@axis-dominion Light game? I think you should be concerned about posting your first loss against me that wasn’t strongly dice assisted. Or am I getting over confident again?
BSD (Axis+4) Vs Axisdom (Allies)
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did you forget to post? I got the dice emails but no map posted
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did you forget to post? I got the dice emails but no map posted
Yeah, sorry about that. Kids came in and distracted me and I guess i closed the window without posting. Reconstructing it now from memory. if you can do me a favor and verify the combats, i think they will be right but just double check.
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you can just grab from autosave
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 fighter
EDIT: Removing units owned by Russians from Rostov: 1 aaGun, 2 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Turning off Edit Mode
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Baltic States to Belarus
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Archangel
3 infantry moved from Vyborg to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Germany
5 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
2 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Novgorod
2 infantry and 5 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
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@BSD:
you can just grab from autosave
Really, didn’t know that. Let me check.
Nice, OK, now I know about that. Problem this time was I had already reconstructed Germany’s turn so the auto save was an autosave of me fixing the turn and not the turn itself. I was in a hurry for an appointment so I haven’t verified the convoy # and if you could verify that you got a hit in belgium I would appreciate it, i took a unit off there but I don’t remember exactly. I know the Rostov battle is correct at least. Sorry, gtg, be back later.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rostov: 1 fighter
EDIT: Removing units owned by Russians from Rostov: 1 aaGun, 2 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Turning off Edit Mode
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Baltic States to Belarus
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Archangel
3 infantry moved from Vyborg to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Germany
5 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
2 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Novgorod
2 infantry and 5 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 50 to 49
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning off Edit ModeCombat Hit Differential Summary :
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ok now it’s corrected. I’ll do Russia now
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Belarus
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 0/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 3 : 2/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Changing ownership of Korea from Russians to Japanese
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Vologda to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 fighter moved from Vologda to Bryansk
1 fighter moved from Belarus to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 armour moved from Western Australia to Northern Territory
1 infantry moved from Northern Territory to South Australia
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to South Australia
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 mech_infantry moved from Anhwe to Kwangtung
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Hopei to Kweichow
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kwangtung
1 fighter moved from Japan to 17 Sea Zone
1 bomber moved from Japan to Kwangtung
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to KweichowCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers and 1 mech_infantry in Kwangtung, round 2 : 2/3 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in South Australia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from South Australia to Northern Territory
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 41 Sea Zone
4 carriers moved from 55 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 55 Sea Zone to 33 Sea Zone
1 cruiser moved from 55 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Kwangtung to French Indo China
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 battleship, 1 carrier and 6 submarines moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Northern Territory
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to South Australia
2 fighters and 1 tactical_bomber moved from Queensland to South Australia
1 bomber moved from Queensland to South Australia
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to FinlandCombat - Americans
Battle in South Australia
Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 carriers moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 marines moved from New Zealand to 63 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
1 artillery moved from Queensland to New South Wales
1 bomber moved from South Australia to New South Wales
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to 62 Sea Zone
2 fighters moved from South Australia to 62 Sea Zone
1 tactical_bomber moved from South Australia to 62 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New South Wales to New Zealand
1 carrier and 2 destroyers moved from 63 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 infantry placed in Norway
Americans undo move 1.
1 infantry placed in Western United States
1 infantry placed in Central United States
2 infantry placed in Norway
1 fighter placed in Norway
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : -0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to South Australia
2 fighters and 1 tactical_bomber moved from Queensland to South Australia
1 bomber moved from Queensland to South Australia
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to FinlandCombat - Americans
Battle in South Australia
Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 carriers moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 marines moved from New Zealand to 63 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
1 artillery moved from Queensland to New South Wales
1 bomber moved from South Australia to New South Wales
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to 62 Sea Zone
2 fighters moved from South Australia to 62 Sea Zone
1 tactical_bomber moved from South Australia to 62 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New South Wales to New Zealand
1 carrier and 2 destroyers moved from 63 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 infantry placed in Norway
Americans undo move 1.
1 infantry placed in Western United States
1 infantry placed in Central United States
2 infantry placed in Norway
1 fighter placed in Norway
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 3 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
1 aaGun, 4 artilleries and 4 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 carrier and 1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 125 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
2 transports moved from 80 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Bryansk to Northwest Persia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Trans-Jordan to IndiaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0.17
Americans : -0.50
Chinese : -0.33
Japanese : -2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 fighter moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Crete from British to Italians
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Rostov to Ukraine
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Rostov to Ukraine
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Southern Italy to Tunisia
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to India
4 fighters moved from Queensland to New Zealand
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to New Zealand: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Trans-Jordan to IndiaTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 infantry moved from Archangel to Smolensk
2 infantry moved from Novgorod to Belarus
2 bombers moved from Ukraine to Russia
4 fighters and 2 tactical_bombers moved from Ukraine to Smolensk
1 infantry moved from Novgorod to Belarus
1 fighter moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Smolensk
Germans attack with 4 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Smolensk, round 2 : 2/10 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Smolensk, round 3 : 4/9 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Archangel
1 fighter moved from Belarus to Ukraine
4 fighters and 3 tactical_bombers moved from Smolensk to Ukraine
2 bombers moved from Russia to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Ukraine to Rostov
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Ukraine to Volgograd
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from 95 Sea Zone to Ukraine
1 fighter moved from Western Germany to 95 Sea Zone
2 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
8 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 aaGun, 1 artillery and 8 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
2 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
8 infantry moved from Russia to Samara
10 mech_infantrys moved from Bryansk to Samara
3 armour moved from Bryansk to Samara
2 aaGuns, 24 artilleries and 19 infantry moved from Bryansk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Territory to South Australia
2 fighters and 2 tactical_bombers moved from Northern Territory to South Australia
3 fighters and 2 tactical_bombers moved from Northern Territory to 54 Sea Zone
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 bombers moved from French Indo China to Kweichow
1 bomber and 2 fighters moved from French Indo China to Hunan
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Anhwe to KweichowCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 41 Sea Zone from French with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hunan
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Hunan, round 2 : 4/5 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 5/7 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in South Australia
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in South Australia, round 2 : 3/5 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in South Australia
Japanese win, taking South Australia from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from South Australia to Northern Territory
1 aaGun and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 33 Sea Zone to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 47 Sea Zone to 55 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 fighters moved from Hunan to French Indo China
1 bomber moved from Hunan to French Indo China
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Anhwe to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 destroyer and 5 submarines moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 55 Sea Zone
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 transports moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Japan
1 carrier and 2 destroyers moved from 41 Sea Zone to 36 Sea Zone
1 battleship moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 fighters moved from 33 Sea Zone to French Indo China
1 carrier moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New South Wales to South Australia
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to South Australia
1 artillery, 1 infantry and 2 marines moved from New South Wales to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 62 Sea Zone to 54 Sea Zone
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New Zealand to Queensland
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from Trans-Jordan to Crete
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
2 infantry moved from Finland to Karelia
1 fighter moved from Norway to Karelia
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 cruiser and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Cyprus
Battle in Malta
Battle in Crete
Americans attack with 2 fighters, 2 infantry and 1 marine
Italians defend with 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 marine in Crete, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Cyprus from Italians, taking Malta from Italians, taking Crete from Italians with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 infantry in Karelia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in South Australia
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in South Australia, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
Americans attack with 1 artillery, 1 bomber, 3 infantry, 3 marines and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Queensland, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 1 bomber, 3 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from South Australia to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
2 carriers, 3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to New Zealand
2 carriers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
2 infantry moved from Norway to Finland
1 fighter moved from Karelia to Finland
2 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
2 fighters moved from Crete to 99 Sea Zone
1 mech_infantry moved from Trans-Jordan to SyriaPlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Americans : -1.50
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :