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2018 G40 Marsh (Axis) vs Majikforce (Allies +25)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Northern Italy
1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to Northern Italy -
Assuming your sub wants to submerge.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Northern Italy
1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 carrier, 1 cruiser and 2 fighters
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians roll dice for 1 carrier, 1 cruiser and 2 fighters in 95 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 carrier, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
Italians win with 1 carrier and 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser
Casualties for British: 1 destroyer
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Greater Southern Germany to Southern Italy
2 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -2.33
British : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 aaGuns moved from Queensland to New South Wales
1 artillery moved from Queensland to South Australia
2 infantry moved from Queensland to South Australia
2 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 2 infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsPurchase Units - French
French buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaPlace Units - French
1 armour, 1 artillery and 1 infantry placed in France
1 mech_infantry placed in Normandy BordeauxTurn Complete - French
French collect 17 PUs; end with 17 PUs -
Interesting, I felt for sure you would go after Northern Italy with France to force Germany to recapture it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to Archangel -
We who are about to die salute you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
Huzzah! The US Atlantic fleet is dead!
Now Germany can start building some tanks again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Romania to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
15 armour moved from Caucasus to Kazakhstan
10 armour moved from Volgograd to Kazakhstan
1 artillery moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 25 armour
British defend with 3 aaGuns and 9 infantry; Russians defend with 1 infantry
Germans roll dice for 25 armour in Kazakhstan, round 2 : 18/25 hits, 12.50 expected hits
Russians roll dice for 3 aaGuns and 10 infantry in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
1 infantry owned by the Russians, 3 aaGuns owned by the British, 1 armour owned by the Germans and 9 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 24 armour remaining. Battle score for attacker is 39
Casualties for Germans: 1 armour
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Novgorod
5 infantry moved from Karelia to Novgorod
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 8.00
Americans : 0.33
Russians : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery moved from Russia to Vologda
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery and 1 mech_infantry moved from Smolensk to Archangel
1 armour moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to TambovCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Vologda, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 armour moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Sikang to Novosibirsk
2 mech_infantrys moved from Kansu to Novosibirsk
1 artillery moved from Urals to Novosibirsk
7 armour and 2 mech_infantrys moved from Urals to Archangel
Japanese take Nenetsia from Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Sikang to Kazakhstan
3 mech_infantrys moved from Kweichow to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries and 13 infantry moved from West India to Eastern Persia
2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Japan to 5 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Guam to Iwo Jima
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to New Guinea
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 battleships, 5 carriers and 1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Archangel
Japanese attack with 7 armour and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 7 armour and 2 mech_infantrys in Archangel, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Japanese win, taking Archangel from Russians with 7 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Eastern Persia
Japanese attack with 2 artilleries and 13 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 artilleries and 13 infantry in Eastern Persia, round 2 : 0/15 hits, 3.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 13 infantry in Eastern Persia, round 3 : 3/15 hits, 3.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 12 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Novosibirsk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Novosibirsk, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 fighters
Japanese roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in New Guinea
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 5 Sea Zone to Japan
1 bomber moved from 3 Sea Zone to Amur
1 fighter moved from Caucasus to Southern Italy
2 fighters and 2 tactical_bombers moved from Caucasus to Germany
1 aaGun moved from Anhwe to JeholPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in India
1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 49 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
British : -0.67
Americans : -0.33
ANZAC : 0.67
Russians : 0.83
Japanese : -7.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Sikang to Novosibirsk
2 mech_infantrys moved from Kansu to Novosibirsk
1 artillery moved from Urals to Novosibirsk
7 armour and 2 mech_infantrys moved from Urals to Archangel
Japanese take Nenetsia from Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Sikang to Kazakhstan
3 mech_infantrys moved from Kweichow to Kansu
3 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries and 13 infantry moved from West India to Eastern Persia
2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Japan to 5 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Guam to Iwo Jima
