruiser and 1 destroyer in 30 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 30 Sea Zone
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 30 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Japanese lost in 30 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier and 1 tactical_bomberNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2,6,2,5,6,2,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Malta
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneCombat - French
Battle in Southern France
French attack with 1 infantry
Italians defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
Italians roll dice for 2 aaGuns, 3 artilleries and 7 infantry in Southern France, round 2 : 4/10 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 aaGuns, 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 carrier and 1 tactical_bomber
ANZAC roll dice for 1 cruiser and 1 destroyer in 30 Sea Zone, round 2 : 1/2 hits, 0.00 expected hits
Japanese roll dice for 1 carrier and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/2 hits, 0.00 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 30 Sea Zone
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 3 : 1/1 hits, 0.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 30 Sea Zone, round 3 : 0/1 hits, 0.00 expected hits
ANZAC roll dice for 1 cruiser in 30 Sea Zone, round 4 : 1/1 hits, 0.00 expected hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 4 : 0/1 hits, 0.00 expected hits
1 carrier owned by the Japanese lost in 30 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier and 1 tactical_bomberNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2,6,2,5,6,2,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Adding units owned by ANZAC to 49 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeCombat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Malta
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Italians from Southern France: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 3.00
Japanese : 1.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
1 tactical_bomber moved from Germany to Baltic States
1 fighter moved from Finland to Baltic States
1 tactical_bomber moved from Finland to Archangel
1 fighter moved from Finland to Archangel
1 fighter moved from Finland to Archangel
2 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Bessarabia
5 artilleries and 11 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 infantry moved from Novgorod to Archangel
3 armour, 3 artilleries and 17 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Karelia to Novgorod
1 bomber moved from Finland to Archangel
1 tactical_bomber moved from Western Germany to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
1 tactical_bomber moved from Germany to Baltic States
1 fighter moved from Finland to Baltic States
1 tactical_bomber moved from Finland to Archangel
1 fighter moved from Finland to Archangel
1 fighter moved from Finland to Archangel
2 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Bessarabia
5 artilleries and 11 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 infantry moved from Novgorod to Archangel
3 armour, 3 artilleries and 17 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Karelia to Novgorod
1 bomber moved from Finland to Archangel
1 tactical_bomber moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour, 8 artilleries and 28 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 8 artilleries and 28 infantry in Belarus, round 2 : 9/39 hits, 10.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 8 artilleries and 28 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Novgorod
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Baltic States to Novgorod
2 fighters moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns moved from Eastern Poland to Belarus
4 armour moved from Eastern Poland to Belarus
1 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 bomber moved from Archangel to NovgorodPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
3 armour placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -3.67
Russians : 0.83 -
I used the ANZAC post with the edits (1st one)…than just changed France like you did. You might want to look that over to make sure I did that right.