@simon33
nice shooting
Sink CV, DD and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from South Australia to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from South Australia to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from South Australia to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/4 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 armour moved from Yugoslavia to France
2 mech_infantrys moved from Western Germany to France
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 mech_infantrys placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
5 fighters and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 7/8 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 11 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber and 1 fighter moved from Shensi to Sikang
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 fighters moved from Malaya to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 artillery, 1 bomber and 2 infantry
AA fire in Java : 2/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Java, round 2 : 2/4 hits
2 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Java, round 3 : 0/4 hits
Japanese roll dice for 2 artilleries in Java, round 4 : 1/2 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Java, round 4 : 1/4 hits
1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Java, round 5 : 0/4 hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Java, round 6 : 1/4 hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -30
Casualties for ANZAC: 1 aaGun
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 2 artilleries, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 2 : 2/4 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 2 fighters in Burma, round 3 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 fighters and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Burma to Kweichow
1 bomber moved from Sikang to Kweichow
1 armour moved from Manchuria to Chahar
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Hawaiian Islands to Japan
Place Units - Japanese
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Soviet Far East to Manchuria
1 bomber moved from Queensland to Burma
1 fighter moved from India to Burma
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
Americans take 125 Sea Zone from Germans
Combat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 1/1 hits
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in Amur
Battle in Burma
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 fighter in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win, taking Amur from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to British Columbia
1 submarine moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 31 Sea Zone to 49 Sea Zone
1 submarine moved from 24 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Soviet Far East to Midway
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 29 Sea Zone
1 fighter moved from Burma to India
Place Units - Americans
3 armour placed in Southern France
1 armour, 3 fighters and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Soviet Far East to Manchuria
1 bomber moved from Queensland to Burma
1 fighter moved from India to Burma
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
Americans take 125 Sea Zone from Germans
Combat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 1/1 hits
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in Amur
Battle in Burma
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 fighter in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win, taking Amur from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to British Columbia
1 submarine moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 31 Sea Zone to 49 Sea Zone
1 submarine moved from 24 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Soviet Far East to Midway
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 29 Sea Zone
1 fighter moved from Burma to India
Place Units - Americans
3 armour placed in Southern France
1 armour, 3 fighters and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sikang
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
2 mech_infantrys moved from Rostov to Russia
1 mech_infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from West India to India
1 fighter moved from 38 Sea Zone to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 9 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 4 artilleries, 3 fighters and 9 infantry
British defend with 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys; Americans defend with 7 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll dice for 4 artilleries, 3 fighters and 9 infantry in Southern France, round 2 : 4/16 hits
Americans roll dice for 7 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys in Southern France, round 2 : 7/21 hits
1 infantry owned by the Americans, 2 infantry owned by the British, 7 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians roll dice for 4 artilleries, 3 fighters and 2 infantry in Southern France, round 3 : 4/9 hits
Americans roll dice for 7 armour, 2 artilleries, 5 fighters and 3 mech_infantrys in Southern France, round 3 : 8/17 hits
2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 fighters owned by the Italians, 4 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
retreated to Southern France
Americans win with 7 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is -34
Casualties for Italians: 4 artilleries, 2 fighters and 9 infantry
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Java to Malaya
Combat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 bomber moved from Malaya to India
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Java to Malaya
Combat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 bomber moved from Malaya to India
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 3 mech_infantrys moved from Western Germany to Southern France
1 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from France to Southern France
2 tactical_bombers moved from Novgorod to Smolensk
1 fighter moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 10 mech_infantrys
British defend with 1 artillery and 3 fighters; Americans defend with 7 armour, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 10 mech_infantrys in Southern France, round 2 : 6/18 hits
Americans roll dice for 7 armour, 1 artillery and 5 fighters in Southern France, round 2 : 5/13 hits
3 infantry owned by the Germans, 5 armour owned by the Americans, 1 artillery owned by the British and 2 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 8 mech_infantrys in Southern France, round 3 : 4/13 hits
Americans roll dice for 2 armour and 5 fighters in Southern France, round 3 : 5/7 hits
2 armour owned by the Americans, 5 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Southern France
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 3 mech_infantrys in Southern France, round 4 : 3/8 hits
Americans roll dice for 3 fighters in Southern France, round 4 : 2/3 hits
2 fighters owned by the Americans, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 51
Casualties for Germans: 3 infantry and 9 mech_infantrys
Casualties for British: 1 artillery and 3 fighters
Casualties for Americans: 7 armour and 2 fighters
Non Combat Move - Germans
3 bombers moved from Southern France to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
6 armour moved from Ukraine to Bryansk
3 tactical_bombers moved from Smolensk to Ukraine
Place Units - Germans
3 armour placed in Ukraine
1 bomber placed in Western Germany
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,1,1,3,5
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
5 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Chahar to Kansu
1 fighter moved from Kweichow to Kansu
1 bomber moved from Kweichow to Yenisey
1 mech_infantry moved from Timguska to Yenisey
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from Japan to Amur
2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 1 fighter
French defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the French lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 5 mech_infantrys in Burma, round 2 : 0/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 5 mech_infantrys in Burma, round 3 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Kansu to Hopei
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from Amur to Manchuria
1 fighter moved from 5 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Yenisey to Yakut S.S.R.
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
1 armour, 1 artillery and 1 mech_infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Soviet Far East to Amur
3 fighters moved from Soviet Far East to Amur
1 bomber moved from Midway to Amur
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Amur
Americans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Amur, round 2 : 4/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Soviet Far East to Siberia
1 bomber and 1 fighter moved from Amur to Siberia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from British Columbia to Alaska
2 aaGuns moved from Western United States to British Columbia
1 carrier, 1 destroyer and 2 fighters moved from 29 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 45 Sea Zone
1 submarine moved from 63 Sea Zone to 34 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 submarine moved from 7 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Amur to Siberia
1 fighter moved from Amur to Siberia
2 fighters moved from Western United States to Soviet Far East
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from 63 Sea Zone to Queensland
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 armour
EDIT: Adding units owned by Americans to Siberia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Soviet Far East to Amur
3 fighters moved from Soviet Far East to Amur
1 bomber moved from Midway to Amur
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Amur
Americans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Amur, round 2 : 4/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Soviet Far East to Siberia
1 bomber and 1 fighter moved from Amur to Siberia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from British Columbia to Alaska
2 aaGuns moved from Western United States to British Columbia
1 carrier, 1 destroyer and 2 fighters moved from 29 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 45 Sea Zone
1 submarine moved from 63 Sea Zone to 34 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 submarine moved from 7 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Western United States to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Amur to Siberia
1 fighter moved from Amur to Siberia
2 fighters moved from Western United States to Soviet Far East
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from 63 Sea Zone to Queensland
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 armour
EDIT: Adding units owned by Americans to Siberia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 3 mech_infantrys moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
6 mech_infantrys moved from Caucasus to Ukraine
8 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Sikang to Kansu
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/8 hits
Japanese roll dice for 5 mech_infantrys in Burma, round 2 : 1/5 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 4/7 hits
Japanese roll dice for 3 mech_infantrys in Burma, round 3 : 0/3 hits
3 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 infantry
Casualties for Japanese: 5 mech_infantrys
Battle in Kansu
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Ukraine
British attack with 8 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour, 1 factory_minor and 3 tactical_bombers
AA fire in Ukraine : 0/3 hits
British roll dice for 8 fighters, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/15 hits
Germans roll dice for 1 aaGun, 3 armour and 3 tactical_bombers in Ukraine, round 2 : 1/6 hits
1 mech_infantry owned by the British, 1 aaGun owned by the Germans and 2 armour owned by the Germans lost in Ukraine
British roll dice for 8 fighters, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 7/14 hits
Germans roll dice for 1 armour and 3 tactical_bombers in Ukraine, round 3 : 2/4 hits
3 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 8 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 1 aaGun, 3 armour and 3 tactical_bombers
Casualties for British: 3 mech_infantrys
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Kansu to Kazakhstan
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to Russia
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 artillery and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from Java to India
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs