What do you think of this mixed LL and dice idea?


  • @Imperious:

    Yes i second that because in war all you can do is play the cards you got. Sometimes in fact often unforseen results happen even when your outnumbered and LL does not ever account for this. I prefer to adapt strategy based on results in combat and not try to home study every move 10 moves deep because that takes the fun from playing and replaces it with who had more home study and can count beans better than the next guy.

    I think it is important to learn more of the fundamentals, some varying strats, and the economics of the game first (maybe force yourself to play very rigidly sometimes) and then just use those as sketches during most games when you learn the mechanics.

    PS: please tell me IL that your picture is of the main man Neil Patrick Harris


  • @Imperious:

    Yes i second that because in war all you can do is play the cards you got. Sometimes in fact often unforseen results happen even when your outnumbered and LL does not ever account for this. I prefer to adapt strategy based on results in combat and not try to home study every move 10 moves deep because that takes the fun from playing and replaces it with who had more home study and can count beans better than the next guy.

    I totally agree with this.

    Most great battles from the real war can NOT be simulated with Low Luck. In the Finnish Winter war in 1939, the russians attacked with 10 infantry against 2 defending infantry, and the 2 defending infantry won. Now in LL that would be a sure walk-over to the russians, contrary to the real world facts.

    Also the Japanese attack at Singapore in 1942 are impossible to do with LL. Japan attacked with 35 000 men = 1 infantry unit and the Brits defended with 150 000 men = 5 infantry units + 1 fighter + 1 battleships. Impossible to win this in LL.

    And I can go on and go on. In the real wars, the party that lose their “fighting spirit”, because of surprise and “fog of war”, will often give up and surrender, even if they have better gear and bigger guns and more men than the opponent. Before the German attacks of France and USSR, both the French and Russians had more men and bigger tanks than the Germans. This battles was not a sure win. Hitler had to roll dice and gamble against really bad odds. Real wars are pure gamble. The commander has no idea of what is on the other side of the hill. Low Luck battles do not exist in the real world. You can charge an enemy bridge with 1000 men and find that bridge defended by one lonely die-hard devil with a machine gun that are bounded for a last-stand battle.

    It is only one way to play a wargame, and that is with dice.


  • @ Adlertag, det enkleste hadde vært om alle brukte vanlig terning istedenfor LL. Jeg bruker begge deler selv om ca. 90% av alle kampene jeg spiller har LL setting.

    I don’t HATE dice, it’s just that A&A is not fun, when you’re obviously winning, and then the opponent tries a hail mary, and wins. Now, that hurts, but what is just ridiculously provoking, is when the opponent explains his victory was caused by supreme intelligent strategic decisions  :roll:
    This is plain stupid. When players start accepting the fact that A&A games are won BOTH by luck and skills, then I can accept the dice players arguments.

    Also, most LL players are not 16 years old who never played any of the boardgames OOB, but started with TripleA and choose LL setting. Most LL players have played hundreds of dice games, but decided to move on.


  • the fact that A&A games are won BOTH by luck and skills

    But this is AA! Its the fine line between taking your best laid plans and casting them to the wind. Its adaptation of your efforts and the uncertainty of battle…. just like real war.

    Their is no war ever conducted where every battle outcome is known before the fight with anything close to 100% and that your strategy is based primarily on this knowledge. Its like going in a time machine to see the result, and then adding more forces knowing how many will assure victory every time. To me thats ridiculous.

    Uncertainty is the whole fun of playing, and yes to win or lose like poker can still be claimed as a skill game, and blamed as a luck game.


  • @Subotai:

    @ Adlertag, det enkleste hadde vært om alle brukte vanlig terning istedenfor LL. Jeg bruker begge deler selv om ca. 90% av alle kampene jeg spiller har LL setting.

