WAR WAR WAR AND MORE WAR!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,2,1,5
                Italians collect 2 PUs (6 lost to blockades); end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_40618.0_Ita22.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Queensland to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from New Guinea to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_40618.0_ANZ22.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Combat Move - French

    triplea_40618.0_Fre22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Baltic States to Poland

    Turn Complete - French

    triplea_40618.0_Fre22.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Germans
                Germans repair damage of 1x factory_major; Remaining resources: 36 PUs;
                Germans buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                3 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                3 armour and 1 mech_infantry moved from Yugoslavia to Greece
                1 artillery moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Greater Southern Germany to Poland
                1 fighter moved from Western Germany to Poland
                1 armour moved from Greater Southern Germany to Slovakia Hungary
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                1 fighter moved from Germany to Poland

    triplea_40618.0_Ger23.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Germans
                Germans repair damage of 1x factory_major; Remaining resources: 36 PUs;
                Germans buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                3 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                3 armour and 1 mech_infantry moved from Yugoslavia to Greece
                1 artillery moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Greater Southern Germany to Poland
                1 fighter moved from Western Germany to Poland
                1 armour moved from Greater Southern Germany to Slovakia Hungary
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                1 fighter moved from Germany to Poland

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour and 1 mech_infantry
                    British defend with 2 infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Greece, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Greece
                    Germans win, taking Greece from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 armour, 2 artilleries and 3 infantry
                    Russians defend with 3 artilleries
                        Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Slovakia Hungary, round 2 :  2/6 hits
                        Russians roll dice for 3 artilleries in Slovakia Hungary, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Slovakia Hungary
                        Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Slovakia Hungary, round 3 :  0/5 hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 3 :  0/1 hits
                        Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Slovakia Hungary, round 4 :  1/5 hits
                        Russians roll dice for 1 artillery in Slovakia Hungary, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 artilleries
                Battle in Poland
                    Germans attack with 1 armour, 1 artillery, 2 fighters and 5 infantry
                    French defend with 1 infantry; Americans defend with 3 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Poland, round 2 :  4/9 hits
                        Americans roll dice for 1 infantry and 3 mech_infantrys in Poland, round 2 :  1/4 hits
                        3 mech_infantrys owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Americans with 1 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for French: 1 infantry
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 3 mech_infantrys

    Non Combat Move - Germans
                2 fighters moved from Poland to Western Germany
                1 artillery and 5 infantry moved from Western Germany to Germany
                1 artillery and 5 infantry moved from Western Germany to Greater Southern Germany
                1 artillery moved from France to Western Germany
                3 infantry moved from Southern France to Northern Italy
                2 infantry moved from France to Western Germany
                1 armour moved from Western Germany to Yugoslavia
                1 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                8 infantry placed in Western Germany
                3 infantry placed in France
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3,4,2,6
                Germans collect 37 PUs (4 lost to blockades); end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 13 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 15 times
            Average roll : 3.672
            Median : 3.500
            Variance : 1.123
            Standard Deviation : 1.060
            Total rolls : 58

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Germans Combat
                1 was rolled 2 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.552
            Median : 3.000
            Variance : 1.679
            Standard Deviation : 1.296
            Total rolls : 29

    British Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    triplea_40618.0_Ger23.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Eastern Poland to Romania
                1 infantry moved from Bessarabia to Romania
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 tactical_bomber moved from Russia to Urals

    triplea_40618.0_Rus23.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Eastern Poland to Romania
                1 infantry moved from Bessarabia to Romania
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 tactical_bomber moved from Russia to Urals

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 :  1/5 hits
                        Germans roll dice for 3 infantry in Romania, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries and 2 infantry in Romania, round 3 :  1/4 hits
                        Germans roll dice for 2 infantry in Romania, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                        Russians roll dice for 2 artilleries in Romania, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Romania, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Urals
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Urals, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians lost in Urals
                        Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Urals, round 3 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Urals
                        Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Urals, round 4 :  1/1 hits
                        1 armour owned by the Russians lost in Urals
                        Russians roll dice for 1 tactical_bomber in Urals, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery in Urals, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Urals
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Urals to Russia
                3 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 2 infantry moved from Novgorod to Baltic States

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Russia
                3 artilleries placed in Novgorod
                3 infantry placed in Ukraine
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs

    Territory Summary for Russians :

    Tsinghai : 2 aaGuns and 1 mech_infantry
        Tsagaan Olom : 1 flag
        Romania : 1 flag, 1 artillery
        Baltic States : 3 artilleries and 3 infantry
        Eastern Poland : 5 artilleries, 2 infantry and 1 mech_infantry
        Bessarabia : 3 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 3 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        124 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 38 / 37
        Russians : 29 / 32
        Japanese : 74 / 81
        Americans : 61 / 83
        Chinese : 1 / 2
        British : 34 / 33
        UK_Pacific : 6 / 7
        Italians : 8 / 2
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.645
            Median : 4.000
            Variance : 0.367
            Standard Deviation : 0.606
            Total rolls : 31

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 4.158
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_40618.0_Rus23.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 armour and 1 infantry moved from 2 Sea Zone to Alaska
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
                1 fighter moved from 42 Sea Zone to Burma
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 armour and 2 mech_infantrys moved from Kweichow to Burma
                1 armour and 2 mech_infantrys moved from Yunnan to Burma
                1 mech_infantry moved from Shensi to Novosibirsk
                1 mech_infantry moved from Shensi to Sikang
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    triplea_40618.0_Jap23.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 armour and 1 infantry moved from 2 Sea Zone to Alaska
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
                1 fighter moved from 42 Sea Zone to Burma
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 armour and 2 mech_infantrys moved from Kweichow to Burma
                1 armour and 2 mech_infantrys moved from Yunnan to Burma
                1 mech_infantry moved from Shensi to Novosibirsk
                1 mech_infantry moved from Shensi to Sikang
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Alaska
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Alaska, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Alaska
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 3 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Alaska, round 3 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Alaska
                    Japanese win, taking Alaska from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Burma
                    Japanese attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
                    British defend with 4 armour
                        Japanese roll dice for 1 cruiser in Burma, round 2 :  0/1 hits
                        Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys in Burma, round 2 :  3/10 hits
                        UK_Pacific roll dice for 4 armour in Burma, round 2 :  2/4 hits
                        1 infantry owned by the Japanese, 3 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Burma, round 3 :  1/8 hits
                        UK_Pacific roll dice for 1 armour in Burma, round 3 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for British: 4 armour
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 3 fighters
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 25 Sea Zone
                    retreated to 25 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
                Moving scrambled unit from 25 Sea Zone back to originating territory: Midway

    Non Combat Move - Japanese
                2 fighters moved from 16 Sea Zone to Japan
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                2 armour and 1 mech_infantry moved from Kwangtung to Yunnan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
                Japanese collect 77 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.603
            Median : 4.000
            Variance : 0.211
            Standard Deviation : 0.459
            Total rolls : 58

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.543
            Median : 4.000
            Variance : 0.559
            Standard Deviation : 0.748
            Total rolls : 35

    triplea_40618.0_Jap23.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 1 Sea Zone to 2 Sea Zone
                3 bombers and 5 fighters moved from Midway to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                6 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
                1 bomber and 2 fighters moved from Norway to Poland

    triplea_40618.0_Ame23.tsvg

  • '19 '17

    Scramble?

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 1 Sea Zone to 2 Sea Zone
                3 bombers and 5 fighters moved from Midway to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                6 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
                1 bomber and 2 fighters moved from Norway to Poland

    Combat - Americans
                Battle in Soviet Far East
                Battle in 2 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 2 Sea Zone
                    Americans win, taking Soviet Far East from Japanese, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 7 fighters and 1 tactical_bomber
                    Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 3 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  8/11 hits
                        Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 :  2/7 hits
                        1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 bombers and 6 fighters in 6 Sea Zone, round 3 :  5/9 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 bombers and 6 fighters remaining. Battle score for attacker is 59
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Battle in 16 Sea Zone
                    Americans attack with 3 destroyers and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 destroyers and 2 fighters in 16 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Poland
                    Americans attack with 7 bombers, 4 fighters and 2 tactical_bombers
                    Germans defend with 1 armour, 1 artillery and 4 infantry
                        Americans roll dice for 7 bombers, 4 fighters and 2 tactical_bombers in Poland, round 2 :  6/13 hits
                        Germans roll dice for 1 armour, 1 artillery and 4 infantry in Poland, round 2 :  2/6 hits
                        1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Poland
                    Americans win with 7 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour, 1 artillery and 4 infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                7 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
                3 mech_infantrys moved from Finland to Novgorod
                1 mech_infantry moved from Iraq to Eastern Persia
                3 bombers moved from 6 Sea Zone to Midway
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 1 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 1 Sea Zone to British Columbia
                2 carriers moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                2 carriers moved from 10 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Finland
                1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
                3 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_40618.0_Ame23.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    triplea_40618.0_Chi23.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    triplea_40618.0_Chi23.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Combat Move - British
                3 fighters and 1 mech_infantry moved from India to Burma
                2 armour and 1 mech_infantry moved from West India to Burma
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                1 armour moved from Kazakhstan to Novosibirsk
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 fighter moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Sikang
                1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone

    triplea_40618.0_Bri23.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - British
                British buy 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters and 1 mech_infantry moved from India to Burma
                2 armour and 1 mech_infantry moved from West India to Burma
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                1 armour moved from Kazakhstan to Novosibirsk
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 fighter moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Sikang
                1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 2 destroyers and 1 submarine
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 destroyers in 96 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 96 Sea Zone
                        British roll dice for 2 destroyers in 96 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    British win with 2 destroyers remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Novosibirsk
                    British attack with 1 armour and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Novosibirsk
                    British win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Burma
                    British attack with 2 armour, 3 fighters and 2 mech_infantrys
                    Japanese defend with 3 armour, 1 artillery and 2 mech_infantrys
                        British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Burma, round 2 :  4/7 hits
                        Japanese roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Burma, round 2 :  1/6 hits
                        1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Burma
                        British roll dice for 2 armour, 3 fighters and 1 mech_infantry in Burma, round 3 :  3/6 hits
                        Japanese roll dice for 2 armour in Burma, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 2 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 22
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 3 armour, 1 artillery and 2 mech_infantrys
                Battle in Sikang
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                        British roll dice for 1 armour and 1 fighter in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  0/1 hits
                        British roll dice for 1 armour and 1 fighter in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the British lost in Shensi
                    British win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter moved from Shensi to Tsinghai
                1 fighter moved from Sikang to Tsinghai
                1 tactical_bomber moved from Novosibirsk to Tsinghai
                3 fighters moved from Burma to India
                1 mech_infantry moved from Eastern Persia to India

    Place Units - British
                1 infantry placed in Egypt
                3 mech_infantrys placed in Persia
                1 mech_infantry placed in Iraq
                1 destroyer and 1 submarine placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
                British collect 32 PUs (2 lost to blockades); end with 32 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British and UK_Pacific :

    Tsinghai : 2 fighters and 1 tactical_bomber
        Sikang : 1 armour and 1 mech_infantry
        Burma : 2 armour
        India : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 armour
        96 Sea Zone : 2 destroyers
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        98 Sea Zone : 1 destroyer and 1 submarine
        110 Sea Zone : 3 infantry and 2 transports

    Production/PUs Summary :

    Germans : 38 / 37
        Russians : 31 / 32
        Japanese : 72 / 83
        Americans : 59 / 76
        Chinese : 3 / 4
        British : 34 / 32
        UK_Pacific : 6 / 6
        Italians : 8 / 2
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 9 times
            Average roll : 3.755
            Median : 4.000
            Variance : 0.519
            Standard Deviation : 0.721
            Total rolls : 53

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.848
            Median : 4.000
            Variance : 1.281
            Standard Deviation : 1.132
            Total rolls : 33

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16

    triplea_40618.0_UK_23.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                2 infantry moved from Yugoslavia to Romania
                2 fighters moved from Southern Italy to Romania

    triplea_40618.0_Ita23.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                2 infantry moved from Yugoslavia to Romania
                2 fighters moved from Southern Italy to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 2 fighters and 3 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 2 fighters and 3 infantry in Romania, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery in Romania, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Romania to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,3,3,2
                Italians collect 0 PUs (8 lost to blockades); end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Null / Other
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40618.0_Ita23.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 bomber and 1 fighter moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in Java
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Dutch New Guinea, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 bomber and 1 fighter moved from Dutch New Guinea to New Guinea

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 harbour and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 1 bomber and 1 fighter
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 41 / 37
        Russians : 28 / 32
        Japanese : 68 / 83
        Americans : 59 / 76
        Chinese : 3 / 4
        British : 34 / 32
        UK_Pacific : 6 / 6
        Italians : 8 / 2
        ANZAC : 14 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40618.0_ANZ23.tsvg

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