8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 26

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 fighters, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Sakha to Soviet Far East
                      Germans take Siberia from Russians
                      Germans take Soviet Far East from Americans
                1 mech_infantry moved from Buryatia to Sakha
                1 armour moved from Buryatia to Sakha
                1 armour moved from Amur to Jehol
                1 artillery moved from Novosibirsk to Kansu
                2 armour and 7 mech_infantrys moved from Novosibirsk to Shensi
                6 armour moved from Samara to Sikang
                1 artillery moved from Samara to Kazakhstan
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Sikang
                2 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                4 artilleries and 1 infantry moved from Iraq to Saudi Arabia
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Germans take Kenya from British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 armour and 2 mech_infantrys moved from Tobruk to Egypt
                2 infantry moved from Norway to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                4 transports moved from 109 Sea Zone to 110 Sea Zone
                4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                3 infantry moved from Holland Belgium to 110 Sea Zone
                13 artilleries moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                6 infantry, 4 mech_infantrys and 5 transports moved from 110 Sea Zone to 109 Sea Zone
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 carriers, 1 destroyer and 1 fighter moved from 113 Sea Zone to 109 Sea Zone
                5 fighters moved from Western Germany to 109 Sea Zone
                1 destroyer moved from 109 Sea Zone to 118 Sea Zone
                1 destroyer moved from 109 Sea Zone to 108 Sea Zone
                1 bomber moved from Volgograd to India
                1 bomber moved from Volgograd to Egypt

    Combat - Germans
                Battle in Saudi Arabia
                    Germans attack with 4 artilleries and 1 infantry
                    Neutral_True defend with 2 infantry
                        Germans roll dice for 4 artilleries and 1 infantry in Saudi Arabia, round 2 :  5/5 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
                    Germans win, taking Saudi Arabia from Neutral_True with 4 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Germans
                6 infantry and 4 mech_infantrys moved from 109 Sea Zone to Eire

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Volgograd
                1 carrier, 2 destroyers and 1 submarine placed in 113 Sea Zone
                2 fighters placed in 113 Sea Zone
                2 fighters and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                Germans collect 92 PUs (2 lost to blockades); end with 93 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 105 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs

    triplea_41556_Ger26.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 26

    Combat Move - Japanese
                1 armour moved from Anhwe to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 armour moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Anhwe to Kiangsi
                3 armour moved from Manchuria to Anhwe
                5 artilleries, 7 infantry and 1 marine moved from Yunnan to Shan State
                1 armour moved from Anhwe to Kweichow
                1 artillery moved from Kweichow to Yunnan
                1 armour moved from Anhwe to Hunan
                1 infantry moved from Hunan to Yunnan
                2 fighters moved from Anhwe to Shan State
                1 armour moved from Anhwe to Hopei
                1 infantry moved from Hopei to Anhwe

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 5 artilleries, 2 fighters, 7 infantry and 1 marine
                    ANZAC defend with 1 aaGun, 3 armour, 3 artilleries and 4 infantry
                        AA fire in Shan State :  1/2 hits
                        1 fighter owned by the Japanese lost in Shan State
                        Japanese roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 marine in Shan State, round 2 :  4/14 hits
                        ANZAC roll dice for 1 aaGun, 3 armour, 3 artilleries and 4 infantry in Shan State, round 2 :  3/10 hits
                        3 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Shan State
                        Japanese roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 marine in Shan State, round 3 :  3/11 hits
                        ANZAC roll dice for 3 armour, 3 artilleries and 1 infantry in Shan State, round 3 :  3/7 hits
                        2 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Shan State
                        Japanese roll dice for 5 artilleries, 1 fighter and 2 infantry in Shan State, round 4 :  1/8 hits
                        ANZAC roll dice for 3 armour and 1 artillery in Shan State, round 4 :  1/4 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
                        Japanese roll dice for 5 artilleries, 1 fighter and 1 infantry in Shan State, round 5 :  4/7 hits
                        ANZAC roll dice for 3 armour in Shan State, round 5 :  1/3 hits
                        1 infantry owned by the Japanese and 3 armour owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 5 artilleries and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for ANZAC: 1 aaGun, 3 armour, 3 artilleries and 4 infantry
                    Casualties for Japanese: 1 fighter, 7 infantry and 1 marine

    Non Combat Move - Japanese
                1 fighter moved from Shan State to Yunnan

    Turn Complete - Japanese

    triplea_41556_Jap26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 26

    Purchase Units - Americans
                Americans buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 80 PUs;

    Combat Move - Americans
                1 armour moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 armour moved from 20 Sea Zone to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 bomber moved from Midway to Kiangsi
                1 armour moved from Kwangsi to Hunan
                3 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
                1 submarine moved from 106 Sea Zone to 118 Sea Zone
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                4 fighters moved from United Kingdom to 108 Sea Zone
                4 bombers moved from United Kingdom to 118 Sea Zone
                3 fighters and 1 tactical_bomber moved from United Kingdom to 108 Sea Zone
                3 tactical_bombers moved from 106 Sea Zone to 108 Sea Zone
                2 fighters and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - Americans
                Battle in Hunan
                    Americans attack with 1 armour
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the Americans lost in Hunan
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 1 armour
                Battle in 118 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 118 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 118 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 118 Sea Zone
                    Americans win with 4 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 108 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 4 tactical_bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
                    Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Anglo Egyptian Sudan
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kiangsi
                    Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 :  2/2 hits
                        1 bomber owned by the Americans, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 bomber and 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Kiangsi to Kwangtung
                4 bombers moved from 118 Sea Zone to United Kingdom
                8 fighters moved from Eastern United States to 106 Sea Zone
                4 tactical_bombers moved from 108 Sea Zone to 106 Sea Zone
                7 fighters moved from 108 Sea Zone to United Kingdom
                1 aaGun moved from Central United States to Eastern United States
                1 carrier, 2 cruisers and 4 transports moved from 86 Sea Zone to 89 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Eastern United States: 8 fighters
                EDIT: Changing PUs for Americans from 80 to 0
                EDIT: Turning off Edit Mode
                1 transport placed in 6 Sea Zone
                1 armour and 1 infantry placed in Japan
                1 factory_minor placed in Kwangtung

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs

    triplea_41556_Ame26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 26

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    triplea_41556_Chi26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 26

    Purchase Units - British
                British buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to Scotland
                13 fighters and 2 tactical_bombers moved from United Kingdom to Scotland
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa

    Combat - British
                Battle in Scotland
                    British attack with 13 fighters, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 13 fighters, 1 infantry and 2 tactical_bombers in Scotland, round 2 :  5/16 hits
                        Germans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 13 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in French Equatorial Africa
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in French Equatorial Africa
                    British win, taking French Equatorial Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                13 fighters and 2 tactical_bombers moved from Scotland to United Kingdom

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,1,6,6,4,2,4,1,5,4,2,6,2,2,5,6,3,4,3,3,4,2,4,2,1,5,4,4,6,3,5,5,1,1,3,3,5,1,3,5,6,4,2,5,3,1,5,5,2,6,4,2,4,6,1,6,2,1,1,3,4,1,5,1,4,5,1,4,4,6,4,2,5,1,3,4,4,1,4,3,1,3,2,4
                British collect 18 PUs (8 lost to blockades); end with 18 PUs

    Turn Complete - UK_Pacific

    triplea_41556_UK_26.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 26

    Purchase Units - Italians
                Italians buy 2 armour, 1 destroyer, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from 81 Sea Zone to 76 Sea Zone
                1 submarine moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 bombers moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                4 artilleries and 9 infantry moved from India to Burma
                1 mech_infantry moved from Kazakhstan to Szechwan
                1 armour moved from Kazakhstan to Szechwan
                2 infantry moved from Sicily to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
                2 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Battle in 76 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 76 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 76 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 76 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 76 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 bombers and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 3 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 infantry moved from 81 Sea Zone to Egypt
                2 fighters moved from 76 Sea Zone to 81 Sea Zone
                3 bombers moved from Anglo Egyptian Sudan to Egypt
                10 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                Italians collect 24 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_41556_Ita26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 26

