@Imperious:
Who would ever take that hit on the carrier. Now the other naval units are cheaper than the carrier. 2 hit carrier was supposed to be an added benefit but it is useless.
You’d take the hit on the carrier when attacking a seazone within range of freindly territory. In revised, 1942, or AA50 '42 this might be the the japanese/british naval battle off india on the first turn. The planes are all in range of burma/french indochina, and I often reinforce there with the planes anyway leaving the navy to itself (no significant planes or navy in range to attack them). Now the carrier soaks a hit (assuming the BB also took one of course) and doesn’t die.
I’d say the 2 hit carrier can be helpful, but you’ll always need to plan for it. If you leave it to the enemy to exploit, well, buhbye planes. Still , with the downgrade in defense from revised to 50, and the further downgrade in offense now, even with the soaker hit, I’m with you IL. I’m not sure the price bump was warranted.
Re: having a carrier in the atlantic or med. It won’t be easily abused, as the carrier has to wait a full round to be repaired. But that will mean that one ally will need to make the first attack on it to leave it crippled, and then the next ally will have to attack it to finish it off, preventing them from attacking somewhere else. It’s helpful. Just not super helpful.