@cheezhead1252 Good luck, and have fun!
…oh, and congratulations! :-D
A “pure” kjf can mean US sending everything against the japs, a balanced strat can mean that the US have a few subs, or place newly built bmrs in WUS, even if the bmrs fly to London or Africa later. The trick is for the US to keep the second NO as long as possible, the Philippines NO can only possibly be taken back in a pure kjf.
If everything goes bad for Japan J1, this is dice luck, not strats. An Indian IC cannot hold if the Japanese player wants India.
In a pure kjf Germany and Italy will be too strong normally, assuming decent players and fair dice for both sides.
@Subotai:
I can say for sure that any KJF strat in 41 is inefficient. You need better dice, or better playing skills, and that is not a strat…. :roll:
Sure, but also KGF is innefficient. And by the way, also the balanced approach (the less bad strat). There is not a efficient strat in 1941 because that scenario is utterly broken
The problem is….these openings might appear less as people get better at playing Japan in 41
That’s the problem, as players learn to play better Japan, chances of allied vitories go down to zero. I guess most of allied victories in league are due patetic dices or more probably, new players that doesn’t know how exploit Japan’s unique advantages (and also exploit west axis advantages)
More games I play or watch, more convinced I’m AA50 is broken. Problems are:
Only chance of doing some with allies is very agressive USSR. That can be achieved with skill, only to see with despair how USSR’s allies collapse when USSR was going to get advantage over Germany. Usually Japan reaches to USSR’s rear just at time to save Germany from Soviets :-P because China has been toasted round 1
I’m annoyed how Larry did a great effort to make China implayable but had no time to doing a non-agression treaty rule
So, 1942, even if gives more chances to allies than 1941, gives advantage to axis. At least in 1942 allies can have some fun because most of them can be hold (but they have few chances of holding all of them) and axis has also some fun because they have to think a bit to win. But the fail continues being: axis starts with militar advantage and has a great chance of getting also economic advantage after a few turns, so the allies are who have to run and take risks before axis can exploit axis economic advantage. This is opposite to Classic and Revised dinamic where axis was the one that had to overcome allied economic advantage (but still the chances for axis were way higher (due their military starting advantage), many agree with a 40%, and that was the reason a fix solved the unbalance so easily that time)
Fixes for this:
Probably a playable China and deleting german IC at Karelia will be enough
There is no need for more than a $9 bid to allies in AA50-41 +NOs, one unit pr. TT.
Without NOs, 41 is favored to allies. I didn’t play enough -NO games to determine how high bid the axis would need then, but probably less than in Revised. Same goes for the 42 scenario.
And you will lose to a good allied player in a AA50-41 +NO, regular dice and no bids setting if you don’t do the right first rnd moves, or if you have very bad dice, which ofc happens less than 50% of all games.
@Subotai:
There is no need for more than a $9 bid to allies in AA50-41 +NOs, one unit pr. TT.
That is not enough to save China (even if you deploy all the inf to Yunnan) and not enough to save both of Egypt and z2. If dd to z2, you saved Egypt but z2 still taken; if (say) infs to egy, kar, ind, you saved Egypt but still z2 is taken. If full bid to Egypt, maybe you saved all Africa; in latter case, it’s possible that the game is almost balanced if germans don’t take TRJ, UK sends trj infs to Egypt and buy a IC at Egypt UK1. It could be valid for balance purposes, but I fear a terrible side effect: KGF fanmania strikes back (so in that case cure is worst than illness)
So, with one unit/TT, I’d say not. In case of full bid, I’d say I prefer playing Revised if we are going to revert to 100% of KGF games
@Subotai:
Without NOs, 41 is favored to allies. I didn’t play enough -NO games to determine how high bid the axis would need then, but probably less than in Revised. Same goes for the 42 scenario.
Disagree, 41 still favors axis and 42 is almost balanced in case of no NOs. That said, playing without NOs is not the solution I want
@Subotai:
And you will lose to a good allied player in a AA50-41 +NO, regular dice and no bids setting if you don’t do the right first rnd moves, or if you have very bad dice, which ofc happens less than 50% of all games.
Agreed, but I don’t want trust that happening in all games, specially in tourneys. Hoping your rival does bad movement or gets horrible dice is not a strategy, as someone said :roll: Anyway, I still want play a game of AA41 with axis and feel I won by better strats and not due a broken setup. In vanilla 41, playing axis is very boring because all you have to do to win is doing decent moves and not having massive hordes of bad dices (latter can be avoided not doing risky attacks without need)
Just to be clear: I’d define Revised as unbalanced (only for 1 to 1 PBEM, multiplayer is OK) but still playable in vanilla, while AA41 is a broken scenario
@Subotai:
Without NOs, 41 is favored to allies. I didn’t play enough -NO games to determine how high bid the axis would need then, but probably less than in Revised. Same goes for the 42 scenario.
Disagree, 41 still favors axis and 42 is almost balanced in case of no NOs.
Now you’re saying that you don’t know how to play the game, you’re a n00b…… :roll:
Both scenarios are favored to axis with NOs, and both scenarios are favored to allies w/o NOs.
Not sure what game you guys playing, I lost way more games as axis than with allies.
I always felt allies were stronger in both scenario. You just have to know how to play Russia agressively.
When I see players build stacks of russian infantry without any offensive pieces, I get very sad. :cry:
As for the topic, while I don’t think any kill x faction strategies are viable ( except perhaps killing Italy ), I certainly think it’s very possible to stall Japan so it does not have impact on Russia.
@Subotai:
There is no need for more than a $9 bid to allies in AA50-41 +NOs, one unit pr. TT.
So, with one unit/TT, I’d say not. In case of full bid, I’d say I prefer playing Revised if we are going to revert to 100% of KGF games
I’d be pretty happy to get Allies in this setting. The bid rarely goes over 8. But in my limited experience Allies need to go aggressive after Germany/Italy for it to work.
Either way, atm I’m having much more fun playing AA41 than Revised (which is also mostly KGF), so not everyone agrees it is broken :)
One more problem for KJF is the economic effect of NOs. It’s arguably easier to take away both Italy and Germany’s NOs than it is to take away Japan’s. And if you have enough of a Pacific game going that you take away 1-2 Jap NOs, then you probably are allowing Western Axis to have 4, if not 5 of its NOs. In this scenario, Allies can have a decent production/IPC lead but gradually fall behind on Total Unit Value because of Axis NO income.
42 is the better scenario for KJF because a stronger China and weaker Japan allows Allies a good shot at the Jap NOs early on… The rub is that Germany being an absolute beast makes this extremely risky.
I always felt allies were stronger in both scenario. You just have to know how to play Russia agressively.
Definitely not. Allies are at a huge disadvantage in 41. Although Axis is at a huge disadvantage in 42. Its unfortunate that neither scenario is balanced.