@Imperious:
So what does this have to do with heavy Tanks?
You want to replace HT with HA?
Ok, here we go again. What we need is a more defensive tech that is not overpowered, but simple and easy to play. Not at least since Jet Fighters have turned into an offensive tech. My suggestion is a better artillery, since the one in the box rules is offensive, and more over not historical correct. An artillery defending on a 3, would make lot of scence here, don’t you think?
_Once Germany had been thrown on to the defensive in WWII the burden of combat shifted away from aircraft and tanks to the infantry and artillery. This were not because the former were not needed but rather their short supply forced reliance on the latter. The shortage of artillery therefore carried severe penalties. The inabillity to conduct effective large-scale counterbattery operations,as well as the loss of air superiority, was primary cause of German failure in both the West and the East. The early hopes of victory through mobility were replaced by an insatiable demand for the firepower of artillery.
Artillery was mostly a defensive unit during WWII. However, in A&A, it is usually only used as an offensive unit, mainly to give large infantry formations more punch, not for counterbattery fire upon enemy artillery. The task of destroying enemy artillery batteries can also fall to attack aircraft, but unless they are already on patrol overhead, they are usually not quick enough to save friendly forces from damage. More often, ground-based counter-battery fire would suppress the enemy artillery batteries and force them to move, while aircraft would follow up later with a strike to destroy the rest of the enemy artillery._