It could be a good idea. Your description is exactly the reason why probably 90% of all games I play, is with LL setting. Some of us think and feels it’s genuinely wrong when one sides is clearly winning, but the loosing side has 10%-30% chance of taking a capital, and that capital battle would’ve been 0% in LL. If the weaker side wins the game then something is wrong (imo), at least in the (minority) of games that have such outcomes.
In the long run the better player will win, regardless of LL or ADS. What separates LL from ADS is that you need more games to determine the better player, like in a sports leagues like soccer, basketball, here in Norway it’s not uncommon in the national football cup tournament that a level 1 team loses to a level 2 or a level 3 team. This doesn’t mean that the level 1 team should play in a lower league system, with 14 teams it’s 26 matches pr season that decides who wins the league, and the team(s) which finish last must play the next season on level 2.
How many games must be played to determine the better player in A&A with ADS? Maybe 10 games, maybe 20 games, but probably less than 30? While it’s more difficult for the weaker player to win a single LL game against a stronger player, it’s not at all impossible.
Even though I strongly disagree with ADS proponents in other LL vs ADS threads, I was informed of something I didn’t quite understand before that discussion, that the personal preferences of LL vs ADS in A&A is b/c we see and percieve different aspects of A&A.
When I play A&A, I “feel” like I play a strategy wargame like chess, I play 1vs1 with less randomness than tech and ADS. When others play A&A, they play it like poker, and some poker players are definitely better than others, it’s understood that many losses will be determined by external factors which none of the players can control. While some players think it’s ok to win/loose single A&A games regardless of skills, I feel that if this happens, it ruins the game, and it’s no more fun to play it.
I would much rather loose to a better player in LL than win against a better player in ADS, b/c in the latter example, it was not really I who won the game which was determined by external factors, but dice gods handed the victory to me, by unknown reasons.
Only the dice gods can understand the dice gods.