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 fighter moved from 37 Sea Zone to Shan State
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                2 artilleries and 1 infantry moved from New South Wales to Queensland
                3 transports moved from 37 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Formosa
                Battle in Shan State
                    ANZAC attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 5 artilleries
                        ANZAC roll dice for 1 battleship in Shan State, round 2 :  1/1 hits
                        ANZAC roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  6/9 hits
                        Japanese roll dice for 5 artilleries in Shan State, round 2 :  1/5 hits
                        5 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    ANZAC win, taking Formosa from Japanese, taking Shan State from Japanese with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 5 artilleries

    Non Combat Move - ANZAC
                1 carrier and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Shan State to Kwangtung
                3 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 carrier and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Place Units - ANZAC
                3 armour placed in Malaya
                1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                2 tactical_bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 29 PUs; end with 32 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs

    triplea_41556_ANZ26.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 27

    Purchase Units - Germans

    triplea_41556_Ger27.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 27

    Purchase Units - Germans
                Germans buy 1 carrier, 4 destroyers, 3 fighters, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour moved from Soviet Far East to Amur
                1 armour moved from Sakha to Manchuria
                1 mech_infantry moved from Sakha to Manchuria
                1 armour moved from Jehol to Hunan
                2 armour and 7 mech_infantrys moved from Shensi to Hunan
                2 infantry moved from Sikang to Szechwan
                6 armour moved from Sikang to Yunnan
                1 bomber moved from India to Malaya
                2 mech_infantrys moved from Egypt to French Equatorial Africa
                1 armour moved from Egypt to French Equatorial Africa
                1 infantry moved from Kenya to Ethiopia
                      Italians take Ethiopia from British
                1 bomber moved from Egypt to French Equatorial Africa
                1 armour, 3 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
                4 artilleries moved from Saudi Arabia to Trans-Jordan
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 113 Sea Zone to 109 Sea Zone
                2 infantry moved from Eire to Scotland
                2 fighters moved from 109 Sea Zone to Scotland
                6 fighters moved from 109 Sea Zone to Scotland
                1 destroyer moved from 109 Sea Zone to 118 Sea Zone
                1 destroyer moved from 109 Sea Zone to 108 Sea Zone
                5 transports moved from 109 Sea Zone to 110 Sea Zone
                1 artillery, 5 infantry and 4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 110 Sea Zone to 109 Sea Zone
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa

    Combat - Germans
                Strategic bombing raid in Malaya
                        AA fire in Malaya :  0/1 hits
                    Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Malaya causes 3 damage total.
                Battle in Hunan
                    Germans attack with 3 armour and 7 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 armour and 7 mech_infantrys in Hunan, round 2 :  3/10 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Hunan
                    Germans win, taking Hunan from Chinese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Scotland
                    Germans attack with 8 fighters and 2 infantry
                    British defend with 1 airfield and 1 infantry
                        Germans roll dice for 8 fighters and 2 infantry in Scotland, round 2 :  5/10 hits
                        British roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Equatorial Africa
                    Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry; ANZAC defend with 1 infantry
                        Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 2 :  1/5 hits
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 :  1/3 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in French Equatorial Africa
                        Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in French Equatorial Africa, round 3 :  3/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 :  2/2 hits
                        1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in French Equatorial Africa
                    Germans win, taking French Equatorial Africa from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from French Equatorial Africa to Egypt
                8 fighters moved from Scotland to 109 Sea Zone
                1 bomber moved from Malaya to Szechwan

    Place Units - Germans
                1 carrier, 4 destroyers, 1 submarine and 2 transports placed in 113 Sea Zone
                2 fighters placed in 113 Sea Zone
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Egypt
                3 infantry placed in Southern France
                1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Sikang: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                Germans collect 94 PUs (1 lost to blockades); end with 94 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 106 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 126 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports
                EDIT: Adding units owned by Germans to 109 Sea Zone: 5 transports
                EDIT: Adding units owned by Germans to Eire: 1 artillery, 5 infantry and 4 mech_infantrys
                EDIT: Turning off Edit Mode

    triplea_41556_Ger27.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 27

    Combat Move - Japanese
                1 armour moved from Kweichow to Shan State
                1 infantry moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State
                3 armour moved from Anhwe to Kiangsi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Shensi to Kweichow

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 3 armour
                    Americans defend with 1 armour; Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour in Kiangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 :  3/4 hits
                        ANZAC roll dice for 2 artilleries and 1 infantry in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shan State to Yunnan

    Turn Complete - Japanese

    triplea_41556_Jap27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 27

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 8 fighters and 1 infantry; Remaining resources: 9 PUs;

    Combat Move - Americans
                1 submarine moved from 106 Sea Zone to 118 Sea Zone
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                4 fighters moved from 106 Sea Zone to 108 Sea Zone
                4 tactical_bombers moved from 106 Sea Zone to 108 Sea Zone
                4 bombers moved from United Kingdom to 118 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from Kwangtung to Kiangsi
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from Belgian Congo to French Equatorial Africa

    Combat - Americans
                Battle in Korea
                Battle in 118 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 118 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 bombers in 118 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 destroyer in 118 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 118 Sea Zone
                    Americans win, taking Korea from Japanese with 4 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 108 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
                    Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in French Equatorial Africa
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 armour
                        Americans roll dice for 2 fighters and 1 tactical_bomber in French Equatorial Africa, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in French Equatorial Africa, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in French Equatorial Africa
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kiangsi
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 3 armour
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsi, round 2 :  0/3 hits
                        Japanese roll dice for 3 armour in Kiangsi, round 2 :  1/3 hits
                        1 infantry owned by the Americans lost in Kiangsi
                        Americans roll dice for 1 armour and 1 fighter in Kiangsi, round 3 :  2/2 hits
                        Japanese roll dice for 3 armour in Kiangsi, round 3 :  2/3 hits
                        2 armour owned by the Japanese, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Kiangsi
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 armour, 1 fighter and 1 infantry
                    Casualties for Japanese: 2 armour

    Non Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 108 Sea Zone
                4 bombers moved from 118 Sea Zone to United Kingdom
                4 fighters and 4 tactical_bombers moved from 108 Sea Zone to United Kingdom
                8 fighters moved from Eastern United States to 106 Sea Zone
                1 armour, 9 artilleries and 10 infantry moved from Quebec to Eastern United States
                3 aaGuns moved from Central United States to Eastern United States
                11 transports moved from 106 Sea Zone to 101 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Union of South Africa
                1 destroyer moved from 106 Sea Zone to 101 Sea Zone
                3 battleships, 11 carriers, 2 cruisers, 5 destroyers, 12 fighters and 2 submarines moved from 106 Sea Zone to 101 Sea Zone
                1 carrier, 2 cruisers and 4 transports moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 armour and 2 fighters placed in Kwangtung
                1 artillery, 1 fighter and 1 infantry placed in Japan
                5 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs

    triplea_41556_Ame27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 27

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    triplea_41556_Chi27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 27

    Purchase Units - British
                British buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 106 Sea Zone to 101 Sea Zone
                1 armour moved from Belgian Congo to Ethiopia
                      British take Kenya from Germans
                1 armour moved from Belgian Congo to Union of South Africa
                1 infantry moved from United Kingdom to Scotland
                13 fighters and 2 tactical_bombers moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 13 fighters, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 airfield and 2 infantry
                        British roll dice for 13 fighters, 1 infantry and 2 tactical_bombers in Scotland, round 2 :  10/16 hits
                        Germans roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 13 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Ethiopia
                    British attack with 1 armour
                    Germans defend with 1 infantry
                        British roll dice for 1 armour in Ethiopia, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Ethiopia
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - British
                13 fighters and 2 tactical_bombers moved from Scotland to United Kingdom
                1 mech_infantry moved from Belgian Congo to Mozambique
                      British take Mozambique from Neutral_True

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,4,1,4,5,4,1,4,1,5,5,4,3,3,2,5,3,5,6,5,3,1,3,5,2,4,6,6,6,5,1,6,1,1,2,2,6,2,2,1,6,2,1,5,6,5,5,4,4,4,2,5,5,5,4,3,2,6,1,5,5,1,3,4,3,1,6,4,6,2,2,1,3,3,1,6,5,5,2,3,5,4,4,1,2,5,3,6,3,5
                British collect 17 PUs (8 lost to blockades); end with 17 PUs

    Turn Complete - UK_Pacific

    triplea_41556_UK_27.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 27

    Purchase Units - Italians
                Italians buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Egypt to Kenya
                      Italians take Kenya from British
                1 mech_infantry moved from Egypt to Belgian Congo
                1 submarine moved from 76 Sea Zone to 71 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 fighters moved from Egypt to 80 Sea Zone
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                1 carrier, 2 fighters, 2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to French Madagascar
                3 bombers moved from Egypt to Belgian Congo
                1 armour moved from Egypt to Belgian Congo
                1 armour moved from Egypt to French Equatorial Africa
                2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
                2 artilleries moved from Trans-Jordan to Egypt
                4 artilleries and 9 infantry moved from Burma to Shan State
                1 armour moved from Szechwan to Shan State
                1 mech_infantry moved from Szechwan to Shan State
                2 submarines moved from 97 Sea Zone to 81 Sea Zone
                1 destroyer moved from 97 Sea Zone to 81 Sea Zone

    Combat - Italians
                Battle in French Madagascar
                Battle in 80 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 80 Sea Zone
                    Italians win, taking French Madagascar from French, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Belgian Congo
                    Italians attack with 1 armour, 3 bombers, 1 infantry and 1 mech_infantry
                    ANZAC defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 armour, 3 bombers, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 :  3/6 hits
                        British roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 :  2/3 hits
                        2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 artillery owned by the ANZAC and 1 infantry owned by the Italians lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry

    Non Combat Move - Italians
                3 bombers moved from Belgian Congo to Anglo Egyptian Sudan
                2 fighters moved from 80 Sea Zone to Eastern Persia

    Place Units - Italians
                3 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs

    triplea_41556_Ita27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 27

    Purchase Units - ANZAC
                ANZAC repair damage of 3x factory_minor; Remaining resources: 38 PUs;
                ANZAC buy 4 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from 20 Sea Zone to Kiangsi
                3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                3 armour and 2 infantry moved from Malaya to Shan State
                3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from 37 Sea Zone to Kiangsi
                1 fighter moved from Kwangtung to Kiangsi
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                2 tactical_bombers moved from New South Wales to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Combat - ANZAC
                Battle in 80 Sea Zone
                    ANZAC attack with 1 submarine
                    Italians defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 80 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 80 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Battle in Kiangsi
                    ANZAC attack with 3 fighters and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 cruiser in Kiangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kiangsi
                    ANZAC win, taking Kiangsi from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Shan State
                    ANZAC attack with 3 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry; Japanese defend with 1 armour and 1 artillery
                        ANZAC roll dice for 1 battleship in Shan State, round 2 :  1/1 hits
                        ANZAC roll dice for 3 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 2 :  6/14 hits
                        Japanese roll dice for 2 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Shan State, round 2 :  8/17 hits
                        3 artilleries owned by the ANZAC, 5 infantry owned by the ANZAC and 7 infantry owned by the Italians lost in Shan State
                        ANZAC roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 :  2/6 hits
                        Japanese roll dice for 2 armour, 5 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 3 :  3/10 hits
                        3 armour owned by the ANZAC and 2 infantry owned by the Italians lost in Shan State
                    Japanese win with 2 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
                    Casualties for Italians: 9 infantry
                    Casualties for ANZAC: 3 armour, 3 artilleries and 5 infantry
                    1 tactical_bomber owned by the ANZAC and 2 fighters owned by the ANZAC retreated

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from Shan State to Malaya
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                3 fighters moved from Kiangsi to Kwangtung

    Place Units - ANZAC
                1 artillery and 2 infantry placed in Queensland
                3 armour placed in Malaya
                1 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 28 PUs; end with 28 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs

    triplea_41556_ANZ27.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 27

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_41556_Fre27.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 28

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 carriers, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Eire to Scotland
                17 fighters moved from 109 Sea Zone to Scotland
                17 fighters and 1 submarine moved from 109 Sea Zone to 108 Sea Zone
                9 infantry moved from Southern France to Normandy Bordeaux
                5 transports moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Norway to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 113 Sea Zone to 109 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 109 Sea Zone
                4 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                3 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                3 infantry moved from Egypt to Alexandria
                1 bomber moved from Egypt to India
                6 armour moved from Yunnan to Malaya
                1 bomber moved from Szechwan to Malaya
                1 armour moved from Hunan to Kwangsi
                1 mech_infantry moved from Hunan to Kwangsi
                1 armour moved from Hunan to Kiangsi
                1 mech_infantry moved from Hunan to Kiangsi
                1 armour and 3 mech_infantrys moved from Hunan to Yunnan
                2 infantry moved from Szechwan to Yunnan
                1 armour moved from Sikang to Yunnan
                2 mech_infantrys moved from Sikang to Yunnan
                1 artillery moved from Kazakhstan to Sikang
                1 artillery moved from Caucasus to Kazakhstan
                2 infantry moved from Caucasus to Kazakhstan
                1 armour moved from Amur to Jehol
                1 armour moved from Manchuria to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                6 fighters moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Kiangsi
                    Germans attack with 1 armour and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kiangsi
                    Germans win, taking Kiangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Scotland
                    Germans attack with 17 fighters and 2 infantry
                    British defend with 1 airfield and 1 infantry
                        Germans roll dice for 17 fighters and 2 infantry in Scotland, round 2 :  10/19 hits
                        British roll dice for 1 infantry in Scotland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 17 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Germans win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 108 Sea Zone
                    Germans attack with 17 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 108 Sea Zone
                    Germans win with 17 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Malaya
                    Germans attack with 6 armour and 1 bomber
                    ANZAC defend with 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
                        Germans roll dice for 6 armour and 1 bomber in Malaya, round 2 :  5/7 hits
                        ANZAC roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Malaya, round 2 :  4/6 hits
                        3 armour owned by the ANZAC, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 4 armour owned by the Germans lost in Malaya
                        Germans roll dice for 2 armour and 1 bomber in Malaya, round 3 :  2/3 hits
                        ANZAC roll dice for 1 fighter in Malaya, round 3 :  0/1 hits
                        1 fighter owned by the ANZAC lost in Malaya
                    Germans win, taking Malaya from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 4 armour
                    Casualties for ANZAC: 3 armour, 2 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Malaya to Yunnan
                17 fighters moved from 108 Sea Zone to 109 Sea Zone
                17 fighters moved from Scotland to 109 Sea Zone
                1 armour, 4 artilleries and 9 infantry moved from 109 Sea Zone to Eire

    Place Units - Germans
                1 harbour placed in Eire
                3 infantry placed in Normandy Bordeaux
                3 fighters and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Western Germany
                2 carriers placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                Germans collect 99 PUs; end with 100 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 112 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUs

    triplea_41556_Ger28.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 28

    Combat Move - Japanese
                1 armour moved from Shan State to Yunnan
                1 artillery moved from Shan State to Yunnan
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Szechwan to Yunnan

    Non Combat Move - Japanese

    Turn Complete - Japanese

    triplea_41556_Jap28.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 11 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                4 bombers, 30 fighters and 4 tactical_bombers moved from United Kingdom to 108 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                3 artilleries and 3 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 armour moved from Kwangtung to Kwangsi
                2 fighters moved from Kwangtung to Kwangsi

    Combat - Americans
                Battle in 108 Sea Zone
                    Americans attack with 4 bombers, 1 destroyer, 30 fighters and 4 tactical_bombers
                    Germans defend with 1 submarine
                        Americans roll dice for 4 bombers, 1 destroyer, 30 fighters and 4 tactical_bombers in 108 Sea Zone, round 2 :  22/39 hits
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 108 Sea Zone
                    Americans win with 4 bombers, 1 destroyer, 30 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kiangsi
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  2/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Kiangsi
                    Americans win, taking Kiangsi from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Kwangsi
                    Americans attack with 1 armour and 2 fighters
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 armour and 2 fighters in Kwangsi, round 2 :  2/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Kwangsi
                    Americans win, taking Kwangsi from Germans with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Kiangsi to Kwangtung
                3 battleships, 12 carriers, 4 cruisers, 5 destroyers, 12 fighters, 2 submarines and 15 transports moved from 101 Sea Zone to 106 Sea Zone
                5 fighters moved from Eastern United States to 106 Sea Zone
                4 aaGuns, 1 armour, 9 artilleries and 10 infantry moved from Eastern United States to Quebec
                4 bombers, 30 fighters and 4 tactical_bombers moved from 108 Sea Zone to United Kingdom

    Place Units - Americans
                3 fighters placed in Japan
                3 fighters placed in Korea
                3 fighters placed in Kwangtung
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs

    triplea_41556_Ame28.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 28

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_41556_Chi28.tsvg

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