This was a post I made last year on the subject.
The 3:1:1, 4:1:1 was what would give you one of the best offensive AND defensive stack regardless of what your opponent attacks with.
Inf to Rt in a 2:1 ratio also did very well.
And just to be clear, I was looking for the best offensive AND defensive stack. While one grouping maybe scored high on offense maybe it sucked on def and vice versa. Sure, 20 inf is great on Def, but it is terrible to attack with.
Anyway here some of what I did:
_Okay, I ran some analysis and I used a LL system for hits (and simplicity), both attacker and defender hit on 3 and above.
Also I used 60 IPC for total IPC to spend b/c it is easily divisible by 3, 4, and 5 and allows enough units for a couple rds of battle but not too many.
I did three groupings:
#1 - Inf/Rt/Arm
#2 - Inf/Rt
#3 - Inf/Arm
And tried to find the optimum buy for each grouping.
For #1, I started with 20 inf (60) then moved down in the following increments:
20/0/0
17/1/1
14/2/2
11/3/3
8/4/4
5/5/5
2/6/6
And I had each category attack all the other categories. So for example, I did 20 inf attack 20 inf, then 20 inf attack 17/1/1, then 20 inf attack 14/2/2…etc. then I did the same for 17/1/1 and 14/2/2…etc.
The combo that did the most damage to the most categories was the grouping of: 11/3/3.
It did the most damgae but tied with the 5/5/5 in the category of attacking 20 inf and 17/1/1. Both left 8 inf and 7/1/1 behind in each respective category.
but the 11/3/3 eeked out slight wins in the other 5 categories for this group.
Now for the Inf/Rt groupings using the same method I tried:
20/0/0
16/3/0
12/6/0
8/9/0
4/12/0
0/15/0
And here I came out with both the 12/6/0 and 8/9/0 grouping each winning 3 categories, with the 12/6/0 doing the most damage (or taking with the most units) against 20/0/0, 12/6/0, and 0/15/0 and the 8/9/0 grouping doing better against 16/3/0, 8/9/0, and 4/12/0.
Now for the Inf/Arm groupings I used:
20/0/0
15/0/3
10/0/6
5/0/9
0/0/12
And this was pretty clear cut as the 10/0/6 grouping did slightly more damage to each category.
Now finally I took the best from each category to squared off, so I had:
11/3/3
12/6/0
8/9/0
10/0/6
And did the same thing and found that:
The 11/3/3 won 2 and tied in 1
The 12/6/0 tied in 2
The 8/9/0 tied in 1
The 10/0/6 performed the weakest against the others.
So what does this all mean?
I think certainly in could be used to back up the idea of keeping the 3/1/1 to 4/1/1 ratio for land units as both being good offensively to take on almost any style of army and being pretty good on defense too.
Although, the mostly inf breakdowns whether it was 20/0/0, 17/1/1, or another mix with a high % of Inf dominated the defensive aspect. You really can beat Inf for defense at the cost of 3 IPC.
I was kind of surprised by the 8/9/0 one, but I guess it makes sense since you instantly double the power of inf, but I still think the 1-1 is not the way to go, but the 12/6/0 also did pretty good. I’ve never really given rt a fair chance but I may consider it more in the future if I don’t need the rapid movement. Maybe load up on rt in the early rds and save armor for the mid to late rds when you may need quick movement._
And I’ll agree with Gamer that the ratios are troublesome at best to really put into real game play, esp when dealing with ftrs/boms already on the board, not to mention all the other units each side starts with.