@max334 yes was a nice xmas present for you!
17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from 98 Sea Zone to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
3 infantry and 1 mech_infantry moved from Western Germany to Denmark
4 infantry moved from Germany to Western Germany
3 infantry moved from Northern Italy to Western Germany
5 mech_infantrys moved from Northern Italy to Denmark
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Northwest Persia to IraqPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3,5
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Norway to FinlandTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Finland : 2 infantryProduction/PUs Summary :
Germans : 41 / 57
Russians : 37 / 45
Japanese : 54 / 78
Americans : 58 / 87
Chinese : 4 / 5
British : 27 / 34
UK_Pacific : 10 / 14
Italians : 14 / 19
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bessarabia
1 fighter moved from Germany to Bessarabia
4 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Novgorod
1 armour and 5 mech_infantrys moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Eastern Poland
4 armour and 21 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Iraq to Northwest Persia
Germans take Northwest Persia from British
6 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to PersiaCombat - Germans
Battle in Cyprus
Battle in Bessarabia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Cyprus from British, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 1 artillery and 21 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 armour, 1 artillery and 21 mech_infantrys in Novgorod, round 2 : 5/26 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour, 1 artillery and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor and 4 infantry
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Persia, round 2 : 4/10 hits
British roll dice for 4 infantry in Persia, round 2 : 2/4 hits
1 infantry owned by the Germans, 1 artillery owned by the Germans and 4 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 4 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 6 mech_infantrys in Baltic States, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/6 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 2/6 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
4 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Bessarabia to Romania
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
6 artilleries and 5 infantry moved from France to Southern France
2 infantry moved from Western Germany to Denmark
1 artillery and 11 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
1 carrier and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Iraq to Southern Italy
1 mech_infantry moved from Iraq to EgyptPlace Units - Germans
1 artillery and 2 infantry placed in France
Germans undo move 1.
3 artilleries placed in France
1 artillery and 2 infantry placed in Southern France
6 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to France: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,6,3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Caucasus to Northwest Persia
4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Volgograd to Sikang
2 armour and 4 mech_infantrys moved from Volgograd to SikangCombat - Russians
Battle in Northwest Persia
Russians attack with 4 armour, 1 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 1 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 4/11 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 3 armour, 3 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Sikang, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 3 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
9 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
4 artilleries moved from Vologda to Smolensk
1 aaGun moved from Vologda to Smolensk
9 armour and 11 mech_infantrys moved from Russia to Bryansk
1 aaGun and 1 artillery moved from Karelia to FinlandPlace Units - Russians
3 infantry placed in Ukraine
4 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Sikang : 3 armour, 2 infantry and 4 mech_infantrys
Belarus : 1 infantry
Bryansk : 9 armour, 1 artillery, 1 infantry and 12 mech_infantrys
Archangel : 1 infantry
Russia : 1 airfield, 4 armour, 1 factory_major, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor, 3 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 5 artilleries and 9 infantry
Northwest Persia : 1 flag, 4 armour and 6 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 aaGun, 2 armour, 1 artillery and 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 59
Russians : 34 / 42
Japanese : 53 / 78
Americans : 58 / 87
Chinese : 5 / 5
British : 25 / 34
UK_Pacific : 10 / 14
Italians : 14 / 19
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m having problems uploading the map.
Here is the map saved, you can check dice in your e-mail.Cheers
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No problem about the map. Everyone is having trouble it seems and there should be a new update today that will fix it I think.
If you could though, can you send me a breakdown of your buy this round. I can kind of figure it out from the map, but wasn’t quite sure.
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If you could though, can you send me a breakdown of your buy this round. I can kind of figure it out from the map, but wasn’t quite sure.
Sure,
1 Carrier
1 Dd
2 Inf
3 armour
3 fighters -
here is my combat move. I’ll assume a scramble next to Hawaii and roll my side and then send you the file again. The odds are 83% for me if you don’t scramble and 40% if you do. But if you don’t want to scramble we can edit after the first roll.
I also realize this is probably a profoundly stupid move on my part, but it was so tempting to see what happens.
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First combat round
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Will note too that my build was 4 carriers, 2 destroyers and 2 inf
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I realized though that all of my first hits from the subs will be tilts. So I will assume that from the subs and then do the rest of my rolls.
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Here is the rest of my rolls. I assumed 8 tilts from the hits by the subs.
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Hi Sir,
Max defense and keep one Dd while you have any sub.
Cheers -
still can’t post. Here is the saved game from before.
The combat was pretty even. I withdrew 7 air when you had 4 air left and the two battleships. On the second round, I made the mistake of taking your destroyer off, but your total hit could wipe out the subs so I took them all as casualties (which is what I would have done anyway if you had a destroyer)
I’ll try to get to the rest of the turns this morning too but am actually starting a live game of global and so might be a bit slow.
I’m also curious on what you thought of the attack. I was worried it was too high risk given that it was 40% but I was pretty confident that I could wipe out your carriers before I lost all my air and that would make it worth it. It worked out, but maybe I just got lucky on that.
I also figured that since you didn’t build reinforcements you were going to retreat that fleet from Hawaii. And I figured that given I had mostly subs, you were in a good position to threaten me from moving out right away and take Australia (and threaten India). I was worried I might recover Hawaii only to lose India and Australia if I didn’t do this.
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Realized I can cut and paste the summary in. here it is
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 carriers, 2 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
6 carriers, 6 destroyers, 7 fighters, 20 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 bombers, 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Queensland to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 26 Sea Zone
Americans attack with 5 bombers, 6 carriers, 6 destroyers, 9 fighters, 20 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 16 fighters, 8 submarines and 3 tactical_bombers
Americans roll dice for 20 submarines in 26 Sea Zone, round 2 : 8/20 hits
Units damaged: 8 carriers owned by the Japanese
Americans roll dice for 5 bombers, 6 carriers, 6 destroyers, 9 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/23 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 1/8 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 16 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 20/34 hits
3 destroyers owned by the Japanese, 3 submarines owned by the Americans, 6 carriers owned by the Americans, 8 submarines owned by the Japanese and 6 destroyers owned by the Americans lost in 26 Sea Zone
Americans roll dice for 17 submarines in 26 Sea Zone, round 3 : 5/17 hits
Americans roll dice for 5 bombers, 9 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 10/17 hits
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 16 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 17/31 hits
1 destroyer owned by the Japanese, 17 submarines owned by the Americans, 1 cruiser owned by the Japanese, 2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 8 carriers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 5 bombers, 9 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 10/17 hits
Japanese roll dice for 2 battleships and 14 fighters in 26 Sea Zone, round 4 : 10/16 hits
5 bombers owned by the Americans, 10 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in 26 Sea Zone
retreated to 26 Sea Zone
Japanese win with 2 battleships and 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 5 bombers, 6 carriers, 6 destroyers, 4 fighters, 20 submarines and 1 tactical_bomber
Casualties for Japanese: 8 carriers, 1 cruiser, 4 destroyers, 12 fighters, 8 submarines and 3 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
1 fighter owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 3 artilleries, 2 infantry and 4 transports moved from 110 Sea Zone to 126 Sea Zone
1 aaGun, 3 artilleries and 2 infantry moved from 126 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 126 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Holland Belgium to United KingdomPlace Units - Americans
4 carriers and 1 destroyer placed in 10 Sea Zone
2 infantry placed in Norway
1 destroyer placed in 126 Sea Zone
Americans undo move 3.
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Midway : 1 airfield and 1 infantry
11 Sea Zone : 1 transport
10 Sea Zone : 4 carriers, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun
United Kingdom : 1 fighter
Morocco : 1 armour, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 5 infantry
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
Libya : 1 flag
102 Sea Zone : 2 transports
92 Sea Zone : 2 carriers and 3 fighters
Brazil : 1 flag
126 Sea Zone : 1 cruiser and 4 transports
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 59
Russians : 34 / 42
Japanese : 53 / 61
Americans : 61 / 87
Chinese : 5 / 5
British : 25 / 34
UK_Pacific : 10 / 14
Italians : 14 / 19
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
China’s turn
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 4 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 5 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
2 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
UK Pacific
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to India
5 artilleries moved from Burma to India
15 infantry moved from Burma to India
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Normandy Bordeaux to GibraltarPlace Units - British
1 artillery placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 transport placed in 71 Sea Zone
1 airfield placed in Gibraltar
British undo move 2.
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 2 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
Norway : 2 aaGuns
Ethiopia : 1 flag, 1 armour and 2 mech_infantrys
125 Sea Zone : 1 flag
92 Sea Zone : 4 transports
Eastern Persia : 1 flag
71 Sea Zone : 1 destroyer and 1 transport
126 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 43 / 59
Russians : 34 / 42
Japanese : 51 / 61
Americans : 61 / 87
Chinese : 7 / 8
British : 26 / 29
UK_Pacific : 10 / 15
Italians : 13 / 19
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian SudanCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/3 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Iraq to Trans-Jordan
2 destroyers moved from 97 Sea Zone to 81 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 fighter moved from 97 Sea Zone to Egypt
1 fighter moved from Holland Belgium to 97 Sea Zone
6 mech_infantrys moved from Denmark to Germany
3 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
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