Here is my take on paratroopers using some of the fine ideas from previous post.
PARATROPERS
Description: These specialized units have the ability to drop behind enemy lines and disrupt enemy defenses.
Cost: 4
Attack: 1 (2 when supported by artillery)
Defense: 1
Move: 1 (2 if attacking by air)
Special Abilities
Infiltration: When a paratrooper unit makes an attack by air it lowers the defense of one enemy unit by -1 for the first round of combat. (The attacking player may choose which unit to target)
Supported by Artillery: When a paratrooper unit attacks along with an artillery unit, the paratrooper’s attack value increases from 1 to 2. Each paratrooper must be matched one-for-one with supporting artillery. Paratroopers can only receive the bonus from artillery if they making a normal attack from the ground.
Airborne Tokens: Every time a paratrooper unit makes an attack by air it must discard its airborne token. Airborne tokens cost 2 IPCs. Airborne tokens are bought during the purchase phase and placed under paratrooper units on one-to-one bases during the place unit phase. Airborne tokens may be placed under any paratrooper unit as long as its in a territory that’s been held for one turn.
Notes
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Like many people have mentioned previously, paratroopers are lightly armed so that justifies making them attack and defend at 1. The paratrooper’s most powerful weapon against an enemy is surprise so this would equate to an enemy fighting less effectively not adding greater firepower to the paratroopers.
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I felt that paratroopers are elite units so their numbers need to be indirectly limited somehow. Instead of limiting a player to just one purchase per turn I just made every special airborne attack cost additional IPCs. This way you can make as many paratroopers in the game as you want but its going to cost you.
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Since the airborne tokens are representing transport plains and possibly gliders as well there deployment movement should be treated just like bombers and fighters. OOB rules state that no air unit can land in a territory that was just captured that turn. Thus airborne tokens can only be placed in a friendly territory that has been held for one turn.
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I am still a little worried that paratroopers will be abused even with the IPC cost for each airborne attack. I don’t want capitols to be taken by just paratroopers as this would not be historical. Paratroopers where almost always supported by conventional ground forces. With this in mind I was considering banning paratroopers from being able to take enemy territories with out ground support. Then again this might be to extreme.
5. I choose paratroopers costing 4 because when you add the 2 IPC airborne token, it adds up to 6 IPC’s.(One more than tanks) In my opinion training men to jump out of plains behind enemy lines and having the right amount of plains/fuel for transporting a entire division by air would cost more that building one armor division.