17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)


  • Scramble SZ42?

  • 2023 '22 '21 '20 '19 '18 '17

    no scramble


  • Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                      Japanese take 37 Sea Zone from French
                1 bomber moved from French Indo China to 41 Sea Zone
                1 bomber moved from French Indo China to 42 Sea Zone
                1 fighter moved from Caroline Islands to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer and 2 fighters moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  3/6 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to Yunnan
                1 aaGun, 1 artillery and 1 infantry moved from Shan State to Yunnan
                1 armour and 3 mech_infantrys moved from French Indo China to Yunnan
                2 armour and 4 mech_infantrys moved from Kweichow to Yunnan
                1 aaGun moved from Hopei to Kweichow
                2 fighters moved from Anhwe to 6 Sea Zone
                1 fighter moved from Caroline Islands to Japan
                1 battleship moved from 33 Sea Zone to 6 Sea Zone
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 battleship and 1 marine moved from 33 Sea Zone to 20 Sea Zone
                1 marine moved from 20 Sea Zone to Kwangtung
                1 bomber moved from 41 Sea Zone to Philippines
                1 bomber moved from 42 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Place Units - Japanese
                2 artilleries placed in Malaya
                2 artilleries and 1 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kwangtung
                1 destroyer placed in 37 Sea Zone
                1 destroyer and 2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs

    triplea_40701_Jap12.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    Hi Rubioton,

    in the combat move file posted, one of your carriers was committed to sea zone 42. That did effect my decision not to scramble. I probably wouldn’t have anyway (but it would have been more tempting), and I"m fine leaving it as is, but just wanted to let you know that there was a discrepancy between the turn summary posted and the file that was posted.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 carrier, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                2 fighters moved from Norway to Finland
                1 fighter moved from Norway to Finland
                1 infantry moved from Norway to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                Battle in Normandy Bordeaux
                Battle in Finland
                    Americans attack with 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Finland, round 2 :  2/6 hits
                        Germans roll dice for 2 mech_infantrys in Finland, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Finland
                    Americans win, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans, taking Finland from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Americans
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Finland to United Kingdom
                2 fighters moved from Finland to Norway
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                1 carrier moved from 26 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
                1 fighter moved from Western United States to 30 Sea Zone

    Place Units - Americans
                2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 bombers placed in Eastern United States
                1 carrier placed in 101 Sea Zone
                2 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_40701_Ame12.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Sikang to Hopei
                4 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 aaGun and 1 mech_infantry
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 4 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 1 mech_infantry in Kweichow, round 4 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 5 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 6 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 7 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 7 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 aaGun and 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Shensi
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    triplea_40701_Chi12.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 fighter and 1 mech_infantry moved from French Equatorial Africa to Egypt
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
                1 destroyer moved from 38 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the British lost in 41 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Persia
                    British attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 3 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Persia
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Egypt
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry; Italians defend with 1 harbour
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Egypt, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Egypt
                    British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Egypt to Ethiopia
                1 mech_infantry moved from French Equatorial Africa to Ethiopia
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                2 fighters moved from French Equatorial Africa to 80 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to Gibraltar
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                3 aaGuns, 5 artilleries and 17 infantry moved from Burma to India
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 transport placed in 71 Sea Zone
                1 artillery placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,2,2,1,4
                British collect 26 PUs (2 lost to blockades); end with 26 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 25 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour and 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Morocco : 1 artillery and 1 infantry
        Norway : 2 aaGuns
        Ethiopia : 1 flag, 1 fighter and 1 mech_infantry
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
        92 Sea Zone : 1 destroyer and 1 transport
        Eastern Persia : 1 fighter and 1 tactical_bomber
        72 Sea Zone : 1 transport
        71 Sea Zone : 1 transport
        110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 43 / 58
        Russians : 34 / 40
        Japanese : 53 / 58
        Americans : 61 / 86
        Chinese : 8 / 10
        British : 28 / 29
        UK_Pacific : 6 / 9
        Italians : 12 / 26
        ANZAC : 14 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_UK_12.tsvg


  • Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Syria to Egypt
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 bomber moved from Southern Italy to Egypt
                2 infantry moved from Iraq to Northwest Persia
                3 fighters moved from Trans-Jordan to Northwest Persia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 1 bomber and 2 infantry
                    British defend with 1 armour and 1 harbour
                        Italians roll dice for 1 armour, 1 bomber and 2 infantry in Egypt, round 2 :  1/4 hits
                        British roll dice for 1 armour in Egypt, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour
                Battle in Northwest Persia
                    Italians attack with 3 fighters and 2 infantry
                    Russians defend with 1 armour and 2 mech_infantrys
                        Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 :  1/5 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 :  0/3 hits
                        1 mech_infantry owned by the Russians lost in Northwest Persia
                        Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 3 :  2/5 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Northwest Persia
                    Italians win, taking Northwest Persia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                1 aaGun moved from Iraq to Persia
                3 fighters moved from Northwest Persia to Persia
                1 artillery moved from Syria to Iraq
                1 bomber moved from Egypt to Persia
                1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                4 infantry moved from Western Germany to Northern Italy
                5 mech_infantrys moved from Eastern Poland to Romania
                1 fighter moved from Bessarabia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,1,1,2,6
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs

    triplea_40701_Ita12.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 artillery and 2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_40701_ANZ12.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_40701_Fre12.tsvg


  • Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Eastern Poland to Novgorod
                2 artilleries and 2 mech_infantrys moved from Vyborg to Novgorod
                1 armour, 1 artillery, 5 infantry and 33 mech_infantrys moved from Eastern Poland to Baltic States
                8 mech_infantrys moved from Germany to Baltic States
                3 artilleries and 14 infantry moved from Holland Belgium to Normandy Bordeaux
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 artilleries, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        Germans roll dice for 2 artilleries, 2 fighters and 2 mech_infantrys in Novgorod, round 2 :  0/6 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Novgorod, round 2 :  2/3 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                        Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Novgorod, round 3 :  0/4 hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Novgorod, round 3 :  2/3 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                    retreated to Novgorod
                    Russians win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 artilleries and 2 mech_infantrys
                Battle in Baltic States
                    Germans attack with 1 armour, 1 artillery, 5 infantry and 41 mech_infantrys
                    Russians defend with 7 infantry
                        Germans roll dice for 1 armour, 1 artillery, 5 infantry and 41 mech_infantrys in Baltic States, round 2 :  7/48 hits
                        Russians roll dice for 7 infantry in Baltic States, round 2 :  2/7 hits
                        2 infantry owned by the Germans and 7 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 3 infantry and 41 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 7 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 5 artilleries and 16 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 5 artilleries and 16 infantry in Normandy Bordeaux, round 2 :  7/21 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 5 artilleries and 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Western Germany to Egypt
                1 fighter moved from Iraq to Egypt
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Denmark to Western Germany
                1 aaGun moved from Eastern Poland to Baltic States
                2 fighters moved from Novgorod to Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Persia
                1 destroyer placed in 93 Sea Zone
                2 bombers placed in Western Germany
                2 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,1,6,6,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs

    triplea_40701_Ger13.tsvg


  • I think Novgorod finally killed me, don’t how many time I will hold this game.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 armour and 5 mech_infantrys moved from Belarus to Vyborg
                2 infantry moved from Novgorod to Vyborg
                4 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 armour and 1 mech_infantry moved from Belarus to Vyborg

    Combat - Russians
                Battle in Northwest Persia
                    Russians attack with 2 armour and 3 mech_infantrys
                    Italians defend with 2 infantry
                        Russians roll dice for 2 armour and 3 mech_infantrys in Northwest Persia, round 2 :  2/5 hits
                        Italians roll dice for 2 infantry in Northwest Persia, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Northwest Persia
                    Russians win, taking Northwest Persia from Italians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Vyborg
                    Russians attack with 6 armour, 2 infantry and 6 mech_infantrys
                    Germans defend with 2 aaGuns, 4 armour and 4 mech_infantrys
                        Russians roll dice for 6 armour, 2 infantry and 6 mech_infantrys in Vyborg, round 2 :  4/14 hits
                        Germans roll dice for 2 aaGuns, 4 armour and 4 mech_infantrys in Vyborg, round 2 :  4/8 hits
                        2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Russians lost in Vyborg
                        Russians roll dice for 6 armour and 4 mech_infantrys in Vyborg, round 3 :  5/10 hits
                        Germans roll dice for 4 armour and 2 mech_infantrys in Vyborg, round 3 :  2/6 hits
                        2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians and 3 armour owned by the Germans lost in Vyborg
                        Russians roll dice for 6 armour and 2 mech_infantrys in Vyborg, round 4 :  2/8 hits
                        Germans roll dice for 1 armour in Vyborg, round 4 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 aaGuns, 4 armour and 4 mech_infantrys
                    Casualties for Russians: 2 infantry and 5 mech_infantrys
                Battle in Eastern Poland
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 infantry in Eastern Poland, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                7 armour and 10 mech_infantrys moved from Belarus to Bryansk
                1 aaGun, 6 artilleries and 1 infantry moved from Belarus to Archangel
                10 mech_infantrys moved from Bryansk to Smolensk
                7 armour moved from Bryansk to Smolensk
                2 mech_infantrys moved from Western Ukraine to Smolensk
                2 armour and 4 mech_infantrys moved from Russia to Smolensk
                1 aaGun moved from Belarus to Smolensk
                1 infantry moved from Western Ukraine to Ukraine

    Place Units - Russians
                1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Territory Summary for Russians :

    Sikang : 2 infantry
        Belarus : 1 infantry
        Karelia : 1 mech_infantry
        Vyborg : 6 armour and 1 mech_infantry
        Archangel : 1 aaGun, 6 artilleries and 1 infantry
        Eastern Poland : 4 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
        Ukraine : 1 factory_minor and 4 infantry
        Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 aaGun, 9 armour and 16 mech_infantrys
        113 Sea Zone : 1 cruiser and 1 submarine
        Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
        Northwest Persia : 1 flag, 2 armour and 3 mech_infantrys
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 50
        Russians : 35 / 40
        Japanese : 53 / 58
        Americans : 59 / 86
        Chinese : 8 / 10
        British : 26 / 29
        UK_Pacific : 6 / 9
        Italians : 14 / 21
        ANZAC : 14 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_Rus13.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    Yeah, another very lucky combat for me in Europe.

    @rubioton:

    I think Novgorod finally killed me, don’t how many time I will hold this game.


  • Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 8 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour, 1 infantry and 3 mech_infantrys moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to 42 Sea Zone
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 marine moved from Kwangtung to 20 Sea Zone
                1 battleship and 1 marine moved from 20 Sea Zone to 42 Sea Zone
                2 bombers moved from Philippines to Java
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
                2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java

    triplea_40701_Jap13_attack.tsvg


  • Scramble SZ42?

  • 2023 '22 '21 '20 '19 '18 '17

    no scramble


  • Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 8 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour, 1 infantry and 3 mech_infantrys moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to 42 Sea Zone
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 marine moved from Kwangtung to 20 Sea Zone
                1 battleship and 1 marine moved from 20 Sea Zone to 42 Sea Zone
                2 bombers moved from Philippines to Java
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
                2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Java
                    Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 1 aaGun, 1 airfield, 3 fighters, 3 infantry and 1 tactical_bomber
                        AA fire in Java :  0/3 hits
                        Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Java, round 2 :  4/10 hits
                        ANZAC roll dice for 1 aaGun, 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 :  5/7 hits
                        2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the ANZAC, 1 fighter owned by the Japanese and 3 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber in Java, round 3 :  3/5 hits
                        ANZAC roll dice for 3 fighters and 1 tactical_bomber in Java, round 3 :  1/4 hits
                        1 tactical_bomber owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Java
                        Japanese roll dice for 2 bombers, 1 fighter and 1 marine in Java, round 4 :  3/4 hits
                        ANZAC roll dice for 1 fighter in Java, round 4 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 bombers and 1 marine remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 aaGun, 3 fighters, 3 infantry and 1 tactical_bomber
                    Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Battle in Kweichow
                    Japanese attack with 2 armour, 1 infantry and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Kweichow, round 2 :  2/6 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Yunnan
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                2 bombers moved from Java to Malaya
                1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Philippines

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                2 infantry and 1 mech_infantry placed in Kwangtung
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs

    triplea_40701_Jap13.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 artillery moved from 31 Sea Zone to Wake Island
                1 infantry moved from 31 Sea Zone to Wake Island
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                3 bombers moved from Eastern United States to 94 Sea Zone
                2 fighters moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone

    Combat - Americans
                Battle in New Guinea
                Battle in Holland Belgium
                Battle in Caroline Islands
                Battle in Denmark
                Battle in Wake Island
                Battle in 93 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 fighters in 93 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win, taking New Guinea from Japanese, taking Holland Belgium from Germans, taking Caroline Islands from Japanese, taking Denmark from Germans, taking Wake Island from Japanese with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 3 bombers
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 bombers in 94 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                2 bombers moved from 94 Sea Zone to Algeria
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 carrier moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 mech_infantry moved from 92 Sea Zone to Algeria
                2 infantry moved from 92 Sea Zone to Algeria
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Algeria
                1 artillery and 2 infantry moved from Finland to Norway
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to Gibraltar
                2 fighters moved from 93 Sea Zone to Gibraltar
                2 destroyers moved from 10 Sea Zone to 31 Sea Zone
                1 carrier and 2 fighters moved from 32 Sea Zone to 31 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 32 Sea Zone to 22 Sea Zone
                1 destroyer moved from 32 Sea Zone to 23 Sea Zone
                2 carriers, 3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
                2 destroyers moved from 30 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Norway
                1 artillery and 1 infantry placed in Eastern United States
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
                1 bomber placed in Eastern United States
                Americans undo move 5.
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    triplea_40701_Ame13.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    triplea_40701_Chi13.tsvg

Suggested Topics

  • 28
  • 52
  • 86
  • 128
  • 40
  • 203
  • 3.8k
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.4k

Users

39.9k

Topics

1.7m

Posts