@Imperious:
I will be contracted to do whatever i am told. If i have any say then the map will be 100% accurate based on all my old 1939 published map files and atlas. I can only say that it will be a supreme creative effort and it will not be another rinky dink map that i have seen them make before.
You mean the same “rinky dink” map that Revised basically rips off, at least as to Europe? Yes, Xeno’s W@W definitely has issues, not the least of which is it’s EXTREMELY hard to win as the Axis against any competent Allied player. Not that that’s unrealistic, it just hurts playability because you get sick of the same side winning (almost) every game. But W@W has some pretty cool futures, and it is based on, and only slightly more complex than, A&A Revised Second Edition. Some features I like include the country-specific units, such as Panzers for Germany, Russian Guards for Russia and Marines for the U.S. that have their own attack and defense values. W@W also introduced the paratrooper unit, AND the Cruiser unit, which again Revised rips off with the Destroyer unit, which basically serves the same purpose. W@W may not be a truly “polished” game – the special rules applicable to capturing certain capitals are damn confusing and vague, and in the case of the Russian capital just plain unfair IMO – but for the money, you get a lot. A few house rules is all you need to clean up the glitches. W@W is about a eight to ten hour playout with players who know what they are doing. If you get much more “realistic” than that, you can measure the length of the game with a sundial! :lol:
I have also purchased, but never played, Europe at War. Some very interesting rules, but VERY complicated. For example, air units are divided into “tactical air” and air cap, which makes for some interesting rules interpretations issues and probably a very long playout. But I will give Frank Zenau (his real name) credit – he’s one creative guy (if a little grammatically challenged).