@AndrewAAGamer I hit 1 more time. I assumed you wanted to lose the DD. If you don’t, I will need to amend my move.
Desert Admiral (Axis) vs farmboy (Allies+13)
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Moscow scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
3 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Baltic States to Finland
1 fighter moved from Baltic States to Finland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Baltic States to Belarus
2 destroyers moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
4 bombers moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Finland
2 fighters moved from Baltic States to FinlandCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,4,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Belarus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Finland
Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Finland from Russians with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
British defend with 2 destroyers and 2 transports
Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 2 destroyers and 2 transports
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Finland to Novgorod
2 tactical_bombers moved from Finland to Novgorod
2 mech_infantrys moved from Germany to Denmark
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
11 artilleries moved from Germany to Western Germany
1 armour moved from Western Ukraine to Belarus
4 mech_infantrys moved from Western Ukraine to Belarus
6 armour moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
8 artilleries moved from Rostov to Volgograd
5 mech_infantrys moved from Western Ukraine to Rostov
6 artilleries moved from Western Ukraine to Ukraine
6 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Belarus to Germany
1 tactical_bomber moved from Belarus to Germany
4 bombers moved from Russia to NovgorodPlace Units - Germans
3 infantry placed in Western Germany
3 infantry placed in Southern France
3 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 bomber placed in Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 34 PUs;Combat Move - Russians
8 infantry moved from Amur to Manchuria
1 infantry moved from Smolensk to Belarus
6 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Samara
2 artilleries and 5 infantry moved from Russia to Tambov
3 infantry moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 6 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 6 mech_infantrys
Russians roll dice for 6 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/11 hits
Germans roll dice for 1 armour and 6 mech_infantrys in Belarus, round 2 : 1/7 hits
6 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 6/10 hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 6 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 armour and 6 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 4 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 4/8 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantry
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 artilleries and 5 infantry in Tambov, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits
1 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 infantry moved from Siberia to Amur
1 aaGun moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 artillery and 5 infantry moved from Russia to SmolenskTurn Complete - Russians
Russians collect 25 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
4 bombers, 1 fighter and 3 tactical_bombers moved from Hunan to Manchuria
3 infantry moved from Japan to 6 Sea Zone
2 battleships, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Hopei to Suiyuyan
4 infantry moved from Hopei to Suiyuyan -
Order of loss in Amur? American bomber?
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It depends. If the aa hits, bomber last. If the AA misses, but you get 2 or fewer hits first round (including amphibious) bomber last. Otherwise bomber first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
4 bombers, 1 fighter and 3 tactical_bombers moved from Hunan to Manchuria
3 infantry moved from Japan to 6 Sea Zone
2 battleships, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Hopei to Suiyuyan
4 infantry moved from Hopei to SuiyuyanCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in Amur
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 aaGun and 4 infantry; Americans defend with 1 bomber
Russians win with 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 infantry
1 bomber owned by the Japanese retreated
Battle in Manchuria
Japanese attack with 2 artilleries, 4 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 7 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour moved from Kweichow to Kwangsi
1 mech_infantry moved from Hopei to Hunan
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from Amur to Chahar
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
4 bombers moved from Manchuria to Chahar
2 tactical_bombers moved from Manchuria to JeholPlace Units - Japanese
3 infantry placed in Kiangsu
Japanese undo move 1.
1 armour and 2 infantry placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Japanese collect 39 PUs (7 lost to blockades); end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone -
will need scramble orders for 112 and possibly ool if you don’t go max defense for the Italian fleet
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what did you mean to say, 'and possibly ool if you don’t go max defense with the Italian fleet?"
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Nevermind, order of loss
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Max defense, carrier, etc.
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oops, no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 3 fighters
Germans defend with 2 destroyers
Americans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 bomber, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 41
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 fighter
Battle in Morocco
Americans attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 fighter could not land in 92 Sea Zone and was removed
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from Holland Belgium to France
3 fighters moved from 112 Sea Zone to France
5 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 109 Sea Zone to 107 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
4 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Yunnan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 artillery placed in Tsinghai
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 3 fighters
Germans defend with 2 destroyers
Americans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 bomber, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 41
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 fighter
Battle in Morocco
Americans attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 fighter could not land in 92 Sea Zone and was removed
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from Holland Belgium to France
3 fighters moved from 112 Sea Zone to France
5 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 109 Sea Zone to 107 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - Americans
4 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Sikang to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Yunnan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 artillery placed in Tsinghai
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major, 4x airfield; Remaining resources: 9 PUs;
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 artillery and 3 infantry moved from Yunnan to Hunan
2 infantry moved from Iraq to Persia
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from France to Southern FranceCombat - British
Battle in Southern France
British attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 5 fighters and 1 infantry in Southern France, round 2 : 4/7 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 4 fighters and 2 infantry in Finland, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Finland
British win, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Hunan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Persia, round 2 : 2/3 hits
Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
5 fighters moved from Southern France to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 aaGuns moved from United Kingdom to 110 Sea Zone
4 fighters moved from Finland to BelarusPlace Units - British
2 destroyers placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (3 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 9 PUs (3 lost to blockades); end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Alexandria to Egypt
3 infantry moved from Northern Italy to Southern France
3 mech_infantrys moved from Western Germany to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Egypt
Italians attack with 1 fighter and 1 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Italians attack with 6 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 artillery
Italians win, taking Southern France from French with 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Egypt to Ethiopia
4 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
6 artilleries and 4 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Ukraine
6 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 56 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 carrier and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 artilleries placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs