And off we go! I mean down we go, if we are talking about the fighter that crashed into the ocean in East Canada Sea Zone. Not a good start of the war for him.
Good luck and have fun!
Did you mean to leave that artillery on the transport in SZ42? Edit?
Did you mean to leave that artillery on the transport in SZ42? Edit?
Oh, gosh darnit! I would have had an extra fighter for SZ 42 too because I lost a plane on Java.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Tunisia to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from Iraq to Egypt
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry; British defend with 1 artillery and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 2/5 hits
2 infantry owned by the ANZAC, 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 3 : 4/4 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits
1 armour owned by the Italians, 1 infantry owned by the French and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery
Casualties for ANZAC: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Alexandria
British win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Gibraltar
Place Units - Italians
3 infantry placed in Normandy Bordeaux
1 infantry and 2 mech_infantrys placed in Northern Italy
3 fighters placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 28 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Tunisia to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from Iraq to Egypt
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry; British defend with 1 artillery and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 2/5 hits
2 infantry owned by the ANZAC, 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 3 : 4/4 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits
1 armour owned by the Italians, 1 infantry owned by the French and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery
Casualties for ANZAC: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Alexandria
British win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Gibraltar
Place Units - Italians
3 infantry placed in Normandy Bordeaux
1 infantry and 2 mech_infantrys placed in Northern Italy
3 fighters placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 28 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 4 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Tunisia to Egypt
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from Iraq to Egypt
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry; British defend with 1 artillery and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 3/6 hits
British roll dice for 1 artillery and 4 infantry in Egypt, round 2 : 2/5 hits
2 infantry owned by the ANZAC, 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 3 : 4/4 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 1/2 hits
1 armour owned by the Italians, 1 infantry owned by the French and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery
Casualties for ANZAC: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Alexandria
British win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Gibraltar
Place Units - Italians
3 infantry placed in Normandy Bordeaux
1 infantry and 2 mech_infantrys placed in Northern Italy
3 fighters placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 28 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 4 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 marine
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 1 marine in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
ANZAC roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Java, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - ANZAC
2 submarines moved from 17 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Trans-Jordan to Alexandria
2 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Ukraine
2 fighters and 1 tactical_bomber moved from Iraq to Rostov
2 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 4 : 1/2 hits
Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Alexandria
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 0/3 hits
British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Alexandria
Germans roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Alexandria, round 4 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Alexandria, round 5 : 1/2 hits
British roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits
1 artillery owned by the British lost in Alexandria
Germans win, taking Alexandria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Rostov
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 aaGuns, 9 artilleries and 14 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
8 infantry moved from Eastern Poland to Baltic States
2 artilleries and 10 infantry moved from Poland to Baltic States
1 armour and 5 mech_infantrys moved from Germany to Baltic States
1 armour and 2 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Germany to Poland
1 bomber moved from Ukraine to Poland
1 mech_infantry moved from Syria to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
4 armour moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 armour moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Egypt
2 armour moved from Trans-Jordan to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
Place Units - Germans
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
6 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 3.
2 artilleries and 1 infantry placed in Germany
Germans undo move 2.
1 mech_infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Feel free to stop kicking my ass at any point.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
4 artilleries and 14 infantry moved from Bryansk to Rostov
6 artilleries moved from Tambov to Rostov
7 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
2 artilleries and 5 infantry moved from Tambov to Rostov
9 artilleries and 28 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour and 1 mech_infantry moved from Urals to Yenisey
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 armour in Yenisey, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Yenisey
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 12 artilleries and 26 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 12 artilleries and 26 infantry in Rostov, round 2 : 7/38 hits, 10.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 12 artilleries and 26 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Eastern Poland
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 4 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 4 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Eastern Poland, round 3 : 2/5 hits, 1.83 expected hits
Italians roll dice for 3 infantry in Eastern Poland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Eastern Poland, round 4 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 4 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 aaGun, 1 artillery and 3 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Russia to Urals
4 infantry moved from Anhwe to Hunan
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : -1.00
Russians : -4.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 3 tactical_bombers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 artilleries and 3 infantry moved from Manchuria to Korea
3 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Burma
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Korea
Japanese attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 artilleries and 3 infantry in Korea, round 2 : 2/5 hits
Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from 42 Sea Zone to Burma
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 20 Sea Zone to 38 Sea Zone
2 aaGuns moved from Manchuria to Korea
1 infantry moved from Yenisey to Evenkiyskiy
2 fighters moved from Japan to French Indo China
Place Units - Japanese
1 fighter and 2 tactical_bombers placed in French Indo China
2 fighters and 1 tactical_bomber placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,3,4,1,6,3,6,1,5,1,5,1,6,1,4,6
Japanese collect 40 PUs (11 lost to blockades); end with 40 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat Hit Differential Summary :
Scramble from Gibraltar?
Actually, I’m going to continue the battle, no doubt sacrificing the 2 planes.
Rolling 2d6:
(3, 3)
def:Rolls: 1@2 1@3 4@4; Total Hits: 31@2: (2)1@3: (1)4@4: (6, 5, 5, 4)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 destroyer and 4 fighters moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 armour moved from Eastern Persia to West India
1 bomber moved from India to Persia
Combat Hit Differential Summary :
I assumed Max D on the Gibraltar assault.
Now, again, scramble from Gibraltar?
I assumed Max D on the Gibraltar assault.
Now, again, scramble from Gibraltar?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Battle in Amur
Battle in Gibraltar
Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
Germans defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber; Italians defend with 1 artillery, 1 fighter, 1 infantry and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.33 expected hits
Germans roll dice for 2 artilleries, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Gibraltar, round 2 : 7/10 hits, 4.83 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Germans win, taking Amur from Japanese with 4 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 3 artilleries, 3 infantry and 1 marine
2 fighters owned by the Americans retreated
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 tactical_bomber
EDIT: Removing units owned by Italians from Gibraltar: 1 marine
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 91 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 mech_infantry moved from Karelia to Archangel
1 armour and 2 mech_infantrys moved from Belarus to Rostov
EDIT: Americans undo move 1.
1 artillery and 1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 armour and 1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Hunan to Yunnan
1 fighter moved from Jehol to Yunnan
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Kweichow from Japanese, taking Szechwan from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery moved from Jehol to Anhwe
7 infantry moved from Jehol to Manchuria
Place Units - Chinese
6 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Purchase Units - British
British buy 1 carrier and 3 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 destroyer and 4 fighters moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 armour moved from Eastern Persia to West India
1 bomber moved from India to Persia
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 airfield, 3 fighters and 1 harbour; Italians defend with 1 fighter
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 4 fighters in Gibraltar, round 2 : 4/4 hits, 2.67 expected hits
1 fighter owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the British and 2 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 3 fighters in Gibraltar, round 3 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Gibraltar
Germans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 1 fighter
1 fighter owned by the British retreated
Non Combat Move - British
1 fighter moved from Gibraltar to 91 Sea Zone
3 fighters moved from 91 Sea Zone to British Guiana
1 bomber moved from Persia to West India
1 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from India to West India
2 artilleries, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Kenya to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Dutch New Guinea to Java
Place Units - British
3 infantry placed in Union of South Africa
1 carrier placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
British collect 26 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.50
AA fire in Persia : : -0.17
British : -1.33
Americans : -0.50
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 41 PUs;
Italians buy 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Trans-Jordan to Eastern Poland
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 2 artilleries
Italians roll dice for 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Italians and 1 artillery owned by the Russians lost in Eastern Poland
Russians win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber and 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Baltic States: 1 bomber
EDIT: Turning off Edit Mode
3 fighters moved from Southern Italy to Gibraltar
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Trans-Jordan to Persia
Place Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Persia
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Italians collect 27 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs