Farmboy (Axis +4) vs Giallo (Allies) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Malaya to Shan State

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 aaGuns moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_42164_Fre1.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone

    triplea_42164_Ger2.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                        1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship

    Non Combat Move - Germans
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                      Germans take Morocco from Neutral_Axis
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
                1 artillery moved from Germany to Poland
                4 infantry moved from Bulgaria to Romania
                1 infantry moved from Romania to Slovakia Hungary
                1 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Bulgaria to Slovakia Hungary
                1 aaGun moved from Western Germany to Germany
                2 infantry moved from Norway to Finland
                1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                2 bombers, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 armour moved from Slovakia Hungary to Poland
                6 armour and 2 mech_infantrys moved from France to Germany

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                6 armour and 4 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Germans : -1.50
        British : -0.67

    triplea_42164_Ger2.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    I assumed no scramble in 110 as I had good odds and because it is an easy one to redo.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Bryansk to Novgorod
                3 mech_infantrys moved from Russia to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Rostov to Ukraine
                2 artilleries and 5 infantry moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 39 PUs

    triplea_42164_Rus2.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 harbour, 1 marine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                4 infantry moved from Kiangsi to Kwangsi
                6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
                1 aaGun and 4 infantry moved from Jehol to Manchuria
                2 bombers moved from Kwangsi to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                2 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from Kiangsi to Manchuria
                1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 battleship and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Caroline Islands to Manchuria
                1 fighter moved from Caroline Islands to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 harbour placed in Hainan
                1 factory_minor placed in Shantung
                1 transport placed in 6 Sea Zone
                1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 34 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    Combat Hit Differential Summary :

    triplea_42164_Jap2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 cruiser moved from 51 Sea Zone to 63 Sea Zone
                1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                1 bomber moved from Western United States to Eastern United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_42164_Ame2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Szechwan to Sikang
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                1 infantry placed in Kansu
                Chinese undo move 1.
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Sikang: 1 infantry
                EDIT: Adding units owned by Chinese to Shensi: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_42164_Chi2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 cruiser moved from 51 Sea Zone to 63 Sea Zone
                1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                1 bomber moved from Western United States to Eastern United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Szechwan to Sikang
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                1 infantry placed in Kansu
                Chinese undo move 1.
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Sikang: 1 infantry
                EDIT: Adding units owned by Chinese to Shensi: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 factory_minor and 2 tactical_bombers; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 artilleries; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Neutral_Axis
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 artilleries and 1 infantry moved from Tobruk to Libya
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 bomber moved from Quebec to United Kingdom
                1 cruiser moved from 106 Sea Zone to 101 Sea Zone
                1 destroyer moved from 106 Sea Zone to 101 Sea Zone

    Combat - British
                Battle in Libya
                    British attack with 2 artilleries and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 artilleries and 1 infantry in Libya, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Libya
                        British roll dice for 2 artilleries in Libya, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 :  1/2 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
                        British roll dice for 1 artillery in Libya, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Libya, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 5 :  0/1 hits
                        British roll dice for 1 artillery in Libya, round 6 :  0/1 hits
                        Italians roll dice for 1 artillery in Libya, round 6 :  0/1 hits
                        British roll dice for 1 artillery in Libya, round 7 :  1/1 hits
                        Italians roll dice for 1 artillery in Libya, round 7 :  0/1 hits
                        1 artillery owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 submarine
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 :  0/4 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Italians lost in 96 Sea Zone
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 4 :  2/4 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 destroyer and 1 submarine

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 76 Sea Zone to 71 Sea Zone
                3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Malaya
                1 destroyer moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 transport moved from 76 Sea Zone to 80 Sea Zone

    Place Units - British
                2 tactical_bombers placed in United Kingdom
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                4 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 21 PUs
                Some Units in India change ownership: 4 artilleries

    triplea_42164_UK_2.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    LOL, forgot about the BM China rules. Oh well.

  • '21 '20 '19 '18 '17 '16

    @farmboy:

    LOL, forgot about the BM China rules. Oh well.

    That’s nice to give me some fresh chinese forces

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 marine and 1 transport; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 marine moved from Southern Italy to 97 Sea Zone
                1 battleship and 1 marine moved from 97 Sea Zone to 96 Sea Zone
                1 marine moved from 96 Sea Zone to Malta
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
                1 marine moved from 96 Sea Zone to Malta
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Western Germany to 98 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win, taking Gibraltar from British with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 fighter
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Tanganyika Territory
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Tanganyika Territory
                        Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 artillery in Tanganyika Territory, round 4 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 infantry in Tanganyika Territory, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Malta
                    Italians attack with 1 artillery, 1 infantry and 2 marines
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 2 marines in Malta, round 2 : 0/4 hits, 1.33 expected hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 artillery, 1 infantry and 2 marines in Malta, round 3 : 1/4 hits, 1.33 expected hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 artillery and 2 marines in Malta, round 4 : 0/3 hits, 1.00 expected hits
                        British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Malta
                        Italians roll dice for 2 marines in Malta, round 5 : 1/2 hits, 0.67 expected hits
                        British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 2 marines remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Greece
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                2 aaGuns moved from Yugoslavia to Northern Italy
                2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 marine placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Italians : -3.00
        British : 1.00

    triplea_42164_Ita2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs

    triplea_42164_ANZ2.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_42164_Fre2.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    you left a transport off of Java. if you didn’t intend that feel free to edit a move on the USSR turn.

  • '21 '20 '19 '18 '17 '16

    I forgot i will edit it in russias turn

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                3 aaGuns, 1 armour, 4 artilleries and 14 infantry moved from Poland to Eastern Poland
                1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Yugoslavia
                3 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Germany to Yugoslavia
                3 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Germany to Poland
                4 armour moved from Germany to Poland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 aaGuns moved from Western Germany to Germany
                1 armour and 1 mech_infantry moved from Germany to Poland
                7 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Southern Italy to Morocco
                1 fighter moved from Southern Italy to Gibraltar
                1 tactical_bomber moved from Southern Italy to Morocco
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Western Germany to Gibraltar
                2 bombers moved from Western Germany to Gibraltar

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 42 PUs; end with 42 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    triplea_42164_Ger3.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Java: 2 infantry
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to Java: 1 infantry
                EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
                EDIT: Changing ownership of Sumatra from Dutch to ANZAC
                EDIT: Adding units owned by ANZAC to Sumatra: 2 infantry
                EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 transport
                EDIT: Changing PUs for ANZAC from 18 to 22
                EDIT: Turning off Edit Mode
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 mech_infantry moved from Novgorod to Karelia
                2 fighters and 1 tactical_bomber moved from Novgorod to Karelia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Karelia
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 armour and 4 mech_infantrys moved from Novgorod to Bryansk
                2 aaGuns, 5 artilleries and 10 infantry moved from Ukraine to Bryansk
                5 infantry moved from Russia to Bryansk
                2 aaGuns, 4 artilleries, 16 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                2 fighters and 1 tactical_bomber moved from Karelia to Russia

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Novgorod
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs

    triplea_42164_Rus3.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 mech_infantry moved from Yunnan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Hunan to Anhwe
                3 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to French Indo China
                1 armour moved from Kwangsi to French Indo China
                2 infantry moved from Yunnan to Burma
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Anhwe
                2 infantry moved from Japan to 6 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry and 1 marine moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 cruiser, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 marine moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to Burma
                2 tactical_bombers moved from Yunnan to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                2 bombers and 2 fighters moved from Yunnan to India
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 4 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/2 hits, 0.33 expected hits
                    Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Battle in Borneo
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                        British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Japanese lost in 38 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                        British roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                        British roll dice for 1 destroyer in 38 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        1 tactical_bomber owned by the Japanese lost in 38 Sea Zone
                        Japanese roll dice for 1 fighter in 38 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                        British roll dice for 1 destroyer in 38 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 38 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 submarine and 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 4 infantry and 1 marine
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery, 4 infantry and 1 marine in Java, round 2 : 0/6 hits, 1.50 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Java, round 3 : 2/5 hits, 1.33 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 4 infantry and 2 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 4 infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/6 hits, 1.67 expected hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Philippines, round 2 : 3/6 hits, 1.83 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Burma
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.83 expected hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter moved from 38 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Malaya to Yunnan
                1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                2 tactical_bombers moved from Kwangtung to Yunnan
                1 fighter moved from Burma to Yunnan
                2 bombers and 2 fighters moved from India to Yunnan
                1 fighter moved from Kweichow to Manchuria
                1 fighter moved from Anhwe to Manchuria
                2 fighters moved from Manchuria to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                4 destroyers placed in 6 Sea Zone
                1 armour and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    British : 0.67
        ANZAC : 0.00
        Americans : 0.33
        Chinese : 0.33
        UK_Pacific : -1.00
        AA fire in India : : -0.33
        Japanese : -1.50

    triplea_42164_Jap3.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    forgot to post this before. I had assumed no intercept in India as it wouldn’t have changed the bombing. But if you wanted to do, we can edit.

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