Scramble and submerge sz95?
BSD (Axis+3) vs Simon (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Burma to India
1 infantry moved from Burma to India
2 bombers moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 21 Sea Zone
2 fighters moved from French Indo China to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from French Indo China to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to IndiaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 3/8 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 battleships and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 35 Sea Zone
1 tactical_bomber moved from Burma to 35 Sea Zone
5 carriers, 6 destroyers and 5 submarines moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
4 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
4 artilleries, 6 infantry, 1 marine and 6 transports moved from 36 Sea Zone to 35 Sea Zone
4 artilleries, 6 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
4 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Burma to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Kweichow to YunnanPlace Units - Japanese
3 fighters and 2 tactical_bombers placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
9 fighters moved from 33 Sea Zone to 21 Sea Zone
2 bombers moved from Finland to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 9 fighters in 21 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
9 fighters moved from 21 Sea Zone to Manchuria
3 fighters moved from Midway to Manchuria
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 6 submarines moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 bombers moved from Germany to FinlandPlace Units - Americans
1 artillery, 5 bombers and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Manchuria to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ManchuriaPlace Units - Chinese
3 infantry placed in Chahar
Chinese undo move 1.
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - British
1 fighter moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 19 infantry moved from West India to India
1 bomber moved from Finland to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in India
British attack with 2 armour, 1 artillery, 19 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 6 mech_infantrys
British roll dice for 2 armour, 1 artillery, 19 infantry and 2 mech_infantrys in India, round 2 : 6/24 hits, 5.00 expected hits
Japanese roll dice for 5 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in India, round 2 : 5/17 hits, 6.50 expected hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
British roll dice for 2 armour, 1 artillery, 14 infantry and 2 mech_infantrys in India, round 3 : 6/19 hits, 4.17 expected hits
Japanese roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in India, round 3 : 6/11 hits, 4.50 expected hits
2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
British roll dice for 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys in India, round 4 : 3/13 hits, 3.17 expected hits
Japanese roll dice for 5 armour in India, round 4 : 2/5 hits, 2.50 expected hits
3 armour owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in India, round 5 : 3/11 hits, 2.83 expected hits
Japanese roll dice for 2 armour in India, round 5 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 29
Casualties for British: 15 infantry
Casualties for Japanese: 5 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 119 Sea Zone to Scotland
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 bomber moved from Germany to Finland
3 aaGuns moved from West India to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 78 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 78 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,6,5,2,1,2
British collect 30 PUs (1 lost to blockades); end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : -0.17
British : 3.00
Americans : 1.17
Chinese : 0.33
Japanese : 1.00
AA fire in Germany : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 factory_minors, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in Algeria
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits
British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
Italians win, taking Algeria from British, taking Morocco from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Egypt
3 bombers moved from Alexandria to Southern Italy
1 fighter moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
3 infantry placed in Caucasus
2 mech_infantrys placed in Northern Italy
1 factory_minor placed in Iraq
1 factory_minor placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Manchuria to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Combat Hit Differential Summary :
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Kami SZ20?
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yes, spend 2 kamis
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Manchuria to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 5,1
Battle in Java
Battle in Okinawa
Battle in 20 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Manchuria
2 fighters moved from Caroline Islands to Manchuria
2 aaGuns and 5 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 destroyer moved from 75 Sea Zone to 78 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Tambov
1 armour and 2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Caucasus to Novgorod
6 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_PacificCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
6 mech_infantrys moved from Persia to West India
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
6 armour moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Iraq to Persia
8 mech_infantrys moved from Caucasus to Ukraine
1 aaGun, 4 artilleries and 16 infantry moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Poland
4 mech_infantrys moved from Poland to Bessarabia
3 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Volgograd to CaucasusPlace Units - Germans
3 fighters placed in France
3 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 artillery and 2 infantry moved from Vyborg to Novgorod
1 fighter moved from Russia to Tambov
1 infantry moved from Samara to Tambov
14 artilleries and 20 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
1 aaGun moved from Samara to Kazakhstan
1 armour moved from Samara to Bryansk
8 artilleries and 2 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Russia
1 armour moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 aaGun moved from Finland to VyborgPlace Units - Russians
2 armour, 4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -4.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 fighters and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries and 6 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 6 infantry and 6 transports moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
4 artilleries and 8 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 12 infantry moved from Korea to Manchuria
3 fighters and 2 tactical_bombers moved from Japan to Manchuria
5 fighters and 4 tactical_bombers moved from 35 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from Philippines to Manchuria
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Manchuria
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Manchuria
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 4 artilleries, 2 bombers, 13 fighters, 20 infantry, 1 marine and 9 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 artillery, 12 fighters and 1 infantry; ANZAC defend with 4 fighters; Chinese defend with 1 fighter and 4 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 4 artilleries, 2 bombers, 13 fighters, 20 infantry, 1 marine and 9 tactical_bombers in Manchuria, round 2 : 20/49 hits
Chinese roll dice for 2 aaGuns, 1 artillery, 17 fighters and 23 infantry in Manchuria, round 2 : 16/41 hits
16 infantry owned by the Japanese, 1 infantry owned by the Chinese, 2 aaGuns owned by the Russians, 1 infantry owned by the Americans and 18 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 4 artilleries, 2 bombers, 13 fighters, 4 infantry, 1 marine and 9 tactical_bombers in Manchuria, round 3 : 21/33 hits
Chinese roll dice for 1 artillery, 17 fighters and 3 infantry in Manchuria, round 3 : 11/21 hits
4 infantry owned by the Japanese, 1 fighter owned by the Chinese, 4 artilleries owned by the Japanese, 3 infantry owned by the Chinese, 3 fighters owned by the Japanese, 1 artillery owned by the Americans, 12 fighters owned by the Americans and 4 fighters owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 10 fighters, 1 marine and 9 tactical_bombers remaining. Battle score for attacker is 147
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 artillery, 12 fighters and 1 infantry
Casualties for ANZAC: 4 fighters
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 4 artilleries, 3 fighters and 20 infantryNon Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from French Indo China to Hunan
5 carriers, 5 destroyers and 4 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to Japan
4 fighters and 4 tactical_bombers moved from Manchuria to KoreaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
6 fighters placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs -
Axis win. I should have made blocking SZ20 a 100% outcome rather than a dice dependant one.
I also should have hit SZ20 as USA even if it was with 1DD. Would have been difficult for you to use Kamikazes on that one.
Germany will take India.
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GG WP
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Shall we play a tie breaker?
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