    I don’t HATE dice, it’s just that A&A is not fun, when you’re obviously winning, and then the opponent tries a hail mary, and wins. Now, that hurts, but what is just ridiculously provoking, is when the opponent explains his victory was caused by supreme intelligent strategic decisions  :roll:
    This is plain stupid. When players start accepting the fact that A&A games are won BOTH by luck and skills, then I can accept the dice players arguments.

    Also, most LL players are not 16 years old who never played any of the boardgames OOB, but started with TripleA and choose LL setting. Most LL players have played hundreds of dice games, but decided to move on.

    If you made the correct choice, then you won, regardless of the results.  There is only so much you can do.  I think IL was correct to point out poker, think of it like that.
    I know if I win a game do to my opponents awful luck even though I was making poor choices, I feel it to be a loss or at least a not as fulfilling victory.


  • You also don’t know your enemies entire military deployment, maybe we should have all our units writin down on paper and then we can roll ‘intel’ dice to see if we know what the enemy has in the territory before we declare attacks!  And why do fighters attack inf, honestly a fighter group would run out of ammunition before he would kill that many inf, oo maybe we should have ‘build times’ for units that take longer to build like some of the boats, that would be awesome, and why do we even have territories, we should use measuring tape to see how far the units can move, hey lets add an oil resource too!, etc, etc, etc.

    To even remotely compare AA50 to a true stimulative game and use that to defend dice is laughable.  You want realism?  Dont play AA.  If you like dice because it is more fun to you to have that large random variable, and if i want to play LL because i prefer smaller, random variables (and yes there is a variable, like when 1 dd, 1 ac, 2 figs kills 1 dd 4 figs attacking them, or a sub+bomber both die to a DD) because I feel the large random variable is not fun then just say that, you don’t have to defend a preference.  Its like trying to defend a TV show preference, you just like it or you don’t.

    I personally like the idea, as it is very close to how LL is to begin with, perhaps just say each side always rolls 5 dice if they have atleast 5 units, 1 die is the LL die, choose the units for your other 4 dice, or something to that effect.  Maybe a 2 or 3 die LL system could be designed along those lines, where you always roll a small number of dice.


  • I totally agree dice are good however i’m saying just use LL for big battles but when the big battle is reduced less than 10 units per side switch to dice to finish it.


  • PS: please tell me IL that your picture is of the main man Neil Patrick Harris

    of course the one and only!


  • To me, dice in Axis and Allies represent the friction and uncertainty of military engagements. (See Clausewitz for some awesome insight into the concept of friction in war)

    It can represent heroic actions, poor communication, weather, a daring gambit, or a thousand other things that happen on battlefields that low luck never accounts for.

    Live by the dice, die by the dice.


  • @ithkrall:

    To me, dice in Axis and Allies represent the friction and uncertainty of military engagements. (See Clausewitz for some awesome insight into the concept of friction in war)

    It can represent heroic actions, poor communication, weather, a daring gambit, or a thousand other things that happen on battlefields that low luck never accounts for.

    Live by the dice, die by the dice.

    I read Clausewitz, it was interesting. I didn’t notice any good strat suggestions for AA50 though  :roll:
    Maybe I should read the last 2/3 parts of discourses of Livy? At least the first part was interesting, but also Machiavelli lacks a fundamental understanding of the core mechanisms in teh AA50 game  :roll:

    I’m gonna have to repeat myself, the dice in A&A is not even slightly similar to real battles in real wars. Period. Maybe LL isn’t either, and now we’re getting to the point, A&A isn’t reality, it’s extremely far from reality.
    If you play 5-15 games of A&A a week, then you see some very weird dice rolls, and quite often also, since there are many games and many dice rolls in ADS games. If there was a slight similarity between ADS dice results in A&A and reality, then we would here bad news from Afghanistan more often than now, i.e. not 2-3 soldiers killed in a car bomb, but 350 killed in an artillery attack against a secure NATO base  :evil:
    How could the Talibans not be seen by allied ftrs/satellites etc??

    Why doesn’t such things happen in real life? Because the dice in A&A is not reality, and it’s even close!
    I could drag this even further, some weird dice results in A&A would be like Iran attacked the US+UK during the first months of the Iraq war, and every other Persian/Arabic nation also joined the Jihad against the decadent infidels from the western world. Now, would Donald Rumsfeld count for the unthinkable?? Not that US+UK would lose the war, but losses would be much higher than anticipated.
    On a military scale, it can only be so far from reality before aliens invades the earth, but in (dice) games these things can happen.


  • I don’t think anyone is suggesting that aa50 is an accurate WW2 sim?

    I was suggesting that dice add randomness to a game, and that this randomness is akin to the concept of friction as defined by Clausewitz.

    LL may reduce the randomness of the game and make it more like chess, but it can also make the game less interesting and more mechanical. Online I can see the appeal of it, doing LL for a game with friends around the table would be annoying to calculate and take a lot of the tactile pleasure of AA50 away. (My friends and I do love rolling dice)


  • Still though, this is a probability based game.  To curtail probability is to completley take out the mechanics of the game. Low luck poker or black jack would not be the same game.  If say in roulette 00 comes up 100 times in a row, people would say that is just not fair and odd defying.  What you really have to look at though, is that the probability “resets” every time to a 35 to 1 payout.  Some people call this a phenomenon, but it is nothing of the sort.  This is something that would get lost in LL, the entire mechanics of the game gets messed with too much.

    The whole thing for me is to play for minimizing mistakes and making correct choices (which is the real victory, not necassaly taking down enemy capitals) in the situations that unwind during the game.


  • Usually in these LL vs dice flame wars I get the impression that players who bashes LL has never tried LL, or played it only once. I played hundreds of dice games, and hundreds of LL games.
    If I played the boardgame f2f I would probably not bother with LL, this is a lot of extra work, but it’s a practical issue, not a mathematical one.

    There IS friction in LL. There IS the fog of war in LL. There is great uncertainty. In 99% of my games I don’t feel safe until I see the opponent type" I concede" or “gg”.
    Then I feel safe, until the next game starts.  :wink:

    I don’t feel any safer in A&A regardless of LL or dice, than I felt in chess games. If some of you feel safe in chess games, then why are you not grandmasters?
    When I played I few games against my self to learn more about the first few rnds, I learned that each and every step beyond the very first rnd cannot be simulated, calculated, or foreseen in any way. Every single game (LL or dice) is very different.
    We can calculate only the first rnd battles in LL or dice, for Germany b/c no one attacks Germany before the first rnd in 41. Usually also for Japan. In 42 Russia can do the same vs Germany, and Japan can do this in 42. All other issues changes from game to game, and is very different in each and every game.

    There is no one who can calculate moves beyond the first rnd, not Hydra the chess computer, nor or an upgraded Deep Blue for A&A. I think any machine will lose to a human in A&A. I have yet to hear a sound argument against LL. It has nothing to do with probability, b/c you have to have the brain to calculate the “probability” which no one yet has accomplished in any A&A game.

    Kasparov couldn’t predict/calculate every possible combination 9 moves ahead, but he was very good against the most powerful machines, although he lost that famous match, man vs machine.
    LL does not curtail probability, LL reduces randomness, plain and simple.

    If every one of us played at least 50 games each year, and every one of them was recorded like a ladder or a league system, then the luck would even out in the long run. LL or dice wouldn’t matter.

    I agree with Bugoo, the arguments against LL is just as stupid as if I claimed that Sopranos was very high quality, and that specific reason was why I liked that TV-show. As if this is not the case with every movie or tv-show? We like it cause we like it, and those movies we like, we think that those are better quality than other movies.
    You like randomness, honestly, I don’t have a problem with this, why do ADS proponents have a problem with those of us who prefer dice rolls close to average?


  • @Subotai:

    You like randomness, honestly, I don’t have a problem with this, why do ADS proponents have a problem with those of us who prefer dice rolls close to average?

    Because LL leads to secure rolls, a thing A&A should never have (I hate zero defense trannies for that reason). It changes all the game dinamic, specially the trades, who are another world from normal A&A because you can send only the exactly needed amount of guys without any chance of failing in small trades. Mayor battles are also damaged (a bit lesser), and the game is converted to a pure exercice of maths. I see LL as a sort of A&A sudoku

    Also, LL needs less skill than normal A&A, because LL lacks the risk management factor that normal A&A has, and LL prevents desviations from “normal” results, leading to a rigid gameplay. The same could apply to AA50 techs, the 1st A&A system where tech changes greatly the game dinamic. In former games, the wiser option was not buy tech dices because high risk of losing valuable IPCs, so I didn’t miss much tech in Revised. But I really miss tech in AA50 if is not allowed because it adds a whole world of new strategies -> needs more skill than no-tech

    Resume:

    LL -> sudoku or Brain Training (for NDS  :mrgreen: )
    Normal A&A -> eeeer… normal A&A


  • @Funcioneta:

    Also, LL needs less skill than normal A&A,

    So chess needs less skill than dice games??  :roll:

    You really believe what you’re saying?


  • @Funcioneta:

    Because LL leads to secure rolls, a thing A&A should never have (I hate zero defense trannies for that reason). It changes all the game dinamic, specially the trades, who are another world from normal A&A because you can send only the exactly needed amount of guys without any chance of failing in small trades.

    Both me and my opponents sometimes loses battles in LL, also when attacking. How often this happens is hard to say exactly, but it’s not uncommon.
    Even if less battles are lost when attacking, (LL) this is not the most important issue, it’s about winning the game.


  • @Subotai:

    @Funcioneta:

    Also, LL needs less skill than normal A&A,

    So chess needs less skill than dice games??  :roll:

    You really believe what you’re saying?

    Give us a break. Det er 6 forskjellige typer sjakkbrikker med individuelle egenskaper. Så lett at selv et barn kan lære å spille en ettermiddag. Gi dette barnet det 40 siders regelheftet til Anniversary editon og se om barnet lærer dette terningspillet like lett.

    Sorry I had to speak norwegian. I used some obscene words I dont want IL to delete.


  • @Funcioneta:

    and the game is converted to a pure exercice of maths. I see LL as a sort of A&A sudoku

    So you think chess is an exercise of mathematics? Not for humans.

    I will also add that my use of the built-in battlecalculator in TripleA is used as often in my LL games and my dice games. Maybe even more in dice games, b/c of the greater uncertainty, and it’s easier to (head) count units vs units (numbers of units) in LL, if the stacks aren’t very high.


  • @Subotai:

    @Funcioneta:

    Also, LL needs less skill than normal A&A,

    So chess needs less skill than dice games??  :roll:

    You really believe what you’re saying?

    Yes, I believe that I’m saying: LL needs less skill than A&A

    No, I don’t believe chess needs less skill than dice games (as you are saying that I say, but I didn’t say that)  :-D

    You cannot compare chess with A&A because those are different systems

    I can compare LL and A&A because they are the same system, but LL uses a house rule to alter the game dinamic, leading to less possible results. And less possible results leads to less skill needed. The same for tech: less possible scenarios, less skill needed


  • Both chess and A&A is easy if you play against yourself, you always win, and lose.

    I played 20 chess games once, to win one game online vs another human.

    There’s no point in playing chess or A&A, or any other game if you don’t play against a machine, or human.
    For A&A only humans can be competetive, in chess there are programs which are as good as grandmasters.

    I’m not talking about the rules, which obviously are simpler for chess than A&A games. What we’re discussing here is when we play A&A, or chess. Is it easy?
    If you are very lucky, or you are better than the opponent, then it’s easy.
    If it’s easier to win in (AAR/AA50) LL than ADS, why arent you chess grandmasters? There are no dice in chess.

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