Yea, I know there’s VC’s there. But as you said, they don’t have much to do with the islands. I think one of the only ones really close to that are keeping Japanese ships out of the bottom of the map.
Like I said, I don’t know what it would be yet, but something to spice it up. I used to add a house rule to some A&A Global 1940 games where you had to hold two thirds of the originally Japanese controlled islands, or 6 of 8, however many there are, before you could attack Japan. The idea being they were needed to land planes and build troop strength before an assault on Japan. Not saying it needs to be a rule like that, but something to entice warfare in those areas. As of now, the US fleet can reach Japan from Hawaii in a single turn. It’s conceivable that’s the only focus in a game sometimes!
I have not been sold on Oil Wars, to be honest. The rules seem a bit off to me for it. You’re telling me that it costs Germany the same amount of oil to move all of it’s land units as it does for ANZAC to do the same? Doesn’t make sense to me. I used to play around with a rule (never tested I should add) where the oil you had could combat move 5 units/per oil, or whatever it is you wanted to make it, and that oil had to be present in the same territory where units originated. This would require supply areas to be closely protected, and a gradual build up to happen. The problem with oil to me, is that a game as strategic level as this already has that built in. The money a territory is worth, the units built, etc., all that has an implied resources used to build/manufacture, logistics to move whole corps, and oil/gas/ammunition/food/etc. used to move armies. That’s how I’ve always viewed the monetary values of territories in all A&A games/variants at least.
Interesting take on China/partisans. I see what you mean in terms of having conflict happen between the CCP and KMT, even while they’re “allied” to take on the Japanese.
With your China question, as well as the French resistance question, I can tell you definitively that HBG is actively working on a Partisans Expansion. They seem extremely excited about it. The have the shipment of pieces for it already too, I think they’re just putting the final touches on the rule set. So that might come true in the near future, which is why I didn’t list. I agree, French Resistance was obviously huge, as well has partisan brigades on the Eastern Front. Will look excitedly for this expansion.
Similarly, they also had a commander piece created. My guess is there’s a future expansion regarding that coming as well. Would be interesting to see if they can re-roll missed attack/defense shots or something like that. Or maybe they could soak up one hit a turn or something, similar to tanks in A&A 1914. I think another cool thing would be if commanders could command “multi-national forces”. By that I mean, if say a US commander shares a territory with a mix of USA, UK, and French forces, for example, he can command the entire force of all nations all on the USA turn. That would expend UK and French movement, in this example, for their respective turns of course. Might be too hard to keep track of, but that could be interesting.