hows it goin
Desert Admiral (Axis) vs farmboy (Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Belarus to Karelia
1 artillery moved from Novgorod to Karelia
5 infantry moved from Novgorod to Karelia
3 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Karelia
1 fighter moved from Belarus to Western Ukraine
3 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Karelia
Russians attack with 2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 2/11 hits
Germans roll dice for 7 infantry in Karelia, round 2 : 3/7 hits
2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Karelia
Russians roll dice for 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 1/8 hits
Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Russians roll dice for 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 4 : 4/7 hits
Germans roll dice for 4 infantry in Karelia, round 4 : 2/4 hits
1 artillery owned by the Russians, 4 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Karelia to Novgorod
1 aaGun moved from Belarus to Smolensk
11 infantry moved from Belarus to Smolensk
3 artilleries moved from Belarus to Smolensk
9 infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
4 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
6 infantry moved from Timguska to Novosibirsk
3 infantry moved from Sakha to Siberia
3 infantry moved from Sakha to Siberia
1 aaGun moved from Sakha to SiberiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 bombers moved from Kwangsi to India
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to Yunnan
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 carriers moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 bombers moved from Kwangsi to India
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters moved from Anhwe to Yunnan
2 tactical_bombers moved from Anhwe to Yunnan
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 carriers moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 3,8 and causes: 6 damage to unit: airfield
Bombing raid in India causes 6 damage total.
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 1 transport
British defend with 1 transport; ANZAC defend with 1 destroyer and 2 transports
ANZAC and Japanese reach a stalemate
. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific, taking Yunnan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
2 fighters moved from 20 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hunan
2 bombers moved from India to Kwangsi
1 bomber moved from Japan to Kwangsi
3 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 43 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 bomber and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 102 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Gibraltar, round 2 : 5/10 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 91 Sea Zone
2 carriers moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 102 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 17 Sea Zone to Wake Island
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
note that I had to edit the units off of Morocco. In the non combat move, an inf and a mech wouldn’t move off of the transport onto Morocco. I may get the UK and China turns done in the next little bit, but if I can’t finish them it might be a few more hours.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 102 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Gibraltar, round 2 : 5/10 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 91 Sea Zone
2 carriers moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 102 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 17 Sea Zone to Wake Island
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 1 fighter and 2 transports; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 transport moved from 37 Sea Zone to 40 Sea Zone
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from Sumatra to Shan StateCombat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Egypt
British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/4 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 artillery and 2 infantry moved from India to Burma
1 bomber moved from Egypt to Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Rostov
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Karelia
2 fighters moved from Scotland to Novgorod
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
2 infantry moved from Kenya to Ethiopia
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
2 transports placed in 106 Sea Zone
1 fighter placed in QuebecTurn Complete - British
British collect 33 PUs; end with 42 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,4,6,1,5,1,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Some Units in India change ownership: 5 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 artilleries moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 artilleries moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 carrier, 1 destroyer and 1 fighter
British defend with 2 destroyers
Italians win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Romania to Yugoslavia
1 bomber moved from Greece to Eastern Poland
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 58 Sea Zone
1 transport moved from 37 Sea Zone to 57 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 2 fighters and 1 transportNon Combat Move - ANZAC
1 infantry moved from Burma to IndiaPlace Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 58 Sea Zone
1 transport moved from 37 Sea Zone to 57 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 2 fighters and 1 transportNon Combat Move - ANZAC
1 infantry moved from Burma to IndiaPlace Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from France to Baltic States
3 infantry moved from Eastern Poland to Baltic States
11 infantry moved from Ukraine to Rostov
10 artilleries moved from Ukraine to Rostov
8 armour moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Ukraine to Belarus
6 mech_infantrys moved from Eastern Poland to Western Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Holland Belgium to 114 Sea Zone
1 tactical_bomber moved from Holland Belgium to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from France to Baltic States
3 infantry moved from Eastern Poland to Baltic States
11 infantry moved from Ukraine to Rostov
10 artilleries moved from Ukraine to Rostov
8 armour moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Ukraine to Belarus
6 mech_infantrys moved from Eastern Poland to Western Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Holland Belgium to 114 Sea Zone
1 tactical_bomber moved from Holland Belgium to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Rostov
Germans attack with 8 armour, 10 artilleries, 11 infantry and 4 mech_infantrys
Russians defend with 1 aaGun and 4 infantry; British defend with 1 fighter and 1 tactical_bomber
Germans win, taking Rostov from Russians with 8 armour, 10 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Belarus
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 6 artilleries, 7 infantry and 6 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 6 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
7 mech_infantrys moved from Romania to Western Ukraine
4 bombers moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
1 fighter moved from 114 Sea Zone to Germany
1 tactical_bomber moved from 114 Sea Zone to Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
3 aaGuns moved from France to Western Germany
2 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
4 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
2 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Russia to Belarus
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Siberia to Soviet Far EastCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Soviet Far East, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 aaGun and 2 infantry moved from Siberia to Amur
1 aaGun and 6 infantry moved from Sakha to Amur
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Karelia to Archangel
2 artilleries and 9 infantry moved from Tambov to Russia
1 aaGun and 4 infantry moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 aaGun, 3 artilleries and 9 infantry moved from Smolensk to Russia
6 infantry moved from Novosibirsk to VologdaPlace Units - Russians
2 armour, 1 artillery and 4 infantry placed in Russia
1 artillery and 2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
Note that I assume a full scramble for West Germany on the sea zone. I attacked with the Russian sub and forgot about the scramble when I made the attack move.
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Thanks for the assumption.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 57 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour moved from Chahar to Suiyuyan
3 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
3 bombers moved from Kwangsi to India
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 57 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour moved from Chahar to Suiyuyan
3 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
3 bombers moved from Kwangsi to India
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4,5,3 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 57 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking Sumatra from UK_Pacific, taking Dutch New Guinea from ANZAC, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
UK_Pacific win with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 57 Sea Zone to Java
3 bombers moved from India to Hunan
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to Malaya
2 carriers moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Yunnan to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
4 infantry moved from Jehol to Manchuria
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to 6 Sea Zone
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
Thanks for the assumption on the scramble. I hate it when I forget about the scramble in West Germany when playing Allies.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Morocco to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux