Reprinted from Feb 17 2005:
This is what hes talking about and i fully agree with these points except it needs work for Italian military objectives.
Since this as an advanced game for adult gamers, not only the combat rules, but also the winning conditions must reflect real ww2 as close as possible. To just capture most winning point cities will make a balanced and beautiful “Build an Empire” game, but it will not reflect ww2 in a historical correct nor justified way.
Since the allies and the axis had different war goals , this must be implemented in the winning conditions of this game too.
AXIS WIN
*The axis player that first reach his “Empire building” goals, end the game and are the individual winner.
*The German player must occupy all territories from France to Ural. This was the historical “Lebensraum” goal. (12 territories)
*The Italian player must occupy all territories that once was part of the Roman Empire. (12 territories)
*The Japanese player must occupy all territories in Pacific and E.Asia. (12 territories)
ALLIES WIN
*When the allied players have eliminated Hitler, Mussolini and Hirohito (new plastic pieces, or tokens at least), the game end. This reflect the Nuremberg Trials to the war criminal leaders that committed genocide. Once a leader is eliminated, his country is out of the war.
*UK and USA win as a team, since their war goal was “Status que ante bellum”. They got 1 victory point for each liberated neutral minor.
*Soviet win individually. Her war goal was world communism, and she got 1 victory point for each occupied neutral minor or axis territory.
This differentiated winning conditions will reflect the history more correct, do remember that one purpose of this game are to remember history. This is advanced, it don’t need to be balanced. I don’t think it will be too complicated either.
I love the all Allied Turn and all Axis Turn. They can fight as allies, but win individually. Team victories are boring, much more fun to back-stabb your allies. Also Tournaments need individual winners.