• in my aa50 play group, we have tried a new radar rule.  makes radar very nice.

    radar - any AA gun in a tt being attacked rolls at 2.
            - any AA gun in a tt being flown over during cm gets a shot at 1.
            - no AA shots during ncm

    lemme hear the boos and hisses…


  • From AARHE we have this:

    Anti-Air
    Certain naval unit has an Anti-Air value. This is equal to the number of Anti-Air rolls each hitting on a 1. Hits must
    be allocated on enemy air units.
    Unit Anti-Air
    Destroyer 1
    Carrier 2
    Battleship 2
    Cruiser 3

    So if you got 2 battleships under attack from 3 fighters and 2 destroyers, you can roll against the air instead of the naval with a total of 4 rolls of 2 or less for hit. The defender cannot allocate destroyers as loses.


  • OK Kat, so linking a tech development w naval AD eh?

    @katfishkris:

    radar - any AA gun in a tt being attacked rolls at 2.
            - any AA gun in a tt being flown over during cm gets a shot at 1.
            - no AA shots during ncm

    I can see the tech connection in terms of “if you got radar on land you should have AD at sea”. Makes sense to me.

    Just stuck on the AA gun being stuck on the tpt… normally there’s no requirement to purchase a unit to take advantage of a tech breakthru right?  And this rule pretty much “grounds” an AA and a Tpt.

    So instead it seems to argue that radar should give warships some intrinsic AA without using up a gun token… which brings us to:

    @Imperious:

    From AARHE we have this:

    Anti-Air
    Certain naval unit has an Anti-Air value….

    Hmmm, maybe the radar breakthru should be linked to this value?  As in reduce the AA value if you don’t have it and you’re just relying on binos + Mark I eyeball…


  • no , i meant AA guns in territories, sorry i thought thats what tt meant.  not transports.

    for example - germans have radar tech, an AA in fra & germany, and italy has an AA.  if UK sbr ita, then ger AA in fra gets a shot at 1 as bmrs fly over fra.  if uk was to sbr ger and for some reason fly over fra, then AA in fra gets a roll at 1, and AA in ger gets a roll at 2.

    make sense?


  • @katfishkris:

    no , i meant AA guns in territories, sorry i thought thats what tt meant.  not transports.

    for example - germans have radar tech, an AA in fra & germany, and italy has an AA.  if UK sbr ita, then ger AA in fra gets a shot at 1 as bmrs fly over fra.  if uk was to sbr ger and for some reason fly over fra, then AA in fra gets a roll at 1, and AA in ger gets a roll at 2.

    make sense?

    Ahhh gotcha now….


  • Hmmm, maybe the radar breakthru should be linked to this value?

    naval based AA defense didn’t radically change during the war. The Americans latter developed somewhat more sophisticated method of shooting at planes in late 44-45, but they are the exception. Radar was not used to direct any AA guns. Under the idea of allocating one of these as a technology to apply you might just add under one of the existing techs as a rider of allowing cruisers to also be ASW units, and give them the capability of when they roll a one they can shoot down a plane. Some nations had AA cruisers and Cruisers were the main unit for AA platforms. The greatest concentration of AA was usually on these ships, because they could not support large caliber guns but still had room for various smaller guns, but were fast so they were great as escorts for larger ships.


  • well I wasn’t thinking radar directed AD but just shipboard detection of incoming AC.

    But then again, as it turns out, Katfish’s House Rule hasn’t got anything to do with ships at all…  8-)


  • naval radar developed only insofar to made surface naval units aware that air units or ships were coming up or near. They had no aid in targeting at all. I don’t think the game should include rules of sighting or locating ships by way of search rolls and modifiers for some kind of technology for locating them. We tried this in AARHE and it was too tedious ( version 2.0 i think)


  • @Imperious:

    naval radar developed only insofar to made surface naval units aware that air units or ships were coming up or near.

    Now that’s what I’m talking about! 
    Now does that early warning should merit any bonus….  :?
    There’s the question.

    @Imperious:

    I don’t think the game should include rules of sighting or locating ships by way of search rolls and modifiers for some kind of technology for locating them. We tried this in AARHE and it was too tedious ( version 2.0 i think)

    Agreed. I wouldn’t want to add more rolls to the process… except that ASW thing but that’s another thread.

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