8L G40 BM.2 variance (Allies) vs VonAlba (Axis)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    triplea_41954_Chi6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 4 PUs;

    Combat Move - British
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                4 infantry moved from Burma to Yunnan
                1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 4 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                        British roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 3 infantry in Yunnan, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber and 4 mech_infantrys
                    Italians defend with 1 airfield, 1 armour and 1 artillery
                        British roll dice for 1 bomber and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 bomber and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 :  1/4 hits
                        Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 armour and 1 artillery
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 submarine owned by the British lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 submarine

    Non Combat Move - British
                2 fighters moved from 96 Sea Zone to Bryansk
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                2 aaGuns and 16 infantry moved from Burma to India
                1 aaGun and 1 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 submarine placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
                British collect 24 PUs (2 lost to blockades); end with 24 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                UK_Pacific collect 7 PUs; end with 11 PUs

    triplea_41954_UK_6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 4 PUs;

    Combat Move - British
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                4 infantry moved from Burma to Yunnan
                1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 4 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                        British roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 3 infantry in Yunnan, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber and 4 mech_infantrys
                    Italians defend with 1 airfield, 1 armour and 1 artillery
                        British roll dice for 1 bomber and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 bomber and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 :  1/4 hits
                        Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 armour and 1 artillery
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 submarine owned by the British lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 submarine

    Non Combat Move - British
                2 fighters moved from 96 Sea Zone to Bryansk
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                2 aaGuns and 16 infantry moved from Burma to India
                1 aaGun and 1 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 submarine placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
                British collect 24 PUs (2 lost to blockades); end with 24 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                UK_Pacific collect 7 PUs; end with 11 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 infantry
                EDIT: Adding units owned by Americans to Central United States: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_41954_UK_6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Rostov
                2 infantry moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Baltic States to Archangel
                1 infantry moved from Baltic States to Novgorod

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber, 1 fighter and 3 infantry
                    British defend with 1 airfield and 2 mech_infantrys
                        Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 :  1/5 hits
                        British roll dice for 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 :  1/4 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Rostov
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Italians attack with 1 armour
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery moved from Northwest Persia to Persia
                1 armour moved from Northwest Persia to Persia
                1 bomber moved from Rostov to Ukraine
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Ukraine
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_41954_Ita6.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Combat Move - French
                3 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 fighter moved from Tobruk to 92 Sea Zone

    Turn Complete - French

    triplea_41954_Fre6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
                2 bombers moved from Western Germany to Caucasus
                3 fighters moved from Western Germany to Southern Italy
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Ukraine to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 artillery moved from Eastern Poland to Bessarabia
                4 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 mech_infantry moved from Belarus to Smolensk
                1 armour moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Novgorod to Belarus
                2 armour and 5 mech_infantrys moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 infantry moved from Northwest Persia to Caucasus
                1 artillery and 3 infantry moved from Iraq to Persia
                4 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Malta
                Battle in 125 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win, taking Malta from British, taking 125 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 2 :  0/5 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 :  1/4 hits
                        Russians roll dice for 3 infantry in Volgograd, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 4 :  1/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 4 :  0/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 5 :  2/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Ukraine
                1 bomber moved from Volgograd to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                2 bombers and 2 fighters placed in Western Germany
                1 submarine placed in 93 Sea Zone
                1 destroyer and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs; end with 62 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs

    triplea_41954_Ger7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                2 fighters moved from Bryansk to Volgograd
                5 infantry moved from Bryansk to Rostov
                1 artillery moved from Russia to Smolensk
                3 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Tambov
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                4 infantry moved from Bryansk to Belarus
                1 infantry moved from Russia to Vologda
                4 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Novosibirsk to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 4 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 infantry in Vologda, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Vologda, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 4 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                    4 infantry owned by the Russians retreated to Bryansk
                    Germans win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 4 infantry
                    Germans defend with 1 aaGun and 1 infantry
                        Russians roll dice for 4 infantry in Western Ukraine, round 2 :  0/4 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Western Ukraine, round 3 :  0/4 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 4 infantry in Western Ukraine, round 4 :  0/4 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 4 infantry in Western Ukraine, round 5 :  0/4 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 5 :  0/1 hits
                        Russians roll dice for 4 infantry in Western Ukraine, round 6 :  1/4 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 6 :  0/1 hits
                        1 aaGun owned by the Germans lost in Western Ukraine
                    4 infantry owned by the Russians retreated to Bryansk
                    Italians win with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Rostov
                    Russians attack with 5 infantry
                    Italians defend with 2 infantry
                        Russians roll dice for 5 infantry in Rostov, round 2 :  1/5 hits
                        Italians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    4 infantry owned by the Russians retreated to Bryansk
                    Italians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 4 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 infantry in Tambov, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Tambov, round 3 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  0/1 hits
                        Russians roll dice for 4 infantry in Tambov, round 4 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    retreated to Volgograd
                    Germans win with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Novosibirsk to Samara
                5 infantry moved from Russia to Bryansk
                2 aaGuns and 3 infantry moved from Novosibirsk to Samara
                2 armour and 4 mech_infantrys moved from Bryansk to Samara
                8 infantry moved from Novosibirsk to Samara
                2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Novosibirsk to Urals

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    triplea_41954_Rus7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 destroyer, 9 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Sikang to Kazakhstan
                2 fighters moved from Shensi to Kazakhstan
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Kansu to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Szechwan to Yunnan
                1 armour moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Kweichow
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                3 infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Hopei to Novosibirsk
                2 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                2 artilleries moved from French Indo China to Shan State
                2 bombers moved from French Indo China to Shan State
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Tsinghai to Shensi
                1 armour moved from Korea to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Korea to Amur
                1 infantry moved from Korea to Amur
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 artillery moved from Shensi to Kansu
                1 artillery moved from Shensi to Suiyuyan
                1 artillery moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 marine moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                3 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Yunnan
                1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 45 Sea Zone
                3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 marine moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
                3 fighters moved from 45 Sea Zone to Dutch New Guinea
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 artillery and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 :  4/9 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 :  2/9 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries, 2 bombers and 3 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Shan State, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 6 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 :  3/9 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                2 tactical_bombers could not land in 25 Sea Zone and were removed
                2 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 bombers moved from Shan State to French Indo China
                3 fighters moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 fighter moved from Kazakhstan to Szechwan
                1 tactical_bomber moved from Novosibirsk to Kansu
                1 fighter moved from Kazakhstan to Shensi

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 artillery, 3 infantry and 2 transports
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in French Indo China
                2 armour and 1 infantry placed in Kiangsu
                6 infantry placed in Japan
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41954_Jap7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 1 fighter, 1 infantry and 2 marines; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                3 bombers moved from Bryansk to Egypt
                4 fighters moved from Belgian Congo to Egypt
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                8 fighters moved from 26 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 11 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Egypt
                    Americans attack with 3 bombers and 4 fighters
                    Germans defend with 1 armour; Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                        Americans roll dice for 3 bombers and 4 fighters in Egypt, round 2 :  4/7 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 :  2/5 hits
                        1 armour owned by the Germans, 2 bombers owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt
                        Americans roll dice for 1 bomber and 4 fighters in Egypt, round 3 :  2/5 hits
                        Italians roll dice for 1 fighter in Egypt, round 3 :  0/1 hits
                        1 fighter owned by the Italians lost in Egypt
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                1 bomber and 4 fighters moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
                2 infantry moved from French West Africa to Nigeria
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                4 tactical_bombers moved from Eastern United States to 26 Sea Zone
                5 fighters moved from 25 Sea Zone to 26 Sea Zone
                6 fighters moved from 25 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 infantry placed in Central United States
                1 fighter and 2 marines placed in Western United States
                3 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41954_Ame7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 11 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 fighters moved from Bryansk to Archangel
                1 armour, 1 bomber and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                Battle in Archangel
                    British attack with 2 fighters
                    Italians defend with 1 armour
                        British roll dice for 2 fighters in Archangel, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 armour owned by the Italians lost in Archangel
                    British win, taking Egypt from Italians with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 armour
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                    Italians defend with 1 airfield and 2 infantry
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 96 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to Alexandria
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 aaGun and 2 infantry moved from Eastern Persia to West India
                1 infantry moved from West India to Eastern Persia
                1 submarine moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from Archangel to Bryansk

    Place Units - British
                1 airfield placed in Alexandria
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
                British collect 27 PUs (1 lost to blockades); end with 27 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
                UK_Pacific collect 6 PUs; end with 17 PUs

    triplea_41954_UK_7.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Persia to Iraq
                1 armour moved from Persia to Trans-Jordan
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Ukraine to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                4 fighters moved from Southern Italy to 98 Sea Zone
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Rostov

    Combat - Italians

    triplea_41954_Ita7.tsvg

  • '17

    scramble and ool

  • '17 '16 '15 '14 '12

    scramble fighters.  OOL round by round

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Persia to Iraq
                1 armour moved from Persia to Trans-Jordan
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Ukraine to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                4 fighters moved from Southern Italy to 98 Sea Zone
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Rostov

    Combat - Italians
                British scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
                    British defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 3 fighters
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits

    triplea_41954_Ita7.tsvg

  • '17 '16 '15 '14 '12

    sink destroyer

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Persia to Iraq
                1 armour moved from Persia to Trans-Jordan
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Ukraine to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                4 fighters moved from Southern Italy to 98 Sea Zone
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Rostov

    Combat - Italians
                British scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
                    British defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 3 fighters
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 :  3/7 hits

    triplea_41954_Ita7.tsvg

  • '17

    3 more

  • '17 '16 '15 '14 '12

    American carrier and cruiser

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Persia to Iraq
                1 armour moved from Persia to Trans-Jordan
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Ukraine to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                4 fighters moved from Southern Italy to 98 Sea Zone
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Rostov

    Combat - Italians
                British scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
                    British defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 3 fighters
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 :  3/7 hits
                        British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 :  9/11 hits
                        1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 carrier owned by the Americans, 2 bombers owned by the Italians, 2 submarines owned by the Italians and 4 fighters owned by the Italians lost in 98 Sea Zone
                    British win with 1 carrier, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -48
                    Casualties for Italians: 2 bombers, 1 destroyer, 4 fighters and 2 submarines
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 carrier and 1 cruiser
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
                    1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Alexandria

    Non Combat Move - Italians
                1 aaGun moved from Ukraine to Rostov

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,3
                Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41954_Ita7.tsvg

  • '17

    your fighter goes in alexandria, if you prefer, edit it in egypt

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