@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 factory_minors, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits
British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
Italians win, taking Algeria from British, taking Morocco from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Egypt
3 bombers moved from Alexandria to Southern Italy
1 fighter moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Italians
3 infantry placed in Caucasus
2 mech_infantrys placed in Northern Italy
1 factory_minor placed in Iraq
1 factory_minor placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Manchuria to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Combat Hit Differential Summary :
Kami SZ20?
yes, spend 2 kamis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Manchuria to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 5,1
Battle in Java
Battle in Okinawa
Battle in 20 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Manchuria
2 fighters moved from Caroline Islands to Manchuria
2 aaGuns and 5 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 75 Sea Zone to 78 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Tambov
1 armour and 2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Caucasus to Novgorod
6 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
6 mech_infantrys moved from Persia to West India
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
6 armour moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Iraq to Persia
8 mech_infantrys moved from Caucasus to Ukraine
1 aaGun, 4 artilleries and 16 infantry moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Poland
4 mech_infantrys moved from Poland to Bessarabia
3 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Volgograd to Caucasus
Place Units - Germans
3 fighters placed in France
3 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 artillery and 2 infantry moved from Vyborg to Novgorod
1 fighter moved from Russia to Tambov
1 infantry moved from Samara to Tambov
14 artilleries and 20 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
1 aaGun moved from Samara to Kazakhstan
1 armour moved from Samara to Bryansk
8 artilleries and 2 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Russia
1 armour moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 aaGun moved from Finland to Vyborg
Place Units - Russians
2 armour, 4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 fighters and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 artilleries and 6 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 6 infantry and 6 transports moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
4 artilleries and 8 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 12 infantry moved from Korea to Manchuria
3 fighters and 2 tactical_bombers moved from Japan to Manchuria
5 fighters and 4 tactical_bombers moved from 35 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from Philippines to Manchuria
2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Manchuria
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Manchuria
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 4 artilleries, 2 bombers, 13 fighters, 20 infantry, 1 marine and 9 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry; Americans defend with 1 artillery, 12 fighters and 1 infantry; ANZAC defend with 4 fighters; Chinese defend with 1 fighter and 4 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 4 artilleries, 2 bombers, 13 fighters, 20 infantry, 1 marine and 9 tactical_bombers in Manchuria, round 2 : 20/49 hits
Chinese roll dice for 2 aaGuns, 1 artillery, 17 fighters and 23 infantry in Manchuria, round 2 : 16/41 hits
16 infantry owned by the Japanese, 1 infantry owned by the Chinese, 2 aaGuns owned by the Russians, 1 infantry owned by the Americans and 18 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 4 artilleries, 2 bombers, 13 fighters, 4 infantry, 1 marine and 9 tactical_bombers in Manchuria, round 3 : 21/33 hits
Chinese roll dice for 1 artillery, 17 fighters and 3 infantry in Manchuria, round 3 : 11/21 hits
4 infantry owned by the Japanese, 1 fighter owned by the Chinese, 4 artilleries owned by the Japanese, 3 infantry owned by the Chinese, 3 fighters owned by the Japanese, 1 artillery owned by the Americans, 12 fighters owned by the Americans and 4 fighters owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 10 fighters, 1 marine and 9 tactical_bombers remaining. Battle score for attacker is 147
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Americans: 1 artillery, 12 fighters and 1 infantry
Casualties for ANZAC: 4 fighters
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 4 artilleries, 3 fighters and 20 infantry
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from French Indo China to Hunan
5 carriers, 5 destroyers and 4 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to Japan
4 fighters and 4 tactical_bombers moved from Manchuria to Korea
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
6 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Axis win. I should have made blocking SZ20 a 100% outcome rather than a dice dependant one.
I also should have hit SZ20 as USA even if it was with 1DD. Would have been difficult for you to use Kamikazes on that one.
Germany will take India.
GG WP
Shall we play a tie breaker?