Test summary from TripleA, engine version: 2.6.14526, time: 8:43:57 AM
Savegame
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 42 Sea Zone to Burma
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Shensi to Novosibirsk
1 mech_infantry moved from Shensi to Sikang
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Alaska, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Alaska
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 3 : 1/4 hits
Americans roll dice for 1 mech_infantry in Alaska, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
British defend with 4 armour
Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits
Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys in Burma, round 2 : 3/10 hits
UK_Pacific roll dice for 4 armour in Burma, round 2 : 2/4 hits
1 infantry owned by the Japanese, 3 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Burma, round 3 : 1/8 hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 4 armour
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 3 fighters
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 armour and 1 mech_infantry moved from Kwangtung to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
Japanese collect 77 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.603
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 58Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.543
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
3 bombers and 5 fighters moved from Midway to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
6 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
1 bomber and 2 fighters moved from Norway to Poland -
Scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 1 Sea Zone to 2 Sea Zone
3 bombers and 5 fighters moved from Midway to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
6 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
1 bomber and 2 fighters moved from Norway to PolandCombat - Americans
Battle in Soviet Far East
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 2 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 6 Sea Zone
Americans attack with 3 bombers, 7 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/11 hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/7 hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 bombers and 6 fighters in 6 Sea Zone, round 3 : 5/9 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers and 6 fighters remaining. Battle score for attacker is 59
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Battle in 16 Sea Zone
Americans attack with 3 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers and 2 fighters in 16 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Poland
Americans attack with 7 bombers, 4 fighters and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 4 infantry
Americans roll dice for 7 bombers, 4 fighters and 2 tactical_bombers in Poland, round 2 : 6/13 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Poland, round 2 : 2/6 hits
1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Poland
Americans win with 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
7 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
3 mech_infantrys moved from Finland to Novgorod
1 mech_infantry moved from Iraq to Eastern Persia
3 bombers moved from 6 Sea Zone to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 1 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 1 Sea Zone to British Columbia
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Finland
1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - British
3 fighters and 1 mech_infantry moved from India to Burma
2 armour and 1 mech_infantry moved from West India to Burma
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 armour moved from Kazakhstan to Novosibirsk
1 tactical_bomber moved from Tsinghai to Novosibirsk
1 fighter moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Sikang
1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 1 mech_infantry moved from India to Burma
2 armour and 1 mech_infantry moved from West India to Burma
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 armour moved from Kazakhstan to Novosibirsk
1 tactical_bomber moved from Tsinghai to Novosibirsk
1 fighter moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Sikang
1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 2 destroyers and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 96 Sea Zone
British roll dice for 2 destroyers in 96 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Novosibirsk
British attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Burma
British attack with 2 armour, 3 fighters and 2 mech_infantrys
Japanese defend with 3 armour, 1 artillery and 2 mech_infantrys
British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Burma, round 2 : 4/7 hits
Japanese roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Burma, round 2 : 1/6 hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British roll dice for 2 armour, 3 fighters and 1 mech_infantry in Burma, round 3 : 3/6 hits
Japanese roll dice for 2 armour in Burma, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 3 armour, 1 artillery and 2 mech_infantrys
Battle in Sikang
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 armour and 1 fighter in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
British roll dice for 1 armour and 1 fighter in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Shensi
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Shensi to Tsinghai
1 fighter moved from Sikang to Tsinghai
1 tactical_bomber moved from Novosibirsk to Tsinghai
3 fighters moved from Burma to India
1 mech_infantry moved from Eastern Persia to IndiaPlace Units - British
1 infantry placed in Egypt
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
1 destroyer and 1 submarine placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 32 PUs (2 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 2 fighters and 1 tactical_bomber
Sikang : 1 armour and 1 mech_infantry
Burma : 2 armour
India : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 armour
96 Sea Zone : 2 destroyers
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 destroyer and 1 submarine
110 Sea Zone : 3 infantry and 2 transportsProduction/PUs Summary :
Germans : 38 / 37
Russians : 31 / 32
Japanese : 72 / 83
Americans : 59 / 76
Chinese : 3 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.755
Median : 4.000
Variance : 0.519
Standard Deviation : 0.721
Total rolls : 53Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.848
Median : 4.000
Variance : 1.281
Standard Deviation : 1.132
Total rolls : 33Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 fighters and 3 infantry
Russians defend with 1 artillery
Italians roll dice for 2 fighters and 3 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Romania to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,3,3,2
Italians collect 0 PUs (8 lost to blockades); end with 2 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Null / Other
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 bomber and 1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in Java
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber and 1 fighter moved from Dutch New Guinea to New GuineaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 bomber and 1 fighter
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 37
Russians : 28 / 32
Japanese : 68 / 83
Americans : 59 / 76
Chinese : 3 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 41 / 37
Russians : 28 / 32
Japanese : 68 / 83
Americans : 59 / 76
Chinese : 3 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
3 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 artillery moved from Greater Southern Germany to Germany
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Yugoslavia to Germany
1 armour moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from France to Western Germany
8 infantry moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany -
Have you finished this turn?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 artillery moved from Greater Southern Germany to Germany
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Yugoslavia to Germany
1 armour moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from France to Western Germany
8 infantry moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
1 armour moved from Slovakia Hungary to GermanyNon Combat Move - Germans
Place Units - Germans
1 armour, 1 artillery and 6 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,4,3
Germans collect 37 PUs (4 lost to blockades); end with 37 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries and 3 infantry moved from Baltic States to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 artilleries moved from Eastern Poland to Poland
1 tactical_bomber moved from Russia to Poland
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries and 3 infantry moved from Baltic States to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 artilleries moved from Eastern Poland to Poland
1 tactical_bomber moved from Russia to Poland
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Russians
Battle in Poland
Russians attack with 5 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 5 artilleries, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/9 hits
Germans roll dice for 5 infantry in Poland, round 2 : 3/5 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 3 : 0/6 hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits
Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 4 : 3/6 hits
Germans roll dice for 2 infantry in Poland, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 5 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Russians attack with 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 4 infantry
Russians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Novgorod to Baltic States
1 tactical_bomber moved from Poland to Baltic StatesPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
Russians undo move 1.
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Shensi : 1 mech_infantry
Tsinghai : 2 aaGuns
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 3 artilleries, 1 infantry and 1 mech_infantry
Poland : 1 flag, 5 artilleries
Baltic States : 3 artilleries and 1 tactical_bomber
Urals : 1 armour and 1 mech_infantry
Eastern Poland : 3 infantry
Bessarabia : 3 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 36 / 37
Russians : 34 / 40
Japanese : 66 / 83
Americans : 59 / 76
Chinese : 4 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.630
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 46Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.719
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Yunnan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Yunnan to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 4 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 2 armour
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 2 armour in Burma, round 2 : 0/2 hits
1 armour owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Sikang
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Burma to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to YunnanPlace Units - Japanese
1 transport placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.194
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 31UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.625
Median : 4.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.900
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
Great game, your making it tough on me