18L Shin Ji(Axis+9) vs Giallo


  • scramble, tokens


  • I’m on mobile, so can’t see the map.  Can you give the breakdown of attackers and defenders?


  • sz 6

    2 subs
    1 carrier
    1 cruiser
    6 fig
    3 bombers

    vs

    3 fig on japan (which can scramble)
    1 dd
    2 carrier
    1 tipped bb


  • It has been just a wild day!  OK, no scramble.

    2 kamis on the cruiser, 3 on the carrier.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters moved from Eastern United States to Gibraltar
                1 armour, 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 3 fighters moved from 99 Sea Zone to 94 Sea Zone
                4 bombers moved from Egypt to Gibraltar
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 bomber moved from Burma to Trans-Jordan
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                3 bombers moved from Midway to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,2
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,3,5
                Battle in Soviet Far East
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 1 carrier, 6 fighters, 2 submarines and 1 transport
                    Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 2 transports
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 3 bombers, 1 carrier, 6 fighters and 1 transport in 6 Sea Zone, round 2 :  6/9 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 6 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Japanese, 1 transport owned by the Japanese, 2 carriers owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  0/2 hits
                    Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 bombers, 1 carrier, 6 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 74
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 2 transports
                Battle in Korea

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
                EDIT: Turning off Edit Mode
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to Iwo Jima
                3 bombers moved from 6 Sea Zone to Midway
                1 cruiser moved from 17 Sea Zone to 19 Sea Zone
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                3 artilleries and 3 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                6 bombers placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_41578_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Iraq to Gibraltar
                1 armour and 1 infantry moved from Crete to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
                1 cruiser moved from 99 Sea Zone to 94 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Persia to Iraq
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 transport moved from 71 Sea Zone to 79 Sea Zone
                2 battleships, 2 carriers and 2 cruisers moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Burma to Shan State
                6 fighters and 1 tactical_bomber moved from India to Shan State
                1 bomber moved from India to French Equatorial Africa

    Combat - British
                Battle in Shan State
                    British attack with 6 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  3/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                6 fighters and 1 tactical_bomber moved from Shan State to Burma
                2 aaGuns, 7 artilleries and 10 infantry moved from India to Burma

    Place Units - British
                3 armour, 1 artillery and 6 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 108 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 108 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41578_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Southern Italy

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,2,4,4,1,1
                Italians collect 1 PU (10 lost to blockades); end with 2 PUs

    Combat Hit Differential Summary :

    triplea_41578_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 artilleries, 2 fighters and 2 infantry moved from New South Wales to Queensland
                1 cruiser moved from 17 Sea Zone to 21 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                2 fighters moved from India to Iraq

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_41578_ANZ10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 5 fighters and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 marines moved from Western Germany to 112 Sea Zone
                9 artilleries and 9 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                9 artilleries, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                2 bombers and 7 fighters moved from Western Germany to United Kingdom
                1 armour, 10 artilleries, 2 fighters, 11 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
                20 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                3 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from Americans

    Combat Hit Differential Summary :

    triplea_41578_Ger11.tsvg


  • Scramble?


  • no


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 5 fighters and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 marines moved from Western Germany to 112 Sea Zone
                9 artilleries and 9 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                9 artilleries, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                2 bombers and 7 fighters moved from Western Germany to United Kingdom
                1 armour, 10 artilleries, 2 fighters, 11 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
                20 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                3 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from Americans

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 23 armour and 13 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 23 armour and 13 mech_infantrys in Northwest Persia, round 2 : 16/36 hits, 13.67 expected hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 23 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in United Kingdom
                    Germans attack with 1 armour, 10 artilleries, 2 bombers, 9 fighters, 11 infantry and 2 marines
                    British defend with 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 15 infantry; Americans defend with 6 fighters
                        AA fire in United Kingdom : 0/6 hits, 1.00 expected hits
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
                        Germans roll dice for 1 armour, 10 artilleries, 2 bombers, 9 fighters, 11 infantry and 2 marines in United Kingdom, round 2 : 16/35 hits, 13.83 expected hits
                        British roll dice for 2 aaGuns, 3 armour, 1 artillery, 8 fighters and 15 infantry in United Kingdom, round 2 : 12/27 hits, 12.17 expected hits
                        2 aaGuns owned by the British, 1 artillery owned by the Germans, 11 infantry owned by the Germans, 1 artillery owned by the British and 15 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 9 artilleries, 2 bombers, 9 fighters and 2 marines in United Kingdom, round 3 : 11/23 hits, 10.00 expected hits
                        British roll dice for 3 armour and 8 fighters in United Kingdom, round 3 : 8/11 hits, 6.83 expected hits
                        8 artilleries owned by the Germans, 6 fighters owned by the Americans, 2 fighters owned by the British and 3 armour owned by the British lost in United Kingdom
                    Germans captures 38PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 2 bombers, 9 fighters and 2 marines remaining. Battle score for attacker is 88
                    Casualties for Germans: 9 artilleries and 11 infantry
                    Casualties for British: 2 aaGuns, 3 armour, 1 artillery, 2 fighters and 15 infantry
                    Casualties for Americans: 6 fighters
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                6 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                7 armour moved from Yugoslavia to Western Germany
                1 mech_infantry moved from Southern Italy to Western Germany
                1 mech_infantry moved from Yugoslavia to Bessarabia
                7 mech_infantrys moved from Yugoslavia to Bessarabia
                6 mech_infantrys moved from Southern Italy to Western Germany

    Place Units - Germans
                10 infantry placed in Western Germany
                2 fighters and 1 infantry placed in Normandy Bordeaux
                3 fighters and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,2,4,4,3
                Germans collect 70 PUs (5 lost to blockades); end with 108 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 113 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 120 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 125 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 140 PUs

    Combat Hit Differential Summary :

    Germans : 6.33
        British : 1.67
        AA fire in United Kingdom : : -1.00

    triplea_41578_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Combat Move - Russians
                1 mech_infantry moved from Burma to Malaya
                      UK_Pacific take Malaya from Japanese
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41578_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                3 infantry moved from 42 Sea Zone to Java
                1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 42 Sea Zone
                1 armour moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 mech_infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Shensi to Yunnan
                1 artillery moved from Kweichow to Yunnan
                2 mech_infantrys moved from Anhwe to Yunnan
                1 mech_infantry moved from Chahar to Shensi
                1 artillery moved from Hopei to Kweichow
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Anhwe
                2 armour and 1 mech_infantry moved from Shantung to Manchuria
                5 fighters moved from Japan to Iwo Jima
                1 mech_infantry moved from Yunnan to Shan State
                1 fighter moved from Kweichow to Shan State
                1 tactical_bomber moved from Kweichow to Shan State
                2 fighters and 1 tactical_bomber moved from Kweichow to 19 Sea Zone
                1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 tactical_bomber moved from Kwangtung to 21 Sea Zone
                6 fighters moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from Kwangtung to 6 Sea Zone
                2 fighters moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from Kwangtung to 21 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                        ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                        ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 cruiser
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Americans roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 19 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 cruiser
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 6 Sea Zone
                    Japanese attack with 10 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits
                        Americans roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        1 tactical_bomber owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 10 fighters remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 carrier, 2 fighters and 1 transport
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Iwo Jima
                    Japanese attack with 5 fighters
                    Americans defend with 2 fighters
                        Japanese roll dice for 5 fighters in Iwo Jima, round 2 : 1/5 hits, 2.50 expected hits
                        Americans roll dice for 2 fighters in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits
                        2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in Iwo Jima
                        Japanese roll dice for 3 fighters in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 fighter in Iwo Jima, round 3 : 0/1 hits, 0.67 expected hits
                        1 fighter owned by the Americans lost in Iwo Jima
                    Japanese win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 2 fighters

    Non Combat Move - Japanese
                3 carriers moved from 20 Sea Zone to 42 Sea Zone
                10 fighters moved from 6 Sea Zone to Japan
                3 fighters moved from Iwo Jima to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to Manchuria
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from 21 Sea Zone to Manchuria
                1 fighter moved from Shan State to 42 Sea Zone
                1 tactical_bomber moved from Shan State to 42 Sea Zone

    Place Units - Japanese
                2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                3 mech_infantrys placed in Shantung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 carriers
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
                Japanese collect 63 PUs (4 lost to blockades); end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    ANZAC : 1.50
        Americans : -0.17
        UK_Pacific : -0.33
        Japanese : -0.17

    triplea_41578_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 mech_infantry moved from Korea to Amur
                      Americans take Amur from Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese
                1 transport moved from 3 Sea Zone to 9 Sea Zone
                1 mech_infantry moved from Soviet Far East to Siberia
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Algeria to Morocco
                1 battleship, 4 carriers, 2 cruisers, 3 fighters and 3 transports moved from 94 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                6 bombers moved from Eastern United States to Gibraltar
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                3 bombers moved from Midway to Eastern United States
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 carrier moved from 25 Sea Zone to 12 Sea Zone
                1 bomber moved from Trans-Jordan to Gibraltar

    Combat - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Battle in 110 Sea Zone
                    Germans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 11 transports
                Battle in United Kingdom
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 marines
                        Americans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 2 :  4/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 marines in United Kingdom, round 2 :  1/4 hits
                        1 infantry owned by the Americans, 1 armour owned by the Germans, 1 artillery owned by the Germans and 2 marines owned by the Germans lost in United Kingdom
                    Americans winGermans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 11 transports remaining, taking United Kingdom from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour, 1 artillery and 2 marines
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Place Units - Americans
                7 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,3,2,1,5,1,6,4,4,3
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_41578_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
                1 cruiser moved from 94 Sea Zone to 91 Sea Zone
                2 battleships, 2 carriers and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from French Equatorial Africa to Gibraltar
                1 transport moved from 83 Sea Zone to 86 Sea Zone
                1 infantry moved from French Guiana to Brazil
                1 infantry moved from Burma to Shan State
                6 fighters and 1 tactical_bomber moved from Burma to Shan State

    Combat - British
                Battle in Borneo
                Battle in Sumatra
                Battle in Shan State
                    British attack with 6 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/8 hits
                        Japanese roll dice for 2 mech_infantrys in Shan State, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Shan State
                    British win, taking Borneo from Japanese, taking Sumatra from Japanese, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                6 fighters and 1 tactical_bomber moved from Shan State to India

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 2 artilleries and 1 infantry

    triplea_41578_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Yugoslavia to Bessarabia

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,3,5,2,5
                Italians collect 2 PUs (9 lost to blockades); end with 4 PUs

    Combat Hit Differential Summary :

    triplea_41578_Ita11.tsvg


  • wait a sec


  • Mind if I redo?  DIdn’t really roll dice, and didn’t see that DD up there.  GOnna take a shot at it.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 112 Sea Zone

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Yugoslavia to Bessarabia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,5,4,5,2,4
                Italians collect 5 PUs (6 lost to blockades); end with 7 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 7 to 4
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 1.00
        Americans : -0.33

    triplea_41578_Ita11.tsvg

7 / 8

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