@Imperious:
IN AA the pieces are ARMY level which is 3-5 corps, which is 3-5 divisions each, which is ect…
These are spread out like 20-100 miles and A bombs don’t have a kill zone of 100 miles.
IN AA naval ships are 4-25 warships depending on type.
Look at Midway and show how one bomb is gonna effect all the ships in these various task forces.
You make your points very well, and I can’t argue with them. Still, based on what you said about land units, shouldn’t A-bombs then be unable to affect land units as well, or should it simply be an instant kill of 1 unit of your choice?
Correct me if I’m wrong, but the Nova edition A-Bomb wiped out all units in any territory. I like this idea. Yes, it is devastating, almost to the point of being unrealistic (depending on how many actual A-bombs are represented by 1 A-bomb piece). But I think that’s how an A bomb ought to be in an AA game. Yes, it’s kind of a game ender, but it ought to be.
Besides, with my rules, I could imagine myself as Germany, US gets a nuke, and thinking of ways to deal with it. I can still shoot bombers down with fighter intercept and AA. Yes, I’m still effectively screwed, but that’s OK. It’s kind of fun that way, and very challenging as well.
Which brings me to another point. If a game does have nukes, wouldn’t the optimal US strategy be to “Turtle Up” and simply research nukes? Heck, that’s what I would do.