BSD (Axis+3) vs Simon (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 factory_minors, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Iraq to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Syria
                      Italians take Syria from French
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 fighter moved from Southern Italy to Morocco
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Algeria
                Battle in Morocco
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 armour and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 :  2/3 hits
                        British roll dice for 1 armour and 1 infantry in Morocco, round 2 :  1/2 hits
                        1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
                    Italians win, taking Algeria from British, taking Morocco from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Morocco to 92 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
                2 armour and 1 mech_infantry moved from Iraq to Egypt
                3 bombers moved from Alexandria to Southern Italy
                1 fighter moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Yugoslavia to Bessarabia

    Place Units - Italians
                3 infantry placed in Caucasus
                2 mech_infantrys placed in Northern Italy
                1 factory_minor placed in Iraq
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs

    triplea_41365_Ita7.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Manchuria to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC

    Combat Hit Differential Summary :

    triplea_41365_ANZ7.tsvg

  • '19 '17 '16

    Kami SZ20?


  • yes, spend 2 kamis

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Manchuria to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 5,1
                Battle in Java
                Battle in Okinawa
                Battle in 20 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged

    Non Combat Move - ANZAC
                2 fighters moved from 20 Sea Zone to Manchuria
                2 fighters moved from Caroline Islands to Manchuria
                2 aaGuns and 5 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French
                1 destroyer moved from 75 Sea Zone to 78 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41365_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Caucasus
                1 infantry moved from Rostov to Tambov
                1 tactical_bomber moved from Ukraine to Tambov
                1 fighter moved from Ukraine to Tambov
                1 armour and 2 mech_infantrys moved from Poland to Novgorod
                1 bomber moved from Caucasus to Novgorod
                6 armour moved from Persia to West India
                      Germans take Eastern Persia from British
                      Germans take West India from UK_Pacific

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Novgorod, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                6 mech_infantrys moved from Persia to West India
                2 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Western Ukraine
                3 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
                2 infantry moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
                6 armour moved from Persia to West India
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                8 mech_infantrys moved from Caucasus to Ukraine
                1 aaGun, 4 artilleries and 16 infantry moved from Volgograd to Caucasus
                1 bomber moved from Novgorod to Poland
                4 mech_infantrys moved from Poland to Bessarabia
                3 infantry moved from Germany to Poland
                1 mech_infantry moved from Germany to Poland
                1 mech_infantry moved from Germany to Poland
                1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Volgograd to Caucasus

    Place Units - Germans
                3 fighters placed in France
                3 infantry placed in Volgograd
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_41365_Ger8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
                1 artillery and 2 infantry moved from Vyborg to Novgorod
                1 fighter moved from Russia to Tambov
                1 infantry moved from Samara to Tambov
                14 artilleries and 20 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/5 hits, 2.00 expected hits
                        Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    retreated to Tambov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                2 fighters moved from Tambov to Russia
                1 aaGun moved from Samara to Kazakhstan
                1 armour moved from Samara to Bryansk
                8 artilleries and 2 infantry moved from Russia to Bryansk
                1 aaGun moved from Vologda to Russia
                1 armour moved from Vologda to Bryansk
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                1 aaGun moved from Finland to Vyborg

    Place Units - Russians
                2 armour, 4 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Russians collect 28 PUs (2 lost to blockades); end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : -4.67

    triplea_41365_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 6 fighters and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 artilleries and 6 infantry moved from Philippines to 35 Sea Zone
                4 artilleries, 6 infantry and 6 transports moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
                4 artilleries and 8 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 12 infantry moved from Korea to Manchuria
                3 fighters and 2 tactical_bombers moved from Japan to Manchuria
                5 fighters and 4 tactical_bombers moved from 35 Sea Zone to Manchuria
                2 fighters and 1 tactical_bomber moved from Philippines to Manchuria
                2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Manchuria
                1 marine moved from Philippines to 35 Sea Zone
                2 battleships, 1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
                1 marine moved from 19 Sea Zone to Manchuria
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Manchuria
                    Japanese attack with 4 artilleries, 2 bombers, 13 fighters, 20 infantry, 1 marine and 9 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 artillery, 12 fighters and 1 infantry; ANZAC defend with 4 fighters; Chinese defend with 1 fighter and 4 infantry
                        AA fire in Manchuria :  0/6 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 :  2/3 hits
                        Japanese roll dice for 4 artilleries, 2 bombers, 13 fighters, 20 infantry, 1 marine and 9 tactical_bombers in Manchuria, round 2 :  20/49 hits
                        Chinese roll dice for 2 aaGuns, 1 artillery, 17 fighters and 23 infantry in Manchuria, round 2 :  16/41 hits
                        16 infantry owned by the Japanese, 1 infantry owned by the Chinese, 2 aaGuns owned by the Russians, 1 infantry owned by the Americans and 18 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 4 artilleries, 2 bombers, 13 fighters, 4 infantry, 1 marine and 9 tactical_bombers in Manchuria, round 3 :  21/33 hits
                        Chinese roll dice for 1 artillery, 17 fighters and 3 infantry in Manchuria, round 3 :  11/21 hits
                        4 infantry owned by the Japanese, 1 fighter owned by the Chinese, 4 artilleries owned by the Japanese, 3 infantry owned by the Chinese, 3 fighters owned by the Japanese, 1 artillery owned by the Americans, 12 fighters owned by the Americans and 4 fighters owned by the ANZAC lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 bombers, 10 fighters, 1 marine and 9 tactical_bombers remaining. Battle score for attacker is 147
                    Casualties for Russians: 2 aaGuns and 18 infantry
                    Casualties for Americans: 1 artillery, 12 fighters and 1 infantry
                    Casualties for ANZAC: 4 fighters
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Japanese: 4 artilleries, 3 fighters and 20 infantry

    Non Combat Move - Japanese
                2 bombers moved from Manchuria to Japan
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Yunnan to Szechwan
                2 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from French Indo China to Hunan
                5 carriers, 5 destroyers and 4 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                5 fighters and 5 tactical_bombers moved from Manchuria to 19 Sea Zone
                1 fighter moved from Manchuria to Japan
                4 fighters and 4 tactical_bombers moved from Manchuria to Korea

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                6 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs

    triplea_41365_Jap8.tsvg

  • '19 '17 '16

    Axis win. I should have made blocking SZ20 a 100% outcome rather than a dice dependant one.

    I also should have hit SZ20 as USA even if it was with 1DD. Would have been difficult for you to use Kamikazes on that one.

    Germany will take India.


  • GG WP


  • Shall we play a tie breaker?

  • '19 '17 '16

    @BSD:

    Shall we play a tie breaker?

    Yeah. Same sides?


  • @simon33:

    @BSD:

    Shall we play a tie breaker?

    Yeah. Same sides?

    Sure, I will set it up.

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