Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
Karl7 (Allies) vs Simon33 (Axis+3) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia to Finland
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 artillery and 1 mech_infantry moved from Karelia to Finland
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Finland
Russians attack with 1 armour, 2 artilleries and 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 3 submarines and 1 transport
1 submarine owned by the Russians Submerged
3 submarines owned by the Germans Submerged
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians winGermans win with 1 battleship, 1 cruiser and 1 transport remaining, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
4 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
4 aaGuns, 4 armour, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Belarus to Bryansk
4 infantry moved from Belarus to Archangel
2 aaGuns and 8 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Yakut S.S.R.
2 fighters moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to BryanskPlace Units - Russians
1 armour and 9 infantry placed in Russia
1 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 6 infantry
EDIT: Adding units owned by Russians to Timguska: 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 bombers moved from French Indo China to India
1 armour moved from Malaya to Yunnan
3 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 destroyer moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Air Battle in India -
Intercept in India?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 bombers moved from French Indo China to India
1 armour moved from Malaya to Yunnan
3 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
1 destroyer moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 7/20 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from French Indo China to Philippines
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from India to French Indo China
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Kiangsi to Philippines
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
2 carriers moved from 42 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Korea to Japan
4 infantry moved from Korea to Manchuria
2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Algeria
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
2 fighters moved from 46 Sea Zone to 63 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
6 infantry moved from Tsinghai to Shensi
5 infantry moved from Sikang to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Algeria
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
2 fighters moved from 46 Sea Zone to 63 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
6 infantry moved from Tsinghai to Shensi
5 infantry moved from Sikang to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 1 airfield, 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 125 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from India to Iraq
1 mech_infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_AxisCombat - British
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 2/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 125 Sea Zone
Russians loiter and taunt; British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 3 submarines and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 3 submarines in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 125 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the British and 1 destroyer owned by the British lost in 125 Sea Zone
Germans roll dice for 3 submarines in 125 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser in 125 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 125 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans, 1 fighter owned by the British and 1 cruiser owned by the Germans lost in 125 Sea Zone
Germans roll dice for 2 submarines in 125 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the British lost in 125 Sea Zone
British roll dice for 1 bomber in 125 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 125 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Germans and 1 bomber owned by the British lost in 125 Sea Zone
Germans win with 2 submarines and 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 1 battleship, 1 cruiser and 1 submarine
Casualties for British: 1 bomber, 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - British
1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 fighter moved from Iraq to 80 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 airfield placed in GibraltarTurn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
that was 90% for me…
this is turning into a dice game. :oops:
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that was 90% for me…
this is turning into a dice game. :oops:
I wasn’t in a very good spot. I didn’t want to sacrifice 3 subs for nothing.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in 81 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 81 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 armour moved from Egypt to Syria
Italians take Syria from Neutral_Axis
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Romania to BessarabiaPlace Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,6,6,1,6
Italians collect 19 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.67
British : 0.33
French : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 63 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 63 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
-
dice stick it to me again… when will the bleeding end? :lol:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 fighter and 2 tactical_bombers moved from Poland to Belarus
2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
2 bombers moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/15 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour and 4 mech_infantrys moved from Poland to Novgorod
3 aaGuns, 5 armour, 6 artilleries, 13 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
1 fighter and 2 tactical_bombers moved from Belarus to Poland
2 fighters and 1 tactical_bomber moved from Western Ukraine to Poland
2 fighters moved from Bessarabia to Western Germany
3 mech_infantrys moved from Western Germany to Poland
1 submarine and 1 transport moved from 125 Sea Zone to 113 Sea Zone
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 mech_infantrys placed in Western Germany
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 3.00
Russians : -0.33
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Western Ukraine
4 armour and 2 mech_infantrys moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
1 armour moved from Volgograd to Ukraine
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 artillery moved from Finland to Vyborg
1 mech_infantry moved from Finland to Karelia
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 5 armour, 6 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 5 armour, 6 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/13 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 5 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour and 9 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 armour placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 4 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 2 fighters moved from 55 Sea Zone to 46 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to New Guinea
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 bombers moved from French Indo China to IndiaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in New Guinea
Japanese attack with 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 fighter in New Guinea, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in New Guinea
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transportNon Combat Move - Japanese
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 battleship moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 aaGun and 1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
4 infantry moved from Manchuria to Jehol
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Philippines to Japan
2 fighters moved from Philippines to French Indo China
4 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
2 bombers moved from India to YunnanPlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.67
AA fire in India : : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 63 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
1 armour and 1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 marine and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 armour and 1 marine moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in Tunisia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 6/6 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in French West Africa
Americans attack with 1 armour and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 marine in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Tunisia to 92 Sea Zone
1 tactical_bomber moved from Tunisia to 92 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 63 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
1 armour and 1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 marine and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 armour and 1 marine moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in Tunisia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 6/6 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in French West Africa
Americans attack with 1 armour and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 marine in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Tunisia to 92 Sea Zone
1 tactical_bomber moved from Tunisia to 92 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits
Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 battleship moved from 63 Sea Zone to 33 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs