@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
I’m not sure I understand the strategy of running German mechanised forces south to take the Middle East. Seems like I’ve really allowed a Soviet expansion there.
well you can’t complaint about the result there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
2 armour moved from Chahar to Shensi
1 artillery and 1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
8 artilleries, 7 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Korea
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 4 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Shantung to 6 Sea Zone
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Kweichow
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 bomber and 2 tactical_bombers moved from Shantung to Japan
2 fighters moved from Celebes to Java
1 tactical_bomber moved from Celebes to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Chinese : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Korea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
2 armour moved from Chahar to Shensi
1 artillery and 1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Shensi
8 artilleries, 7 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Korea
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 4 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Shantung to 6 Sea Zone
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to Kweichow
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 bomber and 2 tactical_bombers moved from Shantung to Japan
2 fighters moved from Celebes to Java
1 tactical_bomber moved from Celebes to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Chinese : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Non Combat Move - Americans
5 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 11 Sea Zone to 26 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 63 Sea Zone to 26 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
3 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
3 artilleries and 3 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Eastern United States
5 submarines moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Non Combat Move - British
Place Units - British
2 submarines placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 battleship and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Romania to Ukraine
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Libya
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Italians win, taking Libya from British with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Malta to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Morocco to Southern Italy
1 bomber moved from Ukraine to Baltic States
1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland
1 aaGun and 1 armour moved from Bessarabia to Eastern Poland
Place Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 artilleries and 1 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Belarus
4 armour and 4 mech_infantrys moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
17 mech_infantrys moved from Baltic States to Archangel
Purchase Units - Germans
Germans buy 9 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 17 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 17 mech_infantrys in Archangel, round 2 : 2/19 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 armour and 4 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Iraq, round 2 : 4/8 hits, 2.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 5 mech_infantrys moved from Persia to Iraq
21 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Archangel to Novgorod
1 bomber moved from Belarus to Novgorod
11 mech_infantrys moved from Baltic States to Novgorod
10 artilleries moved from Germany to Poland
5 mech_infantrys moved from Poland to Baltic States
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 112 Sea Zone
5 artilleries and 8 infantry moved from Western Germany to Germany
1 fighter moved from Gibraltar to Western Germany
4 infantry moved from Morocco to Algeria
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 artilleries placed in Novgorod
6 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
1 submarine moved from 105 Sea Zone to 103 Sea Zone
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Ukraine, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
2 armour and 2 mech_infantrys moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Vologda to Russia
4 infantry moved from Bryansk to Russia
3 fighters moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour, 3 artilleries and 2 mech_infantrys moved from Shensi to Kansu
1 armour moved from Kweichow to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Japan to Kansu
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Kansu
Japanese attack with 3 armour, 3 artilleries, 1 bomber and 2 mech_infantrys
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber and 2 mech_infantrys in Kansu, round 2 : 2/9 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 5/8 hits, 3.00 expected hits
3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
3 armour owned by the Japanese retreated to Shensi
Chinese win, taking 19 Sea Zone from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 artilleries and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 bomber moved from Kansu to Shensi
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 artillery moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun, 8 artilleries and 7 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 artillery and 2 infantry moved from Shantung to Anhwe
2 fighters moved from Java to India
1 tactical_bomber moved from Philippines to Japan
1 artillery moved from Korea to Amur
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 8 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 fighter and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Korea
4 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2,4,5,1,6,4,6,2
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese : 2.00
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
4 fighters moved from New Zealand to 26 Sea Zone
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - Americans
3 aaGuns and 3 infantry moved from Western United States to 10 Sea Zone
3 aaGuns, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 aaGuns and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Iceland
Place Units - Americans
3 destroyers and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Purchase Units - British
British buy 5 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 5 submarines
Japanese defend with 1 destroyer
British roll dice for 5 submarines in 39 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 5 submarines
EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 42 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 58 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 57 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
3 artilleries and 3 infantry moved from Alexandria to Egypt
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Place Units - British
2 infantry placed in United Kingdom
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Libya to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Crete
1 fighter moved from 97 Sea Zone to Trans-Jordan
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Malta
Battle in Crete
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
Italians win, taking Malta from British, taking Crete from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from Crete to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 55 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 3 artilleries and 3 infantry moved from New South Wales to Queensland
2 artilleries and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 26 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 armour moved from Iraq to Trans-Jordan
Germans take Syria from British
5 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from British
1 bomber moved from Novgorod to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 bomber and 1 mech_infantry moved from Novgorod to Vologda
11 artilleries, 2 infantry and 5 mech_infantrys moved from Baltic States to Belarus
3 artilleries and 10 mech_infantrys moved from Novgorod to Belarus
21 artilleries and 14 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
1 submarine owned by the British Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Nenetsia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Nenetsia, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 bomber moved from Nenetsia to Novgorod
2 mech_infantrys moved from Archangel to Nenetsia
4 mech_infantrys moved from Archangel to Eastern Poland
1 mech_infantry moved from Archangel to Novgorod
7 mech_infantrys moved from Archangel to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Belarus
10 artilleries moved from Poland to Eastern Poland
11 artilleries and 12 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Trans-Jordan
1 fighter moved from 125 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from Archangel to Belarus
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.83
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Russia to Vologda
3 fighters moved from Volgograd to Vologda
1 submarine moved from 103 Sea Zone to 92 Sea Zone
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters and 2 infantry in Vologda, round 2 : 4/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 3 armour, 3 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 3/9 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 tactical_bomber
Italians defend with 1 bomber
Russians roll dice for 1 tactical_bomber in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 tactical_bomber in Baltic States, round 3 : 1/1 hits
Germans roll dice for 1 bomber in Baltic States, round 3 : 0/1 hits
1 bomber owned by the Italians lost in Baltic States
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Italians to Russians
EDIT: Turning off Edit Mode
4 fighters moved from Vologda to Russia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
3 artilleries and 3 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Rostov
3 aaGuns, 12 artilleries and 44 infantry moved from Bryansk to Tambov
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
3 armour, 1 artillery, 1 bomber and 3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Japan to Ulaanbaatar
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
3 fighters moved from India to 41 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 1 infantry moved from Amur to Ulaanbaatar
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Ulaanbaatar
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Ulaanbaatar, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Ulaanbaatar
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Ulaanbaatar, round 3 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Ulaanbaatar from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 infantry
Battle in Kansu
Japanese attack with 3 armour, 1 artillery, 1 bomber and 5 infantry
Chinese defend with 1 fighter and 6 infantry; Russians defend with 2 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 bomber and 5 infantry in Kansu, round 2 : 5/10 hits, 3.50 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 : 5/9 hits, 3.33 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 armour, 1 artillery and 1 bomber in Kansu, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 armour and 1 bomber in Kansu, round 4 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 armour, 1 artillery and 5 infantry
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Russians: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 41 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Caroline Islands to Java
2 fighters moved from Japan to Caroline Islands
1 tactical_bomber moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Amur
1 armour moved from Shantung to Buyant-Uhaa
1 bomber moved from Kansu to Shensi
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Yunnan to Kweichow
3 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
1 aaGun, 7 artilleries and 6 infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
3 fighters moved from 41 Sea Zone to India
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 infantry, 11 submarines, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 bomber, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 68 PUs (5 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
British : -0.17
Chinese : 3.00
Russians : 0.33
Japanese : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
2 fighters moved from Iceland to United Kingdom
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
8 carriers, 7 destroyers, 11 fighters, 3 infantry, 3 mech_infantrys, 9 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Move - British
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 submarine moved from 58 Sea Zone to 56 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 submarine moved from 80 Sea Zone to 81 Sea Zone
3 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
4 submarines moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
Place Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,3,3
British collect 22 PUs (8 lost to blockades); end with 23 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Bessarabia
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Gibraltar
1 marine moved from Malta to 96 Sea Zone
1 battleship and 1 marine moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 fighter placed in Southern Italy
1 armour, 1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1.83
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Queensland to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
10 artilleries and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Urals
1 infantry moved from Nenetsia to Urals
1 bomber moved from Novgorod to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 bomber moved from Western Germany to Bryansk
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry and 1 tactical_bomber
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 10 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 10 artilleries and 1 mech_infantry in Western Ukraine, round 2 : 5/11 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Urals, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Urals to Novgorod
1 bomber moved from Vologda to Novgorod
1 mech_infantry moved from Archangel to Eastern Poland
1 mech_infantry moved from Nenetsia to Belarus
1 mech_infantry moved from Novgorod to Eastern Poland
3 artilleries moved from Novgorod to Belarus
1 bomber moved from Bryansk to Novgorod
11 artilleries and 12 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Belarus to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Tunisia to Libya
Place Units - Germans
2 destroyers placed in 112 Sea Zone
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 artilleries and 3 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 armour moved from Volgograd to Caucasus
3 aaGuns, 12 artilleries and 44 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
1 aaGun, 14 artilleries, 1 fighter, 34 infantry and 1 tactical_bomber moved from Russia to Bryansk
Place Units - Russians
3 mech_infantrys placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs