• The fact is : If Japan can go to nov and attack China from behind, Russia is in deep trouble…

    China was never meant to be a real power, I think, to the game designers. There are already 3 major allies, against 3 (or 2) major axis. China seems to be a little bit stronger just to slow down Japan. We still don’t have the game right now, so we can’t really say if China is better now or before. Give the game a chance.


  • Regarding China, I agree with Omega. Can’t pass judgment on something I have not played yet. I know AA50 had flaws w/China, Larry even acknowledged it.

    When things calm down he might look in to a reprint of AA50 w/some minor adjustments regarding China, and put out a faq for games already out there. Maybe he is waiting for feed back on AA40 to see how it plays out. It could be a while. I really don’t see him budging on Chinese leaving China with the exception of adding Burma.

    AA40 has already addressed 4 of the major problems w/China in AA50.

    1. China can now fight in Burma.
    2. Flying Tiger is protected and will live past rd 1.
    3. China has a chance to build art to give it more attack abilities (via Burma road) along with the tiger.
    4. Limit removed from Chinese placement (no more 2-3 rule)

    There is progress, the glass is 1/2 full IMO not 1/2 empty (or maybe I’m just an optimist).
    I would also think in the global game China might be scaled back a bit as far as units at setup (hope not to much). It will be up to its allies to keep the Burma Road open and China in the game longer. UK & Russia should play a big roll, or at least they will in my games. China should not be a stand alone power.


  • Probably a stupid question but it is actually a carry-over from my AA50 games (hope it hasn’t already been addressed :oops:):
    Can the Allies send units to reinforce China or are they on-their-own?


  • I’m assuming so. At least in djensen’s game the USA player took Korea and then liberated manchuria for china.


  • If Japan attacks anybody but China and French Indo-China, they declare war on everybody. If UK attacks Japan, then only Japan and UK/ANZAC are at war. USA cannot attack Japan and declares war just before the collect income stage of round 3.

    @WILD:

    djensen I was following your game on twitter.
    rd 2 UK declared war on Japan and attacked Siam.
    rd 3 Japan counter attacked Siam and also invaded the unprotected Dutch Isles. (do the English get control of these islands if liberated).

    At this point UK & Japan are at war, but the USA isn’t ? I thought that an attack on the Britts automatically brought the USA in to the war. According to your post the USA didn’t declare war till the end of its turn in rd3. Is that by rule or could the US made an attack on Japan or did they simply not have units in range. After that rd 4 Japan invaded Phil etc.

    PS: Thanks for your post and putting your first game online. I know it must be tough fielding all these questions. I try to keep mine on what your doing at the time. Krieg has been a big help answering questions so you can keep on doing what you need to.


  • I had to switch to email to make it easier on me so there was another round of questions that made it clear.

    The determination of “attacking” a convoy is made in the Collect Income phase of the country being attacked. You check for a set of pre-conditions, if they are met, the attacking player must then decide if they want to attack the convoy or not. You might not want to attack the convoy to prevent a declaration of war.

    @WILD:

    djensen, can you (or Krieg) post the conditions of attacking convoys that you are referring to.
    It sounds like subs alone can’t attack a convoy zone, which doesn’t make sense, as subs did a lot of damage to merchant shipping.
    Do you announce a convoy attack in your turn or wait until you enemies turn (collect income phase).

    Finally if the enemy moves into one of your convoy zones and meats the above mentioned conditions, but you clear the zone in your combat phase then there would be no attack/payment right?


  • @Omega:

    The fact is : If Japan can go to nov and attack China from behind, Russia is in deep trouble…

    China was never meant to be a real power, I think, to the game designers. There are already 3 major allies, against 3 (or 2) major axis. China seems to be a little bit stronger just to slow down Japan. We still don’t have the game right now, so we can’t really say if China is better now or before. Give the game a chance.

    OK, something to say here. I’m not saying China is unplayable in this new game, it’s obvious it’s far better than in AA41 (that phantasy scenario). Still, it’s not the better they can do: I think a AAPacific (the old) dinamic (I mean: no irreal walls) was better to prevent exploits. While China will do something in this new game (even something good), it’s going to be annoying see that invisible wall again for no solid reason, specially in Indochina and Mongolia, areas where China probably would have some interest to attack them, specially with japs inside

    Well, they can delete the ACME wall in global game. Some hope left I guess …


  • I thought this was answer but the answer is yes. The Allies can put units into China but they do not become Chinese.

    @Hellmet:

    Probably a stupid question but it is actually a carry-over from my AA50 games (hope it hasn’t already been addressed :oops:):
    Can the Allies send units to reinforce China or are they on-their-own?


  • Would it be possible to post the rules?


  • Thanks for the answers “djensen” and “bennyboyg!”  In AA50 it was very explicit that the US Fighter based in China, representing the Flying Tigers, could not be replaced by the US if it was destroyed.  Consequently, we thought that additional Allied troops also could not be sent to reinforce China.  Is there a similar Rule in AAP40 about the Fighter based in Szechwan??


  • The fighter belongs to the Chinese player. This is the one and only fighter the Chinese can control during the entire game.

    @Hellmet:

    Thanks for the answers “djensen” and “bennyboyg!”  In AA50 it was very explicit that the US Fighter based in China, representing the Flying Tigers, could not be replaced by the US if it was destroyed.  Consequently, we thought that additional Allied troops also could not be sent to reinforce China.  Is there a similar Rule in AAP40 about the Fighter based in Szechwan??


  • @djensen:

    The fighter belongs to the Chinese player. This is the one and only fighter the Chinese can control during the entire game.

    I understand the rationale now…thanks!


  • Posting the rules would eliminate all the questions.


  • Djenson,
    Thanks for clarifying the USA declaration of war.

    The convoy’s sound pretty cool from what I got from you and C.Yope.

    Keep up the good work, game on. 8-)


  • 7. A scramble can only occur from an airbase on an island, correct? An airbase on the Asian continent cannot scramble, correct?

    8. For the purposes of scramble, is Australia considered an island?

  • Official Q&A

    @djensen:

    7. A scramble can only occur from an airbase on an island, correct? An airbase on the Asian continent cannot scramble, correct?

    Correct.

    @djensen:

    8. For the purposes of scramble, is Australia considered an island?

    Australia is not considered to be an island for any purpose.  For rules purposes, an island is a single territory that is surrounded by a single sea zone.  The reference in the rules to Australia being an exception for purposes of ICs not being able to be built on islands is a mistake.

  • '19

    So if USA SBRs an island airbase (for 3 damage) then the UK and ANZAC can attack the surrounding sea zones without japan being able to scramble aircraft since Japan won’t be able to repair (since they havent had a turn yet, and then of course they can repair it on their next turn)


  • @Krieghund:

    The reference in the rules to Australia being an exception for purposes of ICs not being able to be built on islands is a mistake.

    Razor want to smite the editor on this one. How hard can it be to make a clear and rational rulebook ?


  • @ksmckay:

    So if USA SBRs an island airbase (for 3 damage) then the UK and ANZAC can attack the surrounding sea zones without japan being able to scramble aircraft since Japan won’t be able to repair (since they havent had a turn yet, and then of course they can repair it on their next turn)

    You are one clever guy. Lets just hope nobody will take advantage of this rule flaws and be gamey.


  • Thanks djensen for posting the rules in advance so we can discuss and clarify!

    From reading the first part of the rules, i have two questions:

    1. “Aircraft that scramble cannot participate in another battle.”  Does this mean that those aircrafts used in a scramble cannot be used during the players normal combat/non combat movement phase?

    2. “A kamikaze may target any naval ship except transports.” I just wanted to double check to see if this is correct?

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