Does anyone happen to have any red xeno game pieces that they would like to sell?
AARHE 1939 map and rule files
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 7, 2008, 1:20 AM
I loaded up your file. If useless South America is disjointed and moved to the left side of the map you clear alot more space to stretch Europe both west and south and enlarge Europe further.
This will involve removing some central American nations because they are the thing that extends S. America toward Africa.
That large ocean on the west of S America is totally useless and it should be allocated to Europe.
Work on this a but more , then we add the other things. I can import the lines and stuff from the other map so my work is not lost at all.
The pacific looks good.
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I haven’t disjoint North America and South America yet because I thought then we would need to specific that they are connected
what do you think?
another thing is that I was thinking for the 1939 map we should remove the unrealistic connection between America and Panama from OOB
stretching Europe (without the banned ugly Africa/Middle East distortion) means it is done to Euro-Asia-Africa as a whole
we can get a little more space but it won’t be signficant, we definitely won’t reach 30cm
(since I had to distort Africa to get to that 30cm version,
though I haven’t as agressive shrunk Soviet Far East and Alaska in that attempt,
shall see what happens) -
ok I did that thing
its now 28.6cm weu to ukr, 30cm nor to seu*added pretty traces of Pacific islands
*setup the layers
*added AARHE symbols libraryto colour-in / create a territory
1. go to “Map: nation” layer
2. merge together the a few nations to create a territory
3. colour it is and give it a strokeall the “Map” layers are of course related so try to not change them besides colour and stroke
if nothing else then our base file / template is ready
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 7, 2008, 6:53 PM
Ok well use it.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 8, 2008, 1:56 AM
I have the printed out copy of 1939 AARHE and i can assert its the most beautiful map I have ever seen. Its looks MUCH MUCH BETTER THAN THE FILE. I am speechless!
I encourage everybody to print out a copy of this. Pictures coming soon….
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oh yeah I forgot a sea zone layer
it important that its below the nations layer
so the dotted always slip under the shorelineafter you printed the beautiful 1939 map
do you still want to remake the 1939 map? :-D -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 8, 2008, 7:22 PM
Yes of course! This will just be another version. Its possible to have more than one perfect map.
This will be a realistic version for aesthetics of a different type.
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ah I see you’ve implemented the colour change back to OOB Russia
I wrote the setup table in the rules file based on the map 2007-12-19 you pointed me to
there are maybe some consistencies such as Trans-Jordan didn’t have artillery on that mapif you want to update to the latest terrain settings
add mountainous to Morroco, Italian East Africa, Japan, Mexico, Western Canada
add snowy to Greenland, Buryatia, Yakut
add “small” to Midway, Wake, Marshall, Marianas (this quite important as there were no large islands in Central Pacific and probably why Allies historically had to go via South Pacific)the unit icons are not easy to read
maybe could make battleships larger to be distinct
say submarine 1, destroyer 1.5, battleship 2 units long
SZ14 Italian Cruiser has a different colour than the rest of the Italian navyIn illustrator how do move items between layers besides cut and paste? or is there a way to cut and paste without the item being shifted in x y coordinates
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 14, 2008, 7:42 AM Feb 14, 2008, 7:19 AM
The new setup is correct. The Artillery in Trans-Jordan are needed. The map with icons has these corrected.
To get a different layer you click object with right button and click select. Then pick the choice you want.
sometimes you need to enlarge the picture or move something to get at another thing and then move it back.
all repairs done new files are up.
BTW the map does not have wake. That island is not important. Also, added Azores to small category. If you find other errors just copy the text to where you want it and finish and ill post on page one.
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@Imperious:
To get a different layer you click object with right button and click select. Then pick the choice you want.
no I was referring to move an object A from layer B to layer C without changing object A’s x-y co-ordinates
what you were referring to is not layers but just overlapping objects
if there isn’t a way then it’ll be more work but should still have setup icons as a separate layer
then you’ve got one file rather two to maintain/upload/etcBTW the map does not have wake. That island is not important. Also, added Azores to small category. If you find other errors just copy the text to where you want it and finish and ill post on page one.
it certainly didn’t do much historical
why did the Japanese attack it? maybe it could have a useyeah Azores marked as “small” is right
and it would be great if Midway was in sz69 rather than sz56have yet another idea on how to have your beloved :wink: 3 SZ Bering Strait without being awarkard
mark icy bits of Soviet Far East and Alasaka as Artic Circle (Impassable)
sz63 is adjacent to these two impassables but not SFE or Alasakawhlie you are making Artic Cirlce, probably good time to remove OOB’s sz64 connection to Western Canada
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further on terrain
on standard map
*Caroline Islands is not “small” terrain (being Caroline, Marianas and Pacific Islands)
*Finland and Archangel is not Snowy (after considering climate map and monthly temperatures)but of course 1939 map doesn’t have to use the same benchmark
(though Archangel can be either as the city is right up north)
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 14, 2008, 8:19 PM
Ok can you just make these changes? This thing never ends with so many little details. Just fix it this last time so we dont have any more changes to make. Move Midway etc.
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oh, you agree with all the proposals?
*Midway
*Bering Strait
*Caroline Islands
*Finland/ArchangelI think I found out how to bump objects into another layer in illustrator
http://www.tek-tips.com/viewthread.cfm?qid=1154471&page=1
shall try it out later -
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 14, 2008, 10:51 PM
Not Finland and archangel. everything else is good.
If you want to add Iwo Jima (Bonin Islands) thats fine too.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 15, 2008, 7:25 AM
The rules file has grammar issues, run on sentences, misspelled words.
Also where did the oil rules go?
The NA’s need separate bold heading for names.
The techs got one thats stuck with another.
A number of confusing rules. Everything should be readable one time.
Case by case points:
first page Id lake the Version and released info in white so it shows up.
page 7 need sequence for 1939 version
page 10 IPC not spent nor saved is forfeited… what does this mean?
IPC path– you need to explain what a closed canal/ straight is ( reference by page #)
Convoy sea zone reverse last two sentences (you roll first and apply result latter)
Page 14 naval transport. So does this allow friendly naval transport during NCM?
Page 15 what does relocate 50% of land units mean?
page 16 Interdiction— Roll 1 die against each unit destroying it on its hit value? explain differently
page 17— excess air units fight with normal combat values -2 . explain?
anti-air ID rolls need to be placed with ID section. Its like reading chapter 1 now and chapter 2 latter
Page 18 the attacker can retreat even if the defender was destroyed? thats not correct.
page 21 naval combat— if only one side has naval units the other side must retreat? what is this?
attacker retreat— this is allowed even if defender has no units left?
page 24 Naval combat Amp ASs— however units that break off you may not continue amp assault? doe snot make sense.
air missions— each air unit can perform only one mission as the active player and one as the passive player ( DAS)
planes doing DAS can also perform other missions and thats not clear.
SBR — reference that the SR is an optional rule and reference page number.
Page 25 what is the maximum damage for territories with a factory?
page 28 deployment— airborne units are mobilized at capital victory city…do we need the 2 VCP part?
page 30 Rocket tech is stuck with Hvy bomber
self propelled---- i think we had some other value for this… for 5 ipc who would buy one? I thought we gave them a if they roll a one they select the unit they kill?
atomic bomb should be spaced away from that box
page 37 check the neutrals for inconsistencies from the new set up sheets
page 38-54 bold headings and separation of NA titles.
on page 37 replace AP for TR people don’t know about AP even though its the correct title.
the word Soviet Union is misspelled with a Unionm but i forgot where i saw it.
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@Imperious:
The rules file has grammar issues, run on sentences, misspelled words.
when I have time I’ll print it out and go through it slowly
Also where did the oil rules go?
thats 1939
recall the decide was want to minimize the length and leave as much of 1939 and 1942 as possible to the map rules fileThe NA’s need separate bold heading for names.
ok
and I just noticed we have Superfortress immune to Anti-AirThe techs got one thats stuck with another.
I found it
A number of confusing rules. Everything should be readable one time.
Case by case points:
first page Id lake the Version and released info in white so it shows up.
ok
page 7 need sequence for 1939 version
thats in 1939 rules
page 10 IPC not spent nor saved is forfeited… what does this mean?
it is lost and removed from the game
IPC path– you need to explain what a closed canal/ straight is ( reference by page #)
“closed” is as is LHTR
inserting cross reference to strait interdictionConvoy sea zone reverse last two sentences (you roll first and apply result latter)
ok
Page 14 naval transport. So does this allow friendly naval transport during NCM?
yes, that is not changed
Page 15 what does relocate 50% of land units mean?
recall you did not like all land units in a territory to be able to reinforce an adjacent friendly territory
hence we limit it to 50%
I should use the word move instead since its used throughout the paragraphpage 16 Interdiction–- Roll 1 die against each unit destroying it on its hit value? explain differently
lets change it to
Roll 1 die against each unit destroying it on success roll.page 17–- excess air units fight with normal combat values -2 . explain?
you wanted to remove air-only attack against land units
I wanted to keep it as I thought its too arbitrary to remove itso to model it better we let air only attack against land units but they would be as effective (hiding in bunkers etc)
anti-air ID rolls need to be placed with ID section. Its like reading chapter 1 now and chapter 2 latter
what do you mean by ID section? like units?
this happens in Conduct Combat phase so I put it in Conduct Combat phasePage 18 the attacker can retreat even if the defender was destroyed? thats not correct.
hm, we had this for a long time
the realism is simple straight forwardyou don’t suddenly lose the ability to retreat just because you destroyed the enemy
if you can retreat when the enemy is harassing you
you can retreat when th enemy is notof course, to capture the territory you must have an least one land unit behind
page 21 naval combat–- if only one side has naval units the other side must retreat? what is this?
yes actually it can removed
it has no effect
we already stated about carrier capacityattacker retreat–- this is allowed even if defender has no units left?
yes same reason as land combat
page 24 Naval combat Amp a**–- however units that break off you may not continue amp assault? doe snot make sense.
if the defender runs attacker can offload
if the attacker runs then they abort the landingI reword to this
Defender retreat via break-off and submerged submarines do not prevent the land combat portion of an amphibious assault. However attacker retreat via break-off aborts the amphibious assault.air missions–- each air unit can perform only one mission as the active player and one as the passive player ( DAS)
planes doing DAS can also perform other missions and thats not clear.which version is that?
my file words it as
Each air unit can only perform one air mission per turn. It may not perform normal combat in the same turn. Air missions are declared with normal combat moves. Air missions are resolved before normal combats and before Defensive Air Support air units arrive.
we refrain from letting units fight in more than one space or doing thing to cause a complex timeline to resolve
but anything is open to discussion
in the end we reduced the bomber cost to 14 IPC insteadSBR –- reference that the SR is an optional rule and reference page number.
yes will do
Page 25 what is the maximum damage for territories with a factory?
territory value
you must be referring to the difference of SBR on territories with IC and no ICbut I realise is not correct terminology
since excess damage is applied to saved IPC at that territoryso reword like this…
Economic attacks (SBR and rocket strikes) reduce a territory’s income at its next “Collect Income” phase and not reducing below zero. Excess hits are applied to saved IPC in that territory. SBR attacks are allowed on territories without an Industrial Complex. The maximum reduction to its next “Collect Income” phase is half of territory’s income value rounded down.
page 28 deployment–- airborne units are mobilized at capital victory city…do we need the 2 VCP part?
its to make it harder to raise then normal infantry
page 30 Rocket tech is stuck with Hvy bomber
yep got it
self propelled–-- i think we had some other value for this… for 5 ipc who would buy one? I thought we gave them a if they roll a one they select the unit they kill?
what we did give it was ability to participate one territory away
but that was found unrealisticit still has its value
INF 3 IPC
ART 4 IPC
ARM 5 IPC
SPA 5 IPCINF + ART = 7 IPC for 4 punch, 2 punch after 1 hit
INF + SPA = 8 IPC for 5 punch, 3 punch after 1 hit
INF + ARM = 8 IPC for 4 punch, 3 punch after 1 hitthey also move at 2 like tanks, so you can reinforce quickly
atomic bomb should be spaced away from that box
ok
page 37 check the neutrals for inconsistencies from the new set up sheets
I believe there are consistent with the map
there are no setup sheets for standard map
the 1939 setup is not includedpage 38-54 bold headings and separation of NA titles.
will do
on page 37 replace AP for TR people don’t know about AP even though its the correct title.
thats left over from previous abreviations regime
I’ll get rid of itthe word Soviet Union is misspelled with a Unionm but i forgot where i saw it.
found it, it was in diplomacy
http://home.exetel.com.au/cometo/20080215_AARHE.pdf
http://home.exetel.com.au/cometo/20080215_AARHE_clear.pdf -
@Imperious:
Not Finland and archangel. everything else is good.
If you want to add Iwo Jima (Bonin Islands) thats fine too.
Midway to sz69
Caroline Islands not small
you already have Iwo Jima and already marked smallsetup icons to setup icons layer
sea zone number and lines to sea zone layer
blue background to background layerso only one map file needed from now on
2008-02-15
http://www.mediafire.com/?e1xmghigxzz -
so what are the final links to this map and can it be opened by anything other than adobe illustrator?
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 16, 2008, 6:40 AM
Tekkyy will provide these . WE are doing a final comb thru. I have played the game twice and its awesome. Now its grammar to finish up.
Map still has things. I will redo South America and make it look better.
Also TekkyY:
where is following:
Oil rules
Rules for Maginot/Siegfried lineI have new pictures showing progression of game. It plays VERY historical almost scary. WE got to spring 1942 and the map looked nearly exactly like AA Revised OOB set up ( no kidding) it was weird.
The set up needs another 1-2 UK infantry in Africa. UK needs perhaps one less destroyer ( not clear) USA needs one more ship ( destroyer or sub) to block southern or central approach to its Carrier. everything else is perfect 100% .
My god we really did this very much on target and not much work needs to be done. Of course a 1942/43 set up for 1939 map is forthcoming.
The naval combat is very fair. in two games only lost one plane to AA rolls ( ID) thats accurate.
Also, need one thing not sure where to add. You are not allowed to take off the free hits off your two hit wonders beyond the first time you do that.
Example: you got 2 BB and 1 DD, you allocate 2 hits, but instead of two free BB hits, you allowed one free BB hit and the other must either be that SAME BB or the DD. you cant do that cheap trick 2 BB hits retreat and immediately repair.
Also, where is the rule about the Italian navy not leaving the Medd unless they take Gibraltar and where is the rule that the allies cant enter the Baltic unless they own Norway and Germany?
I will respond to your comments on your post tomorrow. need sleep.
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so what are the final links to this map and can it be opened by anything other than adobe illustrator?
over time I provide 72dpi PNG exports
and occasionally 300dpi PNG exports (which takes 30 minutes having to import it into photoshop)the illustrator files should be viewable by acrobat reader
sometimes it doesn’t display properly I think its working alright this time