Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
8L G40 BM.2 variance (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Volgograd
5 infantry moved from Bryansk to Rostov
1 artillery moved from Russia to Smolensk
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
4 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Vologda
4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Vologda, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 2 infantry
Russians roll dice for 4 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
4 infantry owned by the Russians retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Western Ukraine, round 3 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Western Ukraine, round 4 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 4 infantry in Western Ukraine, round 5 : 0/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 4 infantry in Western Ukraine, round 6 : 1/4 hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 6 : 0/1 hits
1 aaGun owned by the Germans lost in Western Ukraine
4 infantry owned by the Russians retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Rostov
Russians attack with 5 infantry
Italians defend with 2 infantry
Russians roll dice for 5 infantry in Rostov, round 2 : 1/5 hits
Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
4 infantry owned by the Russians retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Tambov, round 4 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
retreated to Volgograd
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Samara
5 infantry moved from Russia to Bryansk
2 aaGuns and 3 infantry moved from Novosibirsk to Samara
2 armour and 4 mech_infantrys moved from Bryansk to Samara
8 infantry moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Novosibirsk to UralsPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 9 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
2 fighters moved from Shensi to Kazakhstan
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Yunnan
1 armour moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Hopei to Novosibirsk
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Shensi
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Suiyuyan
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/9 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 2/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 tactical_bombers could not land in 25 Sea Zone and were removed
2 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Shan State to French Indo China
3 fighters moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Kazakhstan to Szechwan
1 tactical_bomber moved from Novosibirsk to Kansu
1 fighter moved from Kazakhstan to ShensiPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 infantry placed in Kiangsu
6 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter, 1 infantry and 2 marines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
3 bombers moved from Bryansk to Egypt
4 fighters moved from Belgian Congo to Egypt
1 submarine moved from 26 Sea Zone to 25 Sea Zone
8 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 11 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 3 bombers and 4 fighters
Germans defend with 1 armour; Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 3 bombers and 4 fighters in Egypt, round 2 : 4/7 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits
1 armour owned by the Germans, 2 bombers owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 bomber and 4 fighters in Egypt, round 3 : 2/5 hits
Italians roll dice for 1 fighter in Egypt, round 3 : 0/1 hits
1 fighter owned by the Italians lost in Egypt
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 bomber and 4 fighters moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from French West Africa to Nigeria
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 tactical_bombers moved from Eastern United States to 26 Sea Zone
5 fighters moved from 25 Sea Zone to 26 Sea Zone
6 fighters moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Central United States
1 fighter and 2 marines placed in Western United States
3 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Bryansk to Archangel
1 armour, 1 bomber and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - British
Battle in Egypt
Battle in Archangel
British attack with 2 fighters
Italians defend with 1 armour
British roll dice for 2 fighters in Archangel, round 2 : 1/2 hits
Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Archangel
British win, taking Egypt from Italians with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Italians defend with 1 airfield and 2 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 2 infantry moved from Eastern Persia to West India
1 infantry moved from West India to Eastern Persia
1 submarine moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Archangel to BryanskPlace Units - British
1 airfield placed in Alexandria
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to RostovCombat - Italians
-
scramble and ool
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scramble fighters. OOL round by round
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to RostovCombat - Italians
British scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
British defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 3 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits -
sink destroyer
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to RostovCombat - Italians
British scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
British defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 3 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 3/7 hits -
3 more
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American carrier and cruiser
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to RostovCombat - Italians
British scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
British defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 3 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 3/7 hits
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 9/11 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 carrier owned by the Americans, 2 bombers owned by the Italians, 2 submarines owned by the Italians and 4 fighters owned by the Italians lost in 98 Sea Zone
British win with 1 carrier, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -48
Casualties for Italians: 2 bombers, 1 destroyer, 4 fighters and 2 submarines
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier and 1 cruiser
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in AlexandriaNon Combat Move - Italians
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,3
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
your fighter goes in alexandria, if you prefer, edit it in egypt
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from 98 Sea Zone to Egypt
3 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
3 bombers moved from Ukraine to Russia
6 armour, 13 artilleries, 27 infantry and 13 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Rostov
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 armour moved from Nenetsia to Vologda
4 mech_infantrys moved from Nenetsia to Vologda
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
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scramble for gb fleet?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
3 bombers moved from Ukraine to Russia
6 armour, 13 artilleries, 27 infantry and 13 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Rostov
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 armour moved from Nenetsia to Vologda
4 mech_infantrys moved from Nenetsia to Vologda
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Urals
Germans roll dice for 1 armour in Urals, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 4 : 1/1 hits
1 armour owned by the Germans lost in Urals
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 carrier, 8 fighters and 1 submarine
British defend with 1 carrier, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 carrier and 8 fighters in 98 Sea Zone, round 2 : 6/10 hits
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 carrier and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 2 bombers, 1 carrier, 8 fighters and 1 submarine remaining. Battle score for attacker is 33
Casualties for British: 1 carrier, 1 fighter and 1 transport
Battle in Vologda
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Vologda, round 2 : 1/6 hits
Russians roll dice for 4 infantry in Vologda, round 2 : 2/4 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 3 : 1/4 hits
Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 5 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 5 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 6 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantryNon Combat Move - Germans
3 bombers moved from Russia to Rostov
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
2 bombers moved from 98 Sea Zone to Trans-Jordan
8 fighters moved from 98 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Persia to IraqPlace Units - Germans
3 infantry placed in Volgograd
1 marine placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
1 bomber, 2 fighters and 2 mech_infantrys placed in Western Germany
1 destroyer and 3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 21 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Olgiy to Timguska
1 infantry moved from Urals to Timguska
3 infantry moved from Samara to Novosibirsk
2 artilleries moved from Russia to Vologda
2 infantry moved from Samara to Vologda
1 armour moved from Samara to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
1 armour moved from Samara to Volgograd
3 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
3 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits
Germans roll dice for 2 armour in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour and 4 infantry in Volgograd, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour and 3 infantry in Volgograd, round 3 : 3/4 hits
Germans roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits
3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
2 infantry owned by the Russians retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 1/4 hits
Italians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Western Ukraine
3 infantry owned by the Russians retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 artillery; Italians defend with 2 artilleries, 1 factory_minor and 4 infantry
Russians roll dice for 1 artillery and 10 infantry in Ukraine, round 2 : 6/11 hits
Italians roll dice for 3 artilleries and 4 infantry in Ukraine, round 2 : 2/7 hits
2 infantry owned by the Russians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Ukraine
8 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Italians win with 1 artillery remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
4 mech_infantrys moved from Samara to Bryansk
3 infantry moved from Samara to Tambov
1 aaGun moved from Samara to Vologda
1 aaGun moved from Bryansk to Smolensk
6 infantry moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Samara to Vologda
1 infantry moved from Bryansk to TambovTurn Complete - Russians
Russians collect 20 PUs; end with 41 PUs