Forgot to post on end turn, sent the save in JAP buying phase.
About edits ok, but you will have to edit again as I used the first one
cant move, dice problem. Looks like I am not the only one. Will try later.
I will roll here and just attach an edited map.
Attacks:
2 inf, one art from Egypt to TJ via tts, including three support bombardments
2 inf, 2 art from Egypt to AES
Gold Coast
TJ:
BB, 2 CR
Rolls: 1@4 2@3; Total Hits: 31@4: (1)2@3: (1, 1)
Return fire
Rolls: 2@2; Total Hits: 12@2: (6, 1)
AES
Attack
Rolls: 2@2 2@1; Total Hits: 02@2: (6, 3)2@1: (5, 4)
Defense
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Rd2
Rolls: 2@2 2@1; Total Hits: 12@2: (6, 4)2@1: (6, 1)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Rd3
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 aaGun, 3 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery
EDIT: Changing ownership of Anglo Egyptian Sudan from British to British
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Turning off Edit Mode
1 infantry moved from French West Africa to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 submarine moved from 92 Sea Zone to 83 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 aaGun and 2 artilleries placed in Egypt
1 bomber placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
the two 97 TTs move to 95
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Southern Italy to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Ukraine to Western Ukraine
1 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
1 infantry moved from Novgorod to Archangel
3 fighters and 3 tactical_bombers moved from Algeria to Greece
2 bombers moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from France to Western Ukraine
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Southern France to Yugoslavia
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 84 Sea Zone to 85 Sea Zone
Place Units - Germans
2 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
pls consider one German AA from Western Ukraine being in Ukraine, thx! Will update with Japan, or pls do yourself if you want to attack it, thx!
@alexgreat:
pls consider one German AA from Western Ukraine being in Ukraine, thx! Will update with Japan, or pls do yourself if you want to attack it, thx!
Sure thing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Vologda to Archangel
1 fighter moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
4 infantry moved from Vologda to Smolensk
1 fighter moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 marine moved from Kwangsi to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Jehol to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to French Indo China
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to Japan
Place Units - Japanese
1 armour, 1 bomber and 1 mech_infantry placed in Malaya
3 submarines placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 marine moved from Kwangsi to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Jehol to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to French Indo China
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to Japan
Place Units - Japanese
1 armour, 1 bomber and 1 mech_infantry placed in Malaya
3 submarines placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 infantry, 4 submarines and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 90 Sea Zone to Morocco
1 fighter moved from 90 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 90 Sea Zone to Gibraltar
1 bomber moved from India to Kweichow
Combat - Americans
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Morocco
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
11 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 11 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Uk just forgotten, or out of time? :)
Strange, I must have forgotten to post it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 artillery
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Removing units owned by Japanese from Burma: 1 artillery
EDIT: Turning off Edit Mode
2 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Non Combat Move - British
1 infantry moved from French Madagascar to 72 Sea Zone
1 carrier, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
5 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,4,2,4,2,1,4
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry