hows it goin
17L BM3.2 Giallo(axis) vs Pherman1215(allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
8 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Eastern PolandCombat - Germans
Battle in Ukraine
Germans attack with 8 armour and 9 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 8 armour and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Western Germany to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to Germany
1 aaGun and 6 infantry moved from Finland to VyborgPlace Units - Germans
10 mech_infantrys placed in Germany
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
3 artilleries and 5 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
5 artilleries moved from Belarus to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 9 artilleries and 14 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 9 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Belarus to Rostov
2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Belarus to Rostov
4 aaGuns, 2 armour, 7 artilleries and 39 infantry moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns and 12 infantry moved from Amur to Buryatia
6 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 infantry moved from Yunnan to Burma
1 bomber moved from Kwangsi to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Suiyuyan
1 artillery and 7 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Anhwe
3 artilleries moved from Kiangsu to Anhwe
3 artilleries moved from Shantung to Anhwe
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 61 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Dutch New Guinea
Battle in Northern Territory
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Northern Territory from ANZAC, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Guam from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 bomber moved from Burma to Kwangsi
1 aaGun and 1 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 55 Sea Zone
2 carriers moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 41 Sea Zone to 55 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Korea to Japan
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 86 Sea Zone to 90 Sea Zone
3 marines moved from Eastern United States to 101 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 101 Sea Zone to 90 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 90 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Central United States
1 artillery and 2 fighters placed in Eastern United States
Americans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns and 1 infantry
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Americans undo move 2.
1 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Tsinghai to Kansu
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 harbour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from India to Burma
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from ItaliansCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
3 aaGuns, 6 artilleries and 27 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 tactical_bomber moved from 80 Sea Zone to India
1 fighter moved from Egypt to 80 Sea Zone
1 tactical_bomber moved from Egypt to 80 Sea Zone
1 fighter moved from 80 Sea Zone to India
1 bomber moved from Egypt to India
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 103 Sea Zone
4 fighters moved from United Kingdom to 103 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 103 Sea Zone to 90 Sea ZonePlace Units - British
1 harbour placed in Eastern Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 mech_infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 5.
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to Southern Italy
2 artilleries moved from Bulgaria to Romania
1 armour moved from Western Ukraine to Eastern PolandNon Combat Move - Italians
Place Units - Italians
1 destroyer, 1 submarine and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from New South Wales to 61 Sea ZoneCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to 54 Sea Zone
2 fighters moved from 61 Sea Zone to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 5 artilleries and 7 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
7 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
8 armour and 9 mech_infantrys moved from Ukraine to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
6 armour, 15 artilleries, 24 infantry and 7 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in MaltaNon Combat Move - Germans
1 aaGun moved from Vyborg to Novgorod
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Germany to Western Germany
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Novgorod to Eastern PolandPlace Units - Germans
9 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 artillery and 8 infantry moved from Russia to Bryansk
6 infantry moved from Vologda to Russia
3 fighters and 1 tactical_bomber moved from Belarus to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 cruisers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Jehol
6 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Szechwan to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Suiyuyan to Anhwe
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier and 2 cruisers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 cruisers and 3 marines moved from 90 Sea Zone to 91 Sea Zone
3 marines moved from 91 Sea Zone to Gibraltar
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from JapaneseCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 5 infantry, 3 marines and 1 mech_infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 5 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
2 carriers, 3 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Queensland to South AustraliaPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to 36 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in 36 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in SumatraNon Combat Move - British
1 bomber moved from 36 Sea Zone to Burma
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 aaGun and 10 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from British Somaliland to Ethiopia
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3,3,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 battleship and 2 cruisers moved from 95 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Crete
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from Romania to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Crete
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians win, taking Crete from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in CyprusNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Crete to 99 Sea Zone
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to GreecePlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
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Just a friendly reminder it’s your turn.