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to New Guinea
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 battleships, 5 carriers and 1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 5 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Archangel
Japanese attack with 7 armour and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 7 armour and 2 mech_infantrys in Archangel, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Japanese win, taking Archangel from Russians with 7 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Eastern Persia
Japanese attack with 2 artilleries and 13 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 artilleries and 13 infantry in Eastern Persia, round 2 : 0/15 hits, 3.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 13 infantry in Eastern Persia, round 3 : 3/15 hits, 3.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 12 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Novosibirsk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Novosibirsk, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 fighters
Japanese roll dice for 2 battleships in New Guinea, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in New Guinea
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from 5 Sea Zone to Japan
1 bomber moved from 3 Sea Zone to Amur
1 fighter moved from Caucasus to Southern Italy
2 fighters and 2 tactical_bombers moved from Caucasus to Germany
1 aaGun moved from Anhwe to JeholPlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in India
1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 49 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Italy: 1 fighter
EDIT: Adding units owned by Japanese to Southern Italy: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -0.67
Americans : -0.33
ANZAC : 0.67
Russians : 0.83
Japanese : -7.50 -
Assumed no intercept in Western Germany. And I was so pissed about your luck in Holland that I forgot to clean it up with UK troops. So 1 inf 1 art from Normandy and same from France attacking Holland.
Here are the dice round 1:
Attack
Rolls: 4@2; Total Hits: 24@2: (4, 3, 1, 2)Defend
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber moved from New Zealand to 45 Sea Zone
1 tactical_bomber moved from New Zealand to 49 Sea Zone
1 carrier moved from 63 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from France to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 tactical_bomber moved from France to Western Germany
2 bombers moved from France to Western Germany
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 1/2 hits
1 tactical_bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: factory_major = 8, airfield = 3
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 carrier and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery and 4 infantry
Americans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 5/5 hits
2 artilleries owned by the Americans, 3 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 2/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to France
1 transport moved from 107 Sea Zone to 101 Sea Zone
4 transports moved from 109 Sea Zone to 102 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to France
1 bomber moved from 45 Sea Zone to South Australia
1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 airfield placed in Norway
2 armour and 1 mech_infantry placed in Norway
1 artillery and 1 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
4 fighters moved from Finland to 113 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
British take 97 Sea Zone from Italians
British take 99 Sea Zone from Italians
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to CaucasusCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 6 fighters
Germans defend with 1 carrier and 2 fighters
British roll dice for 1 destroyer and 6 fighters in 112 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 carrier and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
British roll dice for 5 fighters in 112 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 carrier and 2 fighters
Casualties for British: 1 destroyer and 2 fighters
Battle in 113 Sea Zone
British attack with 4 fighters
Germans defend with 2 destroyers
British roll dice for 4 fighters in 113 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Germans lost in 113 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in Caucasus
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery and 1 infantry
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Adding units owned by British to Holland Belgium: 2 artilleries and 2 infantry
EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
6 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 113 Sea Zone to France
1 fighter moved from 113 Sea Zone to France
1 fighter moved from 113 Sea Zone to France
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to France
1 artillery moved from Norway to Finland
3 fighters moved from 112 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
EDIT: 1 artillery and 1 infantry moved from France to Normandy BordeauxPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUsTurn Complete - UK_Pacific
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We gots a problem here, as you haven’t been asking for intercept and scramble orders. I absolutely would have intercepted in W Germany to clean out remaining US air units in Europe, but you never asked.
Next time please ask even if you think the answer will be no.
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@Marshmallow:
We gots a problem here, as you haven’t been asking for intercept and scramble orders. I absolutely would have intercepted in W Germany to clean out remaining US air units in Europe, but you never asked.
Next time please ask even if you think the answer will be no.
Sorry I didn’t think you would intercept since you had no chance at my bombers. And would like to keep your fighters for attacking and ground defense You didn’t have any scramble decisions that turn. I’d be more than happy to roll out the intercept battle if you would